Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.
ARAM · Howling AbyssMatchup guidePatch 16.20.1
Morgana vs Zac
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.
A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.
Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.
ARAM · Howling Abyss
ARAM spell reference
Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Guardian's Orb
950 goldAn ARAM ability-power starter to compare with the current Recommended shop.

Ionian Boots of Lucidity
900 goldAdds inexpensive haste and movement for repeated casts.

Luden's Echo
2,750 goldAdds mana and repeated spell impact.

Horizon Focus
2,700 goldRewards reliable long-range spell contact.

Rabadon's Deathcap
3,500 goldMultiplies the completed ability-power core.

Void Staff
3,000 goldAdds percentage magic penetration against meaningful resistance.

Shadowflame
3,200 goldCompletes the permanent inventory with stronger magic damage against low-health targets.
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Complete build choices
Choose the route before play
Recommendation review pending
AlternativeToo much healingMorellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.View full route▾
Best when: Morellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.
Haste BootsIonian Boots of Lucidity
Spell coreLuden's Echo
Morellonomicon
Late spell powerRabadon's Deathcap
Against resistanceVoid Staff
Final optionShadowflame
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeThey burst meZhonya's stasis can absorb a committed dive or lethal burst window.View full route▾
Best when: Zhonya's stasis can absorb a committed dive or lethal burst window.
Haste BootsIonian Boots of Lucidity
Spell coreLuden's Echo
Zhonya's Hourglass
Late spell powerRabadon's Deathcap
Against resistanceVoid Staff
Final optionShadowflame
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeOne spell stops meBanshee's spell shield can protect the first important cast against you.View full route▾
Best when: Banshee's spell shield can protect the first important cast against you.
Haste BootsIonian Boots of Lucidity
Spell coreLuden's Echo
Long-range follow-upHorizon Focus
Banshee's Veil
Against resistanceVoid Staff
Final optionShadowflame
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Runes and summoner spells
Runes and summoner spellsMorganaHowling Abyss
Aery and Revitalize support repeated ally protection. Exhaust is a manual answer to one committed diver rather than a generic damage spell.
Sorcery
Resolve
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Zac is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstRerolls, allied range, engage and protection can matter more than either champion in isolation.
Use the route you prepared
Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.
Morgana reminders
- Shrewd use of Black Shield can determine the outcome of team fights.
- Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackles.
- Tormented Shadow is an excellent farming tool if you're by yourself in a lane.
Against Zac
- Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
- Kill all of Zac's bloblets when he splits apart to stop him from reforming.
- Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Oblivion Orb
Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Zhonya's Hourglass
Zhonya's stasis can absorb a committed dive or lethal burst window.

Banshee's Veil
Banshee's spell shield can protect the first important cast against you.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Morgana
- PSoul Siphon
Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.
- QDark Binding
Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
Cooldown (s) 10 · Cost 50/55/60/65/70 · Listed range (units) 1250 - WTormented Shadow
Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
Cooldown (s) 12 · Cost 70/80/90/100/110 · Listed range (units) 900 - EBlack Shield
Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
Cooldown (s) 26/23.5/21/18.5/16 · Cost 80 · Listed range (units) 800 - RSoul Shackles
Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
Cooldown (s) 120/110/100 · Cost 100 · Listed range (units) 625
Zac
- PCell Division
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
- QStretching Strikes
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Uses health. Check the current ability tooltip for the health amount and any additional resource cost.
Cooldown (s) 14/12.5/11/9.5/8 · Listed range (units) 800 - WUnstable Matter
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Uses health. Check the current ability tooltip for the health amount and any additional resource cost.
Cooldown (s) 5 · Listed range (units) 350 - EElastic Slingshot
Zac attaches his arms to the ground and stretches back, launching himself forward.
Uses health. Check the current ability tooltip for the health amount and any additional resource cost.
Range changes as this ability charges. Check the current ability tooltip; the listed value is not its full range.
Cooldown (s) 21/18/15/12/9 · Listed range (units) 300 - RLet's Bounce!
Zac bounces four times, knocking up enemies hit and slowing them.
Cooldown (s) 120/105/90 · Listed range (units) 300
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Morgana on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.
Keep preparing
Stay with Howling Abyss information
Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.