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ARAM · Howling AbyssMatchup guide

Blitzcrank vs Kennen

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

BlitzcrankVSKennen

Matchup guide

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VS
One shared lane

ARAM context

One shared lane, one champion-specific plan

The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.

Howling Abyss
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Game patch
26.22
Recommendation patch
—
Build validation patch
16.22.1 Data Dragon
Item lookup patch
16.20.1 / 16.22.1 Data Dragon

Howling Abyss rules

Prepare for one shared lane

ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

01
Start together

Choose a champion from the Champion Cards or shared bench.

02
Shop

The shop reopens when you die. Finish buying before you leave the shop area or enter combat.

03
Health relics

Ping the relic so nearby teammates can share the healing.

04
Minion wave

Push with your minions when it’s safe to hit a turret.

Build reference

Recommendation review pending

No item reference is approved for this mode. Review starting items, replacements, runes and spells separately.

Check Riot’s Recommended shop and consider what your team needs.

Shop Data Dragon · 16.22.1

Find an item

Runes and summoner spells

Runes and summoner spellsBlitzcrankHowling Abyss

ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.

ARAM
Primary tree

Resolve

Grasp of the UndyingFont of LifeConditioningOvergrowth
Secondary tree

Precision

TriumphLegend: Haste
Summoner spells
FlashMark
Howling Abyss only

Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.

Protect the next fight

Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.

Matchup notes

What changes when Kennen is opposite you?

Pre-game kit comparison
Shared-lane interaction

Compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.

Team context first

Compare engage, range, sustained damage and protection.

Your plan

Use the route you prepared

Check Riot’s Recommended shop and consider what your team needs.

Ability reminders

Blitzcrank reminders

  • The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.
  • Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.
Ability reminders

Against Kennen

  • Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned.
  • Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush.

Ability reference

Compare both kits

Blitzcrank

Data Dragon 16.20.1
  1. P
    Mana Barrier

    Blitzcrank gains a shield based on their mana when dropping to low health.

  2. Q
    Rocket Grab

    Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.

    Cooldown (s) 20/19/18/17/16 · Cost 100 · Listed range (units) 1079
  3. W
    Overdrive

    Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.

    Cooldown (s) 15 · Cost 75
  4. E
    Power Fist

    Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.

    Cooldown (s) 7/6.5/6/5.5/5 · Cost 25 · Listed range (units) 300
  5. R
    Static Field

    Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.

    Activate near enemies to remove their shields, damage them and briefly silence them.

    Cooldown (s) 60/40/20 · Cost 100 · Listed range (units) 600

Kennen

Data Dragon 16.20.1
  1. P
    Mark of the Storm

    Kennen stuns enemies he hits 3 times with his abilities.

  2. Q
    Thundering Shuriken

    Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.

    Cooldown (s) 7/6.25/5.5/4.75/4 · Cost 60/55/50/45/40 · Listed range (units) 950
  3. W
    Electrical Surge

    Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.

    Cooldown (s) 13/11.25/9.5/7.75/6 · Cost 40 · Listed range (units) 725
  4. E
    Lightning Rush

    Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains Move Speed when entering this form, and attack speed when leaving it.

    Cooldown (s) 10/9/8/7/6 · Cost 80 · Listed range (units) 170
  5. R
    Slicing Maelstrom

    Kennen summons a storm that strikes at nearby enemy champions for magical damage.

    Cooldown (s) 120 · Listed range (units) 550

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around health, range and the next wave

1
Wave

Let the team clear without spending every important cooldown at once.

2
Map play

Track the shared lane, brush control and available relics rather than looking for a Rift rotation.

3
Fights

Use the champion's reliable range, protection or control before forcing a low-percentage engage.

Shared-lane plan

Blitzcrank on Howling Abyss

Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.

ARAM only
1
Before the fight

Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.

2
During the fight

Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.

3
After the fight

Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.

Keep preparing

Build referenceMatchup guide