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Support · Ranked Solo/DuoMatchup guidePatch 16.20.1

Renata Glasc vs Vex

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

Renata GlascVSVex

Matchup guide

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VS
Role
Selected laneSupport

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Role fit

SupportRenata Glasc

Renata Glasc has an established low-income Support plan with useful lane pressure, protection, engage or team utility.

Primary role
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Ranked Solo/Duo · Support

Reviewed Renata utility Support

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Draft / Ranked opening · separate from item 1

World Atlas

400 gold

Starts Support income and progresses into wards.

1
Free quest choice

Dream Maker

400 gold

Provides the free protection-focused Support quest choice.

2
First item

Ionian Boots of Lucidity

900 gold

Adds inexpensive ability haste and movement speed.

3
Boots

Locket of the Iron Solari

2,200 gold

Adds an immediate shield for nearby allies after a team commit.

4
Core utility

Shurelya's Battlesong

2,200 gold

Helps nearby allies start or leave a fight.

5
Team utility

Redemption

2,300 gold

Provides a long-range team heal for spread fights.

6
Flexible

Knight's Vow

2,300 gold

Redirects protection toward one priority ally.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingApply anti-heal only when repeated healing is materially changing fights.View full route

Best when: Apply anti-heal only when repeated healing is materially changing fights.

  1. Free quest choiceDream Maker
  2. First itemIonian Boots of Lucidity
  3. BootsLocket of the Iron Solari
  4. Morellonomicon
  5. Team utilityRedemption
  6. FlexibleKnight's Vow
AlternativeCrowd controlMikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.View full route

Best when: Mikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.

  1. Free quest choiceDream Maker
  2. First itemIonian Boots of Lucidity
  3. BootsLocket of the Iron Solari
  4. Mikael's Blessing
  5. Team utilityRedemption
  6. FlexibleKnight's Vow

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingApply anti-heal only when repeated healing is materially changing fights.View full route

Best when: Apply anti-heal only when repeated healing is materially changing fights.

  1. Free quest choiceDream Maker
  2. First itemIonian Boots of Lucidity
  3. BootsLocket of the Iron Solari
  4. Morellonomicon
  5. Team utilityRedemption
  6. FlexibleKnight's Vow
AlternativeCrowd controlMikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.View full route

Best when: Mikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.

  1. Free quest choiceDream Maker
  2. First itemIonian Boots of Lucidity
  3. BootsLocket of the Iron Solari
  4. Mikael's Blessing
  5. Team utilityRedemption
  6. FlexibleKnight's Vow

Runes and summoner spells

Runes and summoner spellsRenata GlascSupport

Protect the lane partner and keep enough mana for the next trade.

Ranked Solo/Duo
Primary tree

Sorcery

Summon AeryManaflow BandTranscendenceScorch
Secondary tree

Resolve

Bone PlatingRevitalize
Summoner spells
FlashExhaust
Coordinate the Bot pair

Check which defensive spell the Bot partner selected before duplicating Heal, Barrier or Exhaust.

Match the lane threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nearby partners.

Matchup notes

What changes when Vex is opposite you?

Pre-game kit comparison
Kit comparison

Respect the opponent's reliable threat

Track the cooldown and range of the ability that starts their safest trade. Do not treat this page as a statistical counter claim.

Your plan

Use the route you prepared

Keep Vex visible before committing. The second Bot-lane champion and nearby Jungler can change whether the same engage is safe.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Only when enemy healing is deciding fights

Oblivion Orb

Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Crowd control

Mikael's Blessing

Mikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown / Cost / Range Data Dragon 16.20.1

Renata Glasc

  1. P
    Leverage

    Leverage is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Handshake

    Handshake is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 16 · Cost 80 · Listed range 900
  3. W
    Bailout

    Bailout is part of Renata Glasc's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 28/27/26/25/24 · Cost 80 · Listed range 800
  4. E
    Loyalty Program

    Loyalty Program contributes a slowing effect. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 14/13/12/11/10 · Cost 70/80/90/100/110 · Listed range 800
  5. R
    Hostile Takeover

    Hostile Takeover is part of Renata Glasc's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 150/130/110 · Cost 100 · Listed range 2000

Vex

  1. P
    Doom 'n Gloom

    Doom 'n Gloom is an automatic part of the kit involving hard crowd control and damage. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Mistral Bolt

    Mistral Bolt is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range 1200
  3. W
    Personal Space

    Personal Space contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 16/15/14/13/12 · Cost 75 · Listed range 475
  4. E
    Looming Darkness

    Looming Darkness creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.

    Cooldown 12 · Cost 70/80/90/100/110 · Listed range 800
  5. R
    Shadow Surge

    Shadow Surge is a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 140/120/100 · Cost 100 · Listed range 2000/2500/3000

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Balance lane pressure with protection for the carry

1
Lane

Hold the ability that makes opponents respect your lane and trade when both Bot-lane partners are ready.

2
Map play

Recall and move on safe wave timings; an unsupported roam can cost the carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection for the enemy's most likely engage.

Pings, movement and objectives

Renata Glasc Support map plan

Keep the carry connected to safe space. Signal danger early enough to prevent the fight, not after protection is already late.

Ahead

Make the lead open the map

Ping
Use On My Way before changing angle, then Assist Me on Dragon after Bot is safe to move. Use Danger if the carry starts following through an unsafe route.
Map movement
Roam after a pushed wave, shared recall or when the carry can collect safely. Deep wards still require the Jungler or another nearby ally.
Objective
Arrive early, clear the enemy entrance and hold the key engage or peel spell. Do not chase away from Dragon and hand the opponent a free route back in.
Even

Create one clear numbers advantage

Ping
Use On My Way before an engage or roam, Enemy Missing as soon as a lane opponent disappears, and Danger when your carry cannot follow.
Map movement
Leave only on a safe wave or recall timing. If the carry would lose a full wave or face a dive, stay Bot and communicate that you are not moving.
Objective
Help Bot finish the wave, then enter river with the Jungler. Set vision before starting and avoid turning an even objective into an unseen gamble.
Behind

Stop the next loss before seeking a play

Ping
Use Retreat or Danger before an ally enters darkness, Enemy Missing immediately, and Assist Me when you need company to restore defensive vision.
Map movement
Do not abandon a crashing wave or vulnerable carry. Move after the wave is stable and use the nearest safe ward line rather than forcing deep vision.
Objective
If your team cannot enter river safely, ping Retreat and trade for farm, vision or another map resource. Contest only after creating a safe route together.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Before the move

    Around a minute before Dragon, ping the plan, spend gold if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Enter together

    Walk with the Jungler or another ally. Sweep one route, place useful entrance vision and never face-check alone.

  3. 3
    Before starting

    Check nearby waves and enemy positions. Hold the spell that either starts a reachable fight or protects your main damage dealer.

  4. 4
    During the contest

    Keep enemies away from the safe entrance, mark the reachable threat and avoid chasing so far that Dragon is left unprotected.

Later objectives: Use the same pattern for Rift Herald or Baron: communicate first, move through controlled vision with an ally, then choose engage or peel before the fight begins.

Keep preparing

Use the champion page or choose another opponent

The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.

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