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ARAM · Howling AbyssMatchup guidePatch 16.20.1

Xerath vs Viktor

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

XerathVSViktor

Matchup guide

Choose the matchup

Search any two champions. ARAM uses one shared lane, so no Rift role selection is required.

VS
FormatOne shared lane

Choose two champions from the list.

ARAM context

One shared lane, one champion-specific plan

The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.

Howling Abyss
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Howling Abyss rules

Prepare for one shared lane

ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

01
Start together

Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.

02
Shop while dead

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.

03
Share health relics

A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.

04
Fight with the wave

Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.

ARAM · Howling Abyss

ARAM spell reference

Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Death-only shopping
S
ARAM opening · separate from item 1

Guardian's Orb

950 gold

An ARAM ability-power starter to compare with the current Recommended shop.

1
Haste Boots

Ionian Boots of Lucidity

900 gold

Adds inexpensive haste and movement for repeated casts.

2
Spell core

Luden's Echo

2,750 gold

Adds mana and repeated spell impact.

3
Long-range follow-up

Horizon Focus

2,700 gold

Rewards reliable long-range spell contact.

4
Late spell power

Rabadon's Deathcap

3,500 gold

Multiplies the completed ability-power core.

5
Against resistance

Void Staff

3,000 gold

Adds percentage magic penetration against meaningful resistance.

6
Final option

Shadowflame

3,200 gold

Completes the permanent inventory with stronger magic damage against low-health targets.

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingMorellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.View full route

Best when: Morellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.

  1. Haste BootsIonian Boots of Lucidity
  2. Spell coreLuden's Echo
  3. Morellonomicon
  4. Late spell powerRabadon's Deathcap
  5. Against resistanceVoid Staff
  6. Final optionShadowflame

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeThey burst meZhonya's stasis can absorb a committed dive or lethal burst window.View full route

Best when: Zhonya's stasis can absorb a committed dive or lethal burst window.

  1. Haste BootsIonian Boots of Lucidity
  2. Spell coreLuden's Echo
  3. Zhonya's Hourglass
  4. Late spell powerRabadon's Deathcap
  5. Against resistanceVoid Staff
  6. Final optionShadowflame

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeOne spell stops meBanshee's spell shield can protect the first important cast against you.View full route

Best when: Banshee's spell shield can protect the first important cast against you.

  1. Haste BootsIonian Boots of Lucidity
  2. Spell coreLuden's Echo
  3. Long-range follow-upHorizon Focus
  4. Banshee's Veil
  5. Against resistanceVoid Staff
  6. Final optionShadowflame

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingMorellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.View full route

Best when: Morellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.

  1. Haste BootsIonian Boots of Lucidity
  2. Spell coreLuden's Echo
  3. Morellonomicon
  4. Late spell powerRabadon's Deathcap
  5. Against resistanceVoid Staff
  6. Final optionShadowflame

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeThey burst meZhonya's stasis can absorb a committed dive or lethal burst window.View full route

Best when: Zhonya's stasis can absorb a committed dive or lethal burst window.

  1. Haste BootsIonian Boots of Lucidity
  2. Spell coreLuden's Echo
  3. Zhonya's Hourglass
  4. Late spell powerRabadon's Deathcap
  5. Against resistanceVoid Staff
  6. Final optionShadowflame

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeOne spell stops meBanshee's spell shield can protect the first important cast against you.View full route

Best when: Banshee's spell shield can protect the first important cast against you.

  1. Haste BootsIonian Boots of Lucidity
  2. Spell coreLuden's Echo
  3. Long-range follow-upHorizon Focus
  4. Banshee's Veil
  5. Against resistanceVoid Staff
  6. Final optionShadowflame

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Runes and summoner spells

Runes and summoner spellsXerathHowling Abyss

Aery and Revitalize support repeated ally protection. Exhaust is a manual answer to one committed diver rather than a generic damage spell.

ARAM
Primary tree

Sorcery

Summon AeryManaflow BandTranscendenceGathering Storm
Secondary tree

Resolve

Font of LifeRevitalize
Summoner spells
FlashExhaust
Howling Abyss only

Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.

Protect the next fight

Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.

Matchup notes

What changes when Viktor is opposite you?

Pre-game kit comparison
Shared-lane interaction

Compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.

Team context first

Rerolls, allied range, engage and protection can matter more than either champion in isolation.

Your plan

Use the route you prepared

Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.

Ability reminders

Xerath reminders

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Ability reminders

Against Viktor

  • Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
  • Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Only when enemy healing is deciding fights

Oblivion Orb

Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
They burst me

Zhonya's Hourglass

Zhonya's stasis can absorb a committed dive or lethal burst window.

One spell stops me

Banshee's Veil

Banshee's spell shield can protect the first important cast against you.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1

Xerath

  1. P
    Mana Surge

    Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

  2. Q
    Arcanopulse

    Fires a long-range beam of energy, dealing magic damage to all targets hit.

    Range changes as this ability charges. Check the current ability tooltip; the listed value is not its full range.

    Cooldown (s) 9/8/7/6/5 · Cost 80/90/100/110/120 · Listed range (units) 750
  3. W
    Eye of Destruction

    Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

    Cooldown (s) 14/13/12/11/10 · Cost 80/90/100/110/120 · Listed range (units) 1000
  4. E
    Shocking Orb

    Deals magic damage to an enemy and stuns them.

    Cooldown (s) 13/12.5/12/11.5/11 · Cost 60/65/70/75/80 · Listed range (units) 1050
  5. R
    Rite of the Arcane

    Xerath immobilizes himself and gains numerous long-range barrages.

    Cooldown (s) 130/115/100 · Cost 100 · Listed range (units) 5000

Viktor

  1. P
    Glorious Evolution

    Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.

  2. Q
    Siphon Power

    Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.

    Cooldown (s) 9/8/7/6/5 · Cost 45/50/55/60/65 · Listed range (units) 600
  3. W
    Gravity Field

    Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.

    Cooldown (s) 17/16/15/14/13 · Cost 65 · Listed range (units) 800
  4. E
    Hextech Ray

    Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.

    Cooldown (s) 12/11/10/9/8 · Cost 60/70/80/90/100 · Listed range (units) 525
  5. R
    Arcane Storm

    Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

    Cooldown (s) 120/100/80 · Cost 100 · Listed range (units) 700

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around health, range and the next wave

1
Wave

Let the team clear without spending every important cooldown at once.

2
Map play

Track the shared lane, brush control and available relics rather than looking for a Rift rotation.

3
Fights

Use the champion's reliable range, protection or control before forcing a low-percentage engage.

Shared-lane plan

Xerath on Howling Abyss

Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.

ARAM only
1
Before the fight

Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.

2
During the fight

Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.

3
After the fight

Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.

Keep preparing

Stay with Howling Abyss information

Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.

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