Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.
ARAM · Howling AbyssMatchup guidePatch 16.20.1
Nautilus vs Viktor
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.
A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.
Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.
ARAM · Howling Abyss
ARAM engage support
Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Guardian's Horn
950 goldAn ARAM health and regeneration starter to compare with the current Recommended shop.

Mercury's Treads
1,250 goldAdds magic resistance and tenacity against reducible crowd control.

Locket of the Iron Solari
2,200 goldAdds an immediate shield for nearby allies after a team commit.

Knight's Vow
2,300 goldRedirects protection toward one priority ally.

Frozen Heart
2,500 goldAdds armour and attack-speed reduction against repeated basic attacks.

Kaenic Rookern
2,900 goldAdds dedicated magic resistance against sustained spell damage.

Jak'Sho, The Protean
3,200 goldCompletes the permanent inventory with mixed resistance for extended front-line contact.
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Complete build choices
Choose the route before play
Recommendation review pending
AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route▾
Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.
Control defenceMercury's Treads
Team shieldLocket of the Iron Solari
Chempunk Chainsword
Against repeated attacksFrozen Heart
Against magic damageKaenic Rookern
Mixed resistanceJak'Sho, The Protean
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativePhysical burstDeath's Dance delays physical damage so takedowns can stabilise the fight.View full route▾
Best when: Death's Dance delays physical damage so takedowns can stabilise the fight.
Control defenceMercury's Treads
Team shieldLocket of the Iron Solari
Death's Dance
Against repeated attacksFrozen Heart
Against magic damageKaenic Rookern
Mixed resistanceJak'Sho, The Protean
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeThey stack armourBlack Cleaver shreds armour during extended fights.View full route▾
Best when: Black Cleaver shreds armour during extended fights.
Control defenceMercury's Treads
Team shieldLocket of the Iron Solari
Black Cleaver
Against repeated attacksFrozen Heart
Against magic damageKaenic Rookern
Mixed resistanceJak'Sho, The Protean
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Runes and summoner spells
Runes and summoner spellsNautilusHowling Abyss
ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Viktor is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstRerolls, allied range, engage and protection can matter more than either champion in isolation.
Use the route you prepared
Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.
Nautilus reminders
- While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
- Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
Against Viktor
- Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
- Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Chempunk Chainsword
Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

Death's Dance
Death's Dance delays physical damage so takedowns can stabilise the fight.

Black Cleaver
Black Cleaver shreds armour during extended fights.

Oblivion Orb
Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown / Cost / Range Data Dragon 16.20.1
Nautilus
- PStaggering Blow
Staggering Blow is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.
- QDredge Line
Dredge Line contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 14/13/12/11/10 · Cost 60 · Listed range 1150 - WTitan's Wrath
Titan's Wrath contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 12 · Cost 60 · Listed range 350 - ERiptide
Riptide contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 7/6.5/6/5.5/5 · Cost 50/60/70/80/90 · Listed range 600 - RDepth Charge
Depth Charge is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.
Cooldown 120/100/80 · Cost 100 · Listed range 825
Viktor
- PGlorious Evolution
Glorious Evolution is the always-on rule shaping Viktor's normal trading and fight pattern. Watch its in-game state before committing.
- QSiphon Power
Siphon Power contributes protection or sustain and basic-attack interaction. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 9/8/7/6/5 · Cost 45/50/55/60/65 · Listed range 600 - WGravity Field
Gravity Field contributes a slowing effect. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 17/16/15/14/13 · Cost 65 · Listed range 800 - EHextech Ray
Hextech Ray contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 12/11/10/9/8 · Cost 60/70/80/90/100 · Listed range 525 - RArcane Storm
Arcane Storm contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 120/100/80 · Cost 100 · Listed range 700
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Nautilus on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.
Keep preparing
Stay with Howling Abyss information
Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.