Top · SwiftplayMatchup guidePatch 16.20.1
Tryndamere vs Vex
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
Role fit
TopTryndamere
Tryndamere has an established solo-lane plan with the income and space needed to trade, manage waves and influence a side lane.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Recommendation review pending
Runes and summoner spells
Runes and summoner spellsTryndamereTop
Use repeated combat and durability rather than gambling the long solo lane on one short trade.
Resolve
Teleport preserves recalls and side-lane access. Ignite is a deliberate pressure trade-off, not a universal upgrade.
Keep the defensive secondary runes when repeated poke or one committed trade can decide the lane.
Matchup notes
What changes when Vex is opposite you?
Respect the opponent's reliable threat
Track the cooldown and range of the ability that starts their safest trade. Do not treat this page as a statistical counter claim.
Use the route you prepared
Treat Vex as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.
Tryndamere reminders
- Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you.
- Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it.
- If the enemy is stacking Armor, try building items like Last Whisper or Youmuu's Ghostblade.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Tryndamere
- PBattle Fury
Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell.
- QBloodlust
Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.
Cooldown (s) 12 · Listed range (units) 400 - WMocking Shout
Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced.
Cooldown (s) 14 · Listed range (units) 850 - ESpinning Slash
Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Cooldown (s) 12/11/10/9/8 · Listed range (units) 650 - RUndying Rage
Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Cooldown (s) 120/100/80 · Listed range (units) 400
Vex
- PDoom 'n Gloom
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral Bolt
Launch a damaging missile that accelerates mid-flight.
Cooldown (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range (units) 1200 - WPersonal Space
Gain a shield and damage nearby enemies.
Cooldown (s) 16/15/14/13/12 · Cost 75 · Listed range (units) 475 - ELooming Darkness
Summon a damaging and slowing zone that applies Gloom to enemies.
Cooldown (s) 12 · Cost 70/80/90/100/110 · Listed range (units) 800 - RShadow Surge
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Cooldown (s) 140/120/100 · Cost 100 · Listed range (units) 2000/2500/3000
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Control the side lane without donating the lead
Hold a favourable wave, pressure the enemy away from farm and keep enough vision to survive the second opponent.
Push before moving to an objective; arrive through a known route rather than giving up the wave and your shutdown.
Use the lead to occupy space for the team. Do not chase through the entire enemy formation for one target.
Trade around the wave and your strongest cooldowns
Keep health and minions balanced so one poor trade does not decide the lane.
Move after the wave is handled and communicate if the opposing Top laner leaves first.
Choose between front-line duty, side pressure and carry access according to the champion kit.
Protect experience and stop the lane from accelerating
Farm near safety, avoid repeating the losing trade and ask for help only when the wave creates a realistic window.
Do not follow a stronger opponent through unseen river. Signal the move and recover guaranteed resources.
Contribute control or pressure to the nearest safe target instead of trying to repair the score alone.
Pings, movement and objectives
Tryndamere Top map plan
Manage the long lane before leaving it. A useful move begins with a handled wave, a visible route and a teammate who knows you are coming.
Use the side-lane lead without donating it
- Ping
- Ping Enemy Missing when the opposing Top leaves, then On My Way before a flank or objective move.
- Stay or move
- Push the wave before moving. Stay if leaving would hand several minions or your tower back to the opponent.
- Objective
- Arrive through a known route and mark whether you are front-lining, flanking or protecting a carry. Do not enter alone before the team can follow.
Make the wave create the first move
- Ping
- Use Enemy Missing early, Danger on the route they may take, and On My Way only after your own wave is handled.
- Stay or move
- Move after pushing or on a shared recall. Do not follow through unwarded river merely because the opponent left first.
- Objective
- Tell the team whether you can move before the objective starts. Approach with vision and save the cooldown needed for the first real commitment.
Protect experience and communicate the pressure
- Ping
- Ping Enemy Missing immediately and Retreat if teammates are about to meet the stronger Top laner without you.
- Stay or move
- Do not match a stronger opponent through darkness. Clear the safe wave, then group by the shortest controlled route.
- Objective
- State early if you cannot contest. If the team still fights, provide control or protection instead of attempting an isolated flank.
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
- 1Handle the wave
Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.
- 2Signal the route
Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.
- 3Enter together
Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.
- 4Choose the job
Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Keep preparing
Use the champion page or choose another opponent
The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.