Choose a champion from the Champion Cards or shared bench.
ARAM · Howling AbyssMatchup guide
Galio vs Karma
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Game patch
- 26.22
- Recommendation patch
- —
- Build validation patch
- 16.22.1 Data Dragon
- Item lookup patch
- 16.20.1 / 16.22.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

The shop reopens when you die. Finish buying before you leave the shop area or enter combat.
Ping the relic so nearby teammates can share the healing.
Push with your minions when it’s safe to hit a turret.
Build reference
Recommendation review pending
No item reference is approved for this mode. Review starting items, replacements, runes and spells separately.
Check Riot’s Recommended shop and consider what your team needs.
Shop Data Dragon · 16.22.1
Find an itemRunes and summoner spells
Runes and summoner spellsGalioHowling Abyss
ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Karma is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstCompare engage, range, sustained damage and protection.
Use the route you prepared
Check Riot’s Recommended shop and consider what your team needs.
Galio reminders
- You can release Shield of Durand even while crowd controlled.
- You can use the minimap ally icons to cast Hero's Entrance.
- You can use the step back from Justice Punch to dodge enemy spells.
Against Karma
- Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
- Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
- Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.
Ability reference
Compare both kits
Galio
Data Dragon 16.20.1- PColossal Smash
Every few seconds, Galio's next basic attack deals bonus magic damage in an area.
- QWinds of War
Galio fires two windblasts that converge into a large tornado that deals damage over time.
Cooldown (s) 11/10/9/8/7 · Cost 60/65/70/75/80 · Listed range (units) 825 - WShield of Durand
Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
Range changes as this ability charges. Check the current ability tooltip; the listed value is not its full range.
Cooldown (s) 18/17/16/15/14 · Cost 50 · Listed range (units) 275 - EJustice Punch
Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
Cooldown (s) 11/10/9/8/7 · Cost 50 · Listed range (units) 650 - RHero's Entrance
Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.
Cooldown (s) 180/160/140 · Cost 100 · Listed range (units) 4000/4750/5500
Karma
Data Dragon 16.20.1- PGathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.
- QInner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Cooldown (s) 9/8/7/6/5 · Cost 40/50/60/70/80 · Listed range (units) 950 - WFocused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Cooldown (s) 12 · Cost 50/55/60/65/70 · Listed range (units) 675 - EInspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Cooldown (s) 10/9.5/9/8.5/8 · Cost 60/65/70/75/80 · Listed range (units) 800 - RMantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Cooldown (s) 40/38/36/34 · Listed range (units) 1100
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Galio on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.