Choose a champion from the Champion Cards or shared bench.
ARAM · Howling AbyssMatchup guide
Caitlyn vs Vex
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Game patch
- 26.22
- Recommendation patch
- —
- Build validation patch
- 16.22.1 Data Dragon
- Item lookup patch
- 16.20.1 / 16.22.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

The shop reopens when you die. Finish buying before you leave the shop area or enter combat.
Ping the relic so nearby teammates can share the healing.
Push with your minions when it’s safe to hit a turret.
Build reference
Recommendation review pending
No item reference is approved for this mode. Review starting items, replacements, runes and spells separately.
Check Riot’s Recommended shop and consider what your team needs.
Shop Data Dragon · 16.22.1
Find an itemRunes and summoner spells
Runes and summoner spellsCaitlynHowling Abyss
The marksman page preserves sustained damage and spacing. Flash and Ghost provide two player-controlled movement tools on the narrow Howling Abyss.
Precision
Sorcery
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Vex is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstCompare engage, range, sustained damage and protection.
Use the route you prepared
Check Riot’s Recommended shop and consider what your team needs.
Caitlyn reminders
- Make use of her Yordle Snap Traps by placing them pre-emptively to ensure that you'll have one off of cooldown during combat.
- Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target.
- Fire 90 Caliber Net away from the opponent to close the gap or hop over walls.
Ability reference
Compare both kits
Caitlyn
Data Dragon 16.20.1- PHeadshot
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
- QPiltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
Cooldown (s) 10/9/8/7/6 · Cost 55/60/65/70/75 · Listed range (units) 1250 - WYordle Snap Trap
Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.
Cost 20 · Listed range (units) 800 - E90 Caliber Net
Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
Cooldown (s) 16/14/12/10/8 · Cost 75 · Listed range (units) 750 - RAce in the Hole
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Cooldown (s) 90 · Cost 100 · Listed range (units) 3500
Vex
Data Dragon 16.20.1- PDoom 'n Gloom
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral Bolt
Launch a damaging missile that accelerates mid-flight.
Cooldown (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range (units) 1200 - WPersonal Space
Gain a shield and damage nearby enemies.
Cooldown (s) 16/15/14/13/12 · Cost 75 · Listed range (units) 475 - ELooming Darkness
Summon a damaging and slowing zone that applies Gloom to enemies.
Cooldown (s) 12 · Cost 70/80/90/100/110 · Listed range (units) 800 - RShadow Surge
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Cooldown (s) 140/120/100 · Cost 100 · Listed range (units) 2000/2500/3000
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Caitlyn on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.