Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.
ARAM · Howling AbyssMatchup guidePatch 16.20.1
Galio vs Sona
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.
A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.
Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.
ARAM · Howling Abyss
ARAM tank reference
Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Guardian's Horn
950 goldAn ARAM health and regeneration starter to compare with the current Recommended shop.

Plated Steelcaps
1,200 goldAdds movement and basic-attack defence against physical pressure.

Jak'Sho, The Protean
3,200 goldAdds mixed resistance during extended fights.

Sunfire Aegis
2,800 goldAdds health, armour and close-range wave control.

Kaenic Rookern
2,900 goldAdds dedicated magic resistance against sustained spell damage.

Randuin's Omen
2,700 goldAdds armour and critical-strike protection against attack-heavy opponents.

Warmog's Armor
3,100 goldCompletes the permanent inventory with health and recovery after the resistance core.
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Complete build choices
Choose the route before play
Recommendation review pending
AlternativeToo much healingMorellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.View full route▾
Best when: Morellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.
Physical-defence BootsPlated Steelcaps
Mixed resistanceJak'Sho, The Protean
Morellonomicon
Against magic damageKaenic Rookern
Against critical strikesRanduin's Omen
Health and recoveryWarmog's Armor
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeThey burst meZhonya's stasis can absorb a committed dive or lethal burst window.View full route▾
Best when: Zhonya's stasis can absorb a committed dive or lethal burst window.
Physical-defence BootsPlated Steelcaps
Mixed resistanceJak'Sho, The Protean
Zhonya's Hourglass
Against magic damageKaenic Rookern
Against critical strikesRanduin's Omen
Health and recoveryWarmog's Armor
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeOne spell stops meBanshee's spell shield can protect the first important cast against you.View full route▾
Best when: Banshee's spell shield can protect the first important cast against you.
Physical-defence BootsPlated Steelcaps
Mixed resistanceJak'Sho, The Protean
Armour and wave controlSunfire Aegis
Banshee's Veil
Against critical strikesRanduin's Omen
Health and recoveryWarmog's Armor
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeThey stack magic resistVoid Staff becomes valuable when the target has bought meaningful magic resistance.View full route▾
Best when: Void Staff becomes valuable when the target has bought meaningful magic resistance.
Physical-defence BootsPlated Steelcaps
Mixed resistanceJak'Sho, The Protean
Armour and wave controlSunfire Aegis
Void Staff
Against critical strikesRanduin's Omen
Health and recoveryWarmog's Armor
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Runes and summoner spells
Runes and summoner spellsGalioHowling Abyss
ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Sona is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstRerolls, allied range, engage and protection can matter more than either champion in isolation.
Use the route you prepared
Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.
Galio reminders
- You can release Shield of Durand even while crowd controlled.
- You can use the minimap ally icons to cast Hero's Entrance.
- You can use the step back from Justice Punch to dodge enemy spells.
Against Sona
- Spread out when you see Sona so she can't make your entire team dance.
- Kill Sona first, as she will heal up her team if left alone for too long.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Oblivion Orb
Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Zhonya's Hourglass
Zhonya's stasis can absorb a committed dive or lethal burst window.

Banshee's Veil
Banshee's spell shield can protect the first important cast against you.

Void Staff
Void Staff becomes valuable when the target has bought meaningful magic resistance.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Galio
- PColossal Smash
Every few seconds, Galio's next basic attack deals bonus magic damage in an area.
- QWinds of War
Galio fires two windblasts that converge into a large tornado that deals damage over time.
Cooldown (s) 11/10/9/8/7 · Cost 60/65/70/75/80 · Listed range (units) 825 - WShield of Durand
Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
Range changes as this ability charges. Check the current ability tooltip; the listed value is not its full range.
Cooldown (s) 18/17/16/15/14 · Cost 50 · Listed range (units) 275 - EJustice Punch
Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
Cooldown (s) 11/10/9/8/7 · Cost 50 · Listed range (units) 650 - RHero's Entrance
Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.
Cooldown (s) 180/160/140 · Cost 100 · Listed range (units) 4000/4750/5500
Sona
- PPower Chord
Accelerando: Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead. Power Chord: Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.
- QHymn of Valor
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
Cooldown (s) 8 · Cost 50/55/60/65/70 · Listed range (units) 825 - WAria of Perseverance
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
Cooldown (s) 10 · Cost 80/85/90/95/100 · Listed range (units) 1000 - ESong of Celerity
Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.
Cooldown (s) 14 · Cost 65 · Listed range (units) 430 - RCrescendo
Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.
Cooldown (s) 140/120/100 · Cost 100 · Listed range (units) 900
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Galio on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.
Keep preparing
Stay with Howling Abyss information
Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.