Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.
ARAM · Howling AbyssMatchup guidePatch 16.20.1
Samira vs Varus
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.
A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.
Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.
ARAM · Howling Abyss
ARAM marksman reference
Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Guardian's Hammer
950 goldAn ARAM attack-damage and sustain starter to compare with the current Recommended shop.

Berserker's Greaves
1,100 goldAdds attack speed and movement for repeated attacks.

Kraken Slayer
3,000 goldBuilds a reliable repeated-attack damage core.

Infinity Edge
3,500 goldIncreases critical-strike damage after critical chance is established.

Lord Dominik's Regards
3,300 goldAdds percentage armour penetration against meaningful armour.

Bloodthirster
3,400 goldAdds high attack damage and sustain for extended late fights.

Immortal Shieldbow
3,000 goldCompletes the permanent inventory with critical strike and a low-health shield after the damage core is established.
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Complete build choices
Choose the route before play
Recommendation review pending
AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route▾
Best when: Mortal Reminder combines armour penetration with anti-heal.
Attack-speed BootsBerserker's Greaves
Repeated-attack coreKraken Slayer
Critical damageInfinity Edge
Mortal Reminder
Late sustainBloodthirster
Final optionImmortal Shieldbow
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route▾
Best when: Wit's End adds magic resistance without giving up attack speed.
Attack-speed BootsBerserker's Greaves
Repeated-attack coreKraken Slayer
Critical damageInfinity Edge
Wit's End
Late sustainBloodthirster
Final optionImmortal Shieldbow
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Runes and summoner spells
Runes and summoner spellsSamiraHowling Abyss
Dark Harvest supports repeated low-health finish windows in ARAM. Mark supplies optional access without replacing the player's normal movement decisions.
Domination
Precision
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Varus is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstRerolls, allied range, engage and protection can matter more than either champion in isolation.
Use the route you prepared
Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.
Against Varus
- If you are affected by Blight, Varus' abilities will deal extra damage to you.
- When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
- You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Mortal Reminder
Mortal Reminder combines armour penetration with anti-heal.

Wit's End
Wit's End adds magic resistance without giving up attack speed.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Samira
- PDaredevil Impulse
Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.
- QFlair
Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.
Cooldown (s) 6/5/4/3/2 · Cost 30 · Listed range (units) 950 - WBlade Whirl
Samira slashes around her, damaging enemies and destroying enemy missiles.
Cooldown (s) 30/28/26/24/22 · Cost 60 · Listed range (units) 325 - EWild Rush
Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.
Cooldown (s) 20/18/16/14/12 · Cost 40 · Listed range (units) 600 - RInferno Trigger
Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.
Cooldown (s) 5 · Listed range (units) 600
Varus
- PLiving Vengeance
On kill or assist, Varus temporarily gains Attack Damage and Ability Power. This bonus is larger if the enemy is a champion.
- QPiercing Arrow
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
Range changes as this ability charges. Check the current ability tooltip; the listed value is not its full range.
Cooldown (s) 16/15/14/13/12 · Cost 50/55/60/65/70 · Listed range (units) 925 - WBlighted Quiver
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
Cooldown (s) 40 · Listed range (units) 750 - EHail of Arrows
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
Cooldown (s) 18/16/14/12/10 · Cost 90 · Listed range (units) 925 - RChain of Corruption
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Cooldown (s) 100/80/60 · Cost 100 · Listed range (units) 1300
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Samira on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.
Keep preparing
Stay with Howling Abyss information
Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.