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ARAM · Howling AbyssMatchup guidePatch 16.20.1

Fiora vs Malphite

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

FioraVSMalphite

Matchup guide

Choose the matchup

Search any two champions. ARAM uses one shared lane, so no Rift role selection is required.

VS
FormatOne shared lane

Choose two champions from the list.

ARAM context

One shared lane, one champion-specific plan

The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.

Howling Abyss
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Howling Abyss rules

Prepare for one shared lane

ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

01
Start together

Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.

02
Shop while dead

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.

03
Share health relics

A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.

04
Fight with the wave

Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.

ARAM · Howling Abyss

ARAM assassin reference

Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Death-only shopping
S
ARAM opening · separate from item 1

Guardian's Blade

950 gold

An ARAM attack-damage starter to compare with the current Recommended shop.

1
Haste Boots

Ionian Boots of Lucidity

900 gold

Adds haste and movement for repeated ability windows.

2
Pick power

Youmuu's Ghostblade

2,800 gold

Adds movement and lethality for physical-damage picks.

3
Spell protection

Edge of Night

3,000 gold

Adds health and a spell shield before a risky engage.

4
Against armour

Serylda's Grudge

3,000 gold

Adds armour penetration against defended targets.

5
Final safety

Death's Dance

3,300 gold

Adds physical-damage durability after the damage core is established.

6
Final option

Axiom Arc

2,750 gold

Completes the permanent inventory with lethality and more frequent ultimate windows.

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. Haste BootsIonian Boots of Lucidity
  2. Pick powerYoumuu's Ghostblade
  3. Chempunk Chainsword
  4. Against armourSerylda's Grudge
  5. Final safetyDeath's Dance
  6. Final optionAxiom Arc

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. Haste BootsIonian Boots of Lucidity
  2. Pick powerYoumuu's Ghostblade
  3. Spell protectionEdge of Night
  4. Kaenic Rookern
  5. Final safetyDeath's Dance
  6. Final optionAxiom Arc

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. Haste BootsIonian Boots of Lucidity
  2. Pick powerYoumuu's Ghostblade
  3. Chempunk Chainsword
  4. Against armourSerylda's Grudge
  5. Final safetyDeath's Dance
  6. Final optionAxiom Arc

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. Haste BootsIonian Boots of Lucidity
  2. Pick powerYoumuu's Ghostblade
  3. Spell protectionEdge of Night
  4. Kaenic Rookern
  5. Final safetyDeath's Dance
  6. Final optionAxiom Arc

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Runes and summoner spells

Runes and summoner spellsFioraHowling Abyss

ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.

ARAM
Primary tree

Resolve

Grasp of the UndyingFont of LifeConditioningOvergrowth
Secondary tree

Precision

TriumphLegend: Haste
Summoner spells
FlashMark
Howling Abyss only

Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.

Protect the next fight

Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.

Matchup notes

What changes when Malphite is opposite you?

Pre-game kit comparison
Shared-lane interaction

Compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.

Team context first

Rerolls, allied range, engage and protection can matter more than either champion in isolation.

Your plan

Use the route you prepared

Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.

Ability reminders

Fiora reminders

  • Thanks to Duelist's Dance, Fiora excels at quick trades. Use the Move Speed boost from striking a Vital to escape unscathed or set up for the next one.
  • Grand Challenge allows Fiora to take down even the most durable opponents and then recover if successful, so do not hesitate to attack the enemy's front line.
Ability reminders

Against Malphite

  • If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
  • Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

Sustained magic damage

Kaenic Rookern

Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1

Fiora

  1. P
    Duelist's Dance

    Fiora has revealed a Vital on this Champion. If she hits the Vital, she restores Health and gains Move Speed.

  2. Q
    Lunge

    Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.

    Cooldown (s) 13/11.25/9.5/7.75/6 · Cost 20 · Listed range (units) 400
  3. W
    Riposte

    Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.

    Cooldown (s) 24/22/20/18/16 · Cost 50 · Listed range (units) 750
  4. E
    Bladework

    Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.

    Cooldown (s) 11/10/9/8/7 · Cost 40 · Listed range (units) 425
  5. R
    Grand Challenge

    Fiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.

    Cooldown (s) 110/90/70 · Cost 100 · Listed range (units) 500

Malphite

  1. P
    Granite Shield

    Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.

  2. Q
    Seismic Shard

    Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.

    Cooldown (s) 8 · Cost 70/75/80/85/90 · Listed range (units) 625
  3. W
    Thunderclap

    Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.

    Cooldown (s) 10/9.5/9/8.5/8 · Cost 30/35/40/45/50 · Listed range (units) 400
  4. E
    Ground Slam

    Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.

    Cooldown (s) 7 · Cost 50/55/60/65/70 · Listed range (units) 400
  5. R
    Unstoppable Force

    Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.

    Cooldown (s) 130/115/100 · Cost 100 · Listed range (units) 1000

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around health, range and the next wave

1
Wave

Let the team clear without spending every important cooldown at once.

2
Map play

Track the shared lane, brush control and available relics rather than looking for a Rift rotation.

3
Fights

Use the champion's reliable range, protection or control before forcing a low-percentage engage.

Shared-lane plan

Fiora on Howling Abyss

Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.

ARAM only
1
Before the fight

Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.

2
During the fight

Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.

3
After the fight

Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.

Keep preparing

Stay with Howling Abyss information

Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.

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