Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.
ARAM · Howling AbyssMatchup guidePatch 16.20.1
Annie vs Wukong
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.
A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.
Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.
ARAM · Howling Abyss
ARAM spell reference
Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Guardian's Orb
950 goldAn ARAM ability-power starter to compare with the current Recommended shop.

Ionian Boots of Lucidity
900 goldAdds inexpensive haste and movement for repeated casts.

Luden's Echo
2,750 goldAdds mana and repeated spell impact.

Horizon Focus
2,700 goldRewards reliable long-range spell contact.

Rabadon's Deathcap
3,500 goldMultiplies the completed ability-power core.

Void Staff
3,000 goldAdds percentage magic penetration against meaningful resistance.

Shadowflame
3,200 goldCompletes the permanent inventory with stronger magic damage against low-health targets.
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Complete build choices
Choose the route before play
Recommendation review pending
AlternativeToo much healingMorellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.View full route▾
Best when: Morellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.
Haste BootsIonian Boots of Lucidity
Spell coreLuden's Echo
Morellonomicon
Late spell powerRabadon's Deathcap
Against resistanceVoid Staff
Final optionShadowflame
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeThey burst meZhonya's stasis can absorb a committed dive or lethal burst window.View full route▾
Best when: Zhonya's stasis can absorb a committed dive or lethal burst window.
Haste BootsIonian Boots of Lucidity
Spell coreLuden's Echo
Zhonya's Hourglass
Late spell powerRabadon's Deathcap
Against resistanceVoid Staff
Final optionShadowflame
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeOne spell stops meBanshee's spell shield can protect the first important cast against you.View full route▾
Best when: Banshee's spell shield can protect the first important cast against you.
Haste BootsIonian Boots of Lucidity
Spell coreLuden's Echo
Long-range follow-upHorizon Focus
Banshee's Veil
Against resistanceVoid Staff
Final optionShadowflame
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Runes and summoner spells
Runes and summoner spellsAnnieHowling Abyss
Aery and Revitalize support repeated ally protection. Exhaust is a manual answer to one committed diver rather than a generic damage spell.
Sorcery
Resolve
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Wukong is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstRerolls, allied range, engage and protection can matter more than either champion in isolation.
Use the route you prepared
Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.
Annie reminders
- Storing a stun for use with her ultimate can turn the tide of a team fight.
- Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.
- Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early.
Against Wukong
- Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.
- Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Oblivion Orb
Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Zhonya's Hourglass
Zhonya's stasis can absorb a committed dive or lethal burst window.

Banshee's Veil
Banshee's spell shield can protect the first important cast against you.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown / Cost / Range Data Dragon 16.20.1
Annie
- PPyromania
Pyromania is an automatic part of the kit involving hard crowd control. Track when its condition is active instead of treating every fight the same way.
- QDisintegrate
Disintegrate contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 4 · Cost 60/65/70/75/80 · Listed range 625 - WIncinerate
Incinerate contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 7 · Cost 70/75/80/85/90 · Listed range 600 - EMolten Shield
Molten Shield contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 10 · Cost 60/65/70/75/80 · Listed range 800 - RSummon: Tibbers
Summon: Tibbers contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 130/115/100 · Cost 100 · Listed range 600
Wukong
- PStone Skin
Stone Skin is the always-on rule shaping Wukong's normal trading and fight pattern. Watch its in-game state before committing.
- QCrushing Blow
Crushing Blow contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 8/7.5/7/6.5/6 · Cost 20 · Listed range 250/275/300/325/350 - WWarrior Trickster
Warrior Trickster is part of Wukong's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.
Cooldown 22/21/20/19/18 · Cost 60/55/50/45/40 · Listed range 275 - ENimbus Strike
Nimbus Strike contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Listed range 650 - RCyclone
Cyclone contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 130/110/90 · Cost 100 · Listed range 315
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Annie on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.
Keep preparing
Stay with Howling Abyss information
Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.