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Support · Normal DraftMatchup guidePatch 16.20.1

Janna vs Olaf

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

JannaVSOlaf

Matchup guide

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VS
Role
Selected laneSupport

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Role fit

SupportJanna

Janna has an established low-income Support plan with useful lane pressure, protection, engage or team utility.

Primary role
Historical referenceRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
16.16 Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Normal Draft · Support

Reviewed Janna protection Support

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Draft / Ranked opening · separate from item 1

World Atlas

400 gold

Starts Support income and progresses into wards.

1
Free quest choice

Dream Maker

400 gold

Provides the free protection-focused Support quest choice.

2
First item

Moonstone Renewer

2,200 gold

Adds a reviewed part of this champion and role core.

3
Boots

Boots of Swiftness

1,000 gold

This is the most-supported Boots choice in the frozen prior-patch public role snapshot; change it when the opposing damage or crowd control calls for a different defence.

4
Core utility

Redemption

2,300 gold

Provides a long-range team heal for spread fights.

5
Team utility

Shurelya's Battlesong

2,200 gold

Helps nearby allies start or leave a fight.

6
Flexible

Mikael's Blessing

2,300 gold

Adds a reviewed part of this champion and role core.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingApply anti-heal only when repeated healing is materially changing fights.View full route

Best when: Apply anti-heal only when repeated healing is materially changing fights.

  1. Free quest choiceDream Maker
  2. First itemMoonstone Renewer
  3. BootsBoots of Swiftness
  4. Morellonomicon
  5. Team utilityShurelya's Battlesong
  6. FlexibleMikael's Blessing
AlternativeTeam gets burstLocket gives nearby allies an immediate shield when enemy burst lands together.View full route

Best when: Locket gives nearby allies an immediate shield when enemy burst lands together.

  1. Free quest choiceDream Maker
  2. First itemMoonstone Renewer
  3. Locket of the Iron Solari
  4. Core utilityRedemption
  5. Team utilityShurelya's Battlesong
  6. FlexibleMikael's Blessing

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingApply anti-heal only when repeated healing is materially changing fights.View full route

Best when: Apply anti-heal only when repeated healing is materially changing fights.

  1. Free quest choiceDream Maker
  2. First itemMoonstone Renewer
  3. BootsBoots of Swiftness
  4. Morellonomicon
  5. Team utilityShurelya's Battlesong
  6. FlexibleMikael's Blessing
AlternativeTeam gets burstLocket gives nearby allies an immediate shield when enemy burst lands together.View full route

Best when: Locket gives nearby allies an immediate shield when enemy burst lands together.

  1. Free quest choiceDream Maker
  2. First itemMoonstone Renewer
  3. Locket of the Iron Solari
  4. Core utilityRedemption
  5. Team utilityShurelya's Battlesong
  6. FlexibleMikael's Blessing

Runes and summoner spells

Runes and summoner spellsJannaSupport

Protect the lane partner and keep enough mana for the next trade.

Normal Draft
Primary tree

Sorcery

Summon AeryManaflow BandTranscendenceScorch
Secondary tree

Resolve

Bone PlatingRevitalize
Summoner spells
FlashExhaust
Coordinate the Bot pair

Check which defensive spell the Bot partner selected before duplicating Heal, Barrier or Exhaust.

Match the lane threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nearby partners.

Matchup notes

What changes when Olaf is opposite you?

Pre-game kit comparison
Strategic interaction

Reset the engagement

Disengage and movement control can protect a carry after a tank commits forward.

Mid to late

Control and protection become clearer once teams group around objectives and carries need a front line.

Your plan

Use the route you prepared

Keep Vex visible before committing. The second Bot-lane champion and nearby Jungler can change whether the same engage is safe.

