Build, runes, abilities and practical pre-game checks in one queue-aware reference.
VS
Role fit
Top · Irelia
Historical reference. Recommendation review pending. Irelia has an established solo-lane plan with the income and space needed to trade, manage waves and influence a side lane.
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
Game patch
26.22
Recommendation patch
16.16
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 / 16.22.1 Data Dragon
Ranked Flex · Top
Evidence-supported Irelia Top
Recommendation review pending
Historical reference
S
Starting items
Doran's Blade
450 gold
Recommendation review pending
This is the most-supported Draft/Ranked starting item in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Compare its durability, sustain and damage trade-off before leaving base.
1
First item
Blade of The Ruined King
3,200 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
2
Boots
Plated Steelcaps
1,200 gold
This is the most-supported Boots choice in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17; change it when the opposing damage or crowd control calls for a different defence.
3
Core
Hullbreaker
3,000 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
4
Late
Wit's End
2,800 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
5
Flexible
Death's Dance
3,300 gold
Recommendation review pending
6
Against armour
Serylda's Grudge
3,000 gold
Completes the six-item inventory with armour penetration and ability-based slowing against armoured targets.
Complete build comparison
Recommendation review pending
02AlternativeToo much healingRecommendation review pendingView full route▾
Historical reference Chempunk Chainsword adds anti-heal without abandoning attack damage and health.
Item to replace Hullbreaker→ Chempunk Chainsword
First itemBlade of The Ruined King
BootsPlated Steelcaps
Chempunk Chainsword
LateWit's End
FlexibleDeath's Dance
Against armourSerylda's Grudge
03AlternativeSustained magic damageRecommendation review pendingView full route▾
Historical reference Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.
Item to replace Wit's End→ Kaenic Rookern
First itemBlade of The Ruined King
BootsPlated Steelcaps
CoreHullbreaker
Kaenic Rookern
FlexibleDeath's Dance
Against armourSerylda's Grudge
Runes and summoner spells
Runes and summoner spells · Irelia · Top
Use repeated combat and durability rather than gambling the long solo lane on one short trade.
Ranked Flex
Primary tree
Precision
ConquerorTriumphLegend: AlacrityLast Stand
Secondary tree
Resolve
Bone PlatingOvergrowth
Summoner spells
FlashTeleport
Long-lane safety
Teleport preserves recalls and side-lane access. Ignite is a deliberate pressure trade-off, not a universal upgrade.
Respect the matchup
Keep the defensive secondary runes when repeated poke or one committed trade can decide the lane.
Matchup notes
What changes when Morgana is opposite you?
Pre-game kit comparison
Strategic interaction
Close the range
Minion movement and sustained pressure can challenge a ranged lane when the wave is managed carefully.
Mid game
The clearest window is around first completed items, roams and isolated targets before every fight becomes fully grouped.
Your plan
Use the route you prepared
Treat Morgana as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.
Ability reminders
Irelia reminders
Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.
Defiant Dance is not interrupted by crowd control, try timing it for incoming disables.
Flawless Duet does not have a maximum travel distance, try using it in creative ways.
Ability reminders
Against Morgana
Tormented Shadow deals tons of damage to units missing large amounts of Health. When low on Health, be wary of Morgana's attempts to trap you within its reach.
Morgana often needs to land Dark Binding to setup her other attacks. Use your minions as shields against Dark Binding.
Black Shield makes Morgana immune to disabling effects, but can be broken with magic damage.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.
Too much healing
Chempunk Chainsword
Chempunk Chainsword adds anti-heal without abandoning attack damage and health.
Sustained magic damage
Kaenic Rookern
Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.
Ability reference
Compare both kits
Irelia
Data Dragon 16.20.1
P
Ionian Fervor
When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.
Q
Bladesurge
Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.
Cooldown (s) 10/9/8/7/6 · Cost 15 · Listed range (units) 600
W
Defiant Dance
Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.
Cooldown (s) 20/18/16/14/12 · Cost 70/75/80/85/90 · Listed range (units) 825
E
Flawless Duet
Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.
Cooldown (s) 16/14.5/13/11.5/10 · Cost 50 · Listed range (units) 850
R
Vanguard's Edge
Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.
Cooldown (s) 125/105/85 · Cost 100 · Listed range (units) 950
Morgana
Data Dragon 16.20.1
P
Soul Siphon
Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.
Q
Dark Binding
Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
Cooldown (s) 10 · Cost 50/55/60/65/70 · Listed range (units) 1250
W
Tormented Shadow
Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
Cooldown (s) 12 · Cost 70/80/90/100/110 · Listed range (units) 900
E
Black Shield
Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
Cooldown (s) 26/23.5/21/18.5/16 · Cost 80 · Listed range (units) 800
R
Soul Shackles
Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
Cooldown (s) 120/110/100 · Cost 100 · Listed range (units) 625
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Ahead plan
Control the side lane without donating the lead
1
Lane
Hold a favourable wave, pressure the enemy away from farm and keep enough vision to survive the second opponent.
2
Map play
Push before moving to an objective; arrive through a known route rather than giving up the wave and your shutdown.
3
Fights
Use the lead to occupy space for the team. Do not chase through the entire enemy formation for one target.
Even plan
Trade around the wave and your strongest cooldowns
1
Lane
Keep health and minions balanced so one poor trade does not decide the lane.
2
Map play
Move after the wave is handled and communicate if the opposing Top laner leaves first.
3
Fights
Choose between front-line duty, side pressure and carry access according to the champion kit.
Behind plan
Protect experience and stop the lane from accelerating
1
Lane
Farm near safety, avoid repeating the losing trade and ask for help only when the wave creates a realistic window.
2
Map play
Do not follow a stronger opponent through unseen river. Signal the move and recover guaranteed resources.
3
Fights
Contribute control or pressure to the nearest safe target instead of trying to repair the score alone.
Pings, movement and objectives
Irelia Top map plan
Manage the long lane before leaving it. A useful move begins with a handled wave, a visible route and a teammate who knows you are coming.
Ahead
Use the side-lane lead without donating it
Ping
Ping Enemy Missing when the opposing Top leaves, then On My Way before a flank or objective move.
Stay or move
Push the wave before moving. Stay if leaving would hand several minions or your tower back to the opponent.
Objective
Arrive through a known route and mark whether you are front-lining, flanking or protecting a carry. Do not enter alone before the team can follow.
Even
Make the wave create the first move
Ping
Use Enemy Missing early, Danger on the route they may take, and On My Way only after your own wave is handled.
Stay or move
Move after pushing or on a shared recall. Do not follow through unwarded river merely because the opponent left first.
Objective
Tell the team whether you can move before the objective starts. Approach with vision and save the cooldown needed for the first real commitment.
Behind
Protect experience and communicate the pressure
Ping
Ping Enemy Missing immediately and Retreat if teammates are about to meet the stronger Top laner without you.
Stay or move
Do not match a stronger opponent through darkness. Clear the safe wave, then group by the shortest controlled route.
Objective
State early if you cannot contest. If the team still fights, provide control or protection instead of attempting an isolated flank.
Objective setup
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
1
Handle the wave
Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.
2
Signal the route
Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.
3
Enter together
Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.
4
Choose the job
Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Keep preparing
Use the champion page or choose another opponent
The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.