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ARAM · Howling AbyssMatchup guidePatch 16.20.1

Vayne vs Olaf

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

VayneVSOlaf

Matchup guide

Choose