Choose a champion from the Champion Cards or shared bench.
ARAM · Howling AbyssMatchup guide
Akali vs Vex
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Game patch
- 26.22
- Recommendation patch
- —
- Build validation patch
- 16.22.1 Data Dragon
- Item lookup patch
- 16.20.1 / 16.22.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

The shop reopens when you die. Finish buying before you leave the shop area or enter combat.
Ping the relic so nearby teammates can share the healing.
Push with your minions when it’s safe to hit a turret.
Build reference
Recommendation review pending
No item reference is approved for this mode. Review starting items, replacements, runes and spells separately.
Check Riot’s Recommended shop and consider what your team needs.
Shop Data Dragon · 16.22.1
Find an itemRunes and summoner spells
Runes and summoner spellsAkaliHowling Abyss
Dark Harvest supports repeated low-health finish windows in ARAM. Mark supplies optional access without replacing the player's normal movement decisions.
Domination
Precision
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Vex is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstCompare engage, range, sustained damage and protection.
Use the route you prepared
Check Riot’s Recommended shop and consider what your team needs.
Akali reminders
- Akali excels at killing fragile champions. Let your team initiate and then strike at the people in the back.
- Twilight Shroud offers safety in even the most dangerous situations. Use that time to save up energy for a quick strike later.
Ability reference
Compare both kits
Akali
Data Dragon 16.20.1- PAssassin's Mark
Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next Attack with bonus range and damage.
- QFive Point Strike
Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.
Cooldown (s) 1.5 · Cost 110/100/90/80/70 · Listed range (units) 550 - WTwilight Shroud
Akali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her.
Cooldown (s) 20/19/18/17/16 · Listed range (units) 350 - EShuriken Flip
Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.
Cooldown (s) 16/14.5/13/11.5/10 · Cost 30 · Listed range (units) 825 - RPerfect Execution
Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.
Cooldown (s) 120/90/60 · Listed range (units) 675
Vex
Data Dragon 16.20.1- PDoom 'n Gloom
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral Bolt
Launch a damaging missile that accelerates mid-flight.
Cooldown (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range (units) 1200 - WPersonal Space
Gain a shield and damage nearby enemies.
Cooldown (s) 16/15/14/13/12 · Cost 75 · Listed range (units) 475 - ELooming Darkness
Summon a damaging and slowing zone that applies Gloom to enemies.
Cooldown (s) 12 · Cost 70/80/90/100/110 · Listed range (units) 800 - RShadow Surge
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Cooldown (s) 140/120/100 · Cost 100 · Listed range (units) 2000/2500/3000
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Akali on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.