Ability reminders

Janna reminders

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
Ability reminders

Against Olaf

  • Olaf becomes more dangerous the lower life he is. Save your disables to finish him off.
  • Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase.
  • Olaf has reduced defenses from damage during Ragnarok, despite being immune to disables. If you can't escape from Olaf during Ragnarok, try focusing your damage on him with your teammates.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Only when enemy healing is deciding fights

Oblivion Orb

Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Team gets burst

Locket of the Iron Solari

Locket gives nearby allies an immediate shield when enemy burst lands together.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown / Cost / Range Data Dragon 16.20.1

Janna

  1. P
    Tailwind

    Tailwind is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Howling Gale

    Howling Gale contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 14 · Cost 90/95/100/105/110 · Listed range 1075
  3. W
    Zephyr

    Zephyr contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 8/7.5/7/6.5/6 · Cost 50/55/60/65/70 · Listed range 4294967295
  4. E
    Eye Of The Storm

    Eye Of The Storm creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.

    Cooldown 16/15/14/13/12 · Cost 70/75/80/85/90 · Listed range 800
  5. R
    Monsoon

    Monsoon contributes protection or sustain. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 130/115/100 · Cost 100 · Listed range 725

Olaf

  1. P
    Berserker Rage

    Berserker Rage is an automatic part of the kit involving basic-attack interaction. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Undertow

    Retrieve the axe only when safe; check the remaining cooldown before casting again.

    Cooldown 9 · Cost 50/55/60/65/70 · Listed range 1000
  3. W
    Tough It Out

    Tough It Out contributes protection or sustain and basic-attack interaction. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 16/15/14/13/12 · Cost 50 · Listed range 700
  4. E
    Reckless Swing

    Reckless Swing contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 11/10/9/8/7 · Listed range 325
  5. R
    Ragnarok

    Ragnarok is part of Olaf's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 100/90/80 · Cost 100 · Listed range 400

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Balance lane pressure with protection for the carry

1
Lane

Hold the ability that makes opponents respect your lane and trade when both Bot-lane partners are ready.

2
Map play

Recall and move on safe wave timings; an unsupported roam can cost the carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection for the enemy's most likely engage.

Pings, movement and objectives

Janna Support map plan

Keep the carry connected to safe space. Signal danger early enough to prevent the fight, not after protection is already late.

Ahead

Make the lead open the map

Ping
Use On My Way before changing angle, then Assist Me on Dragon after Bot is safe to move. Use Danger if the carry starts following through an unsafe route.
Map movement
Roam after a pushed wave, shared recall or when the carry can collect safely. Deep wards still require the Jungler or another nearby ally.
Objective
Arrive early, clear the enemy entrance and hold the key engage or peel spell. Do not chase away from Dragon and hand the opponent a free route back in.
Even

Create one clear numbers advantage

Ping
Use On My Way before an engage or roam, Enemy Missing as soon as a lane opponent disappears, and Danger when your carry cannot follow.
Map movement
Leave only on a safe wave or recall timing. If the carry would lose a full wave or face a dive, stay Bot and communicate that you are not moving.
Objective
Help Bot finish the wave, then enter river with the Jungler. Set vision before starting and avoid turning an even objective into an unseen gamble.
Behind

Stop the next loss before seeking a play

Ping
Use Retreat or Danger before an ally enters darkness, Enemy Missing immediately, and Assist Me when you need company to restore defensive vision.
Map movement
Do not abandon a crashing wave or vulnerable carry. Move after the wave is stable and use the nearest safe ward line rather than forcing deep vision.
Objective
If your team cannot enter river safely, ping Retreat and trade for farm, vision or another map resource. Contest only after creating a safe route together.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Before the move

    Around a minute before Dragon, ping the plan, spend gold if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Enter together

    Walk with the Jungler or another ally. Sweep one route, place useful entrance vision and never face-check alone.

  3. 3
    Before starting

    Check nearby waves and enemy positions. Hold the spell that either starts a reachable fight or protects your main damage dealer.

  4. 4
    During the contest

    Keep enemies away from the safe entrance, mark the reachable threat and avoid chasing so far that Dragon is left unprotected.

Later objectives: Use the same pattern for Rift Herald or Baron: communicate first, move through controlled vision with an ally, then choose engage or peel before the fight begins.

Keep preparing

Use the champion page or choose another opponent

The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.

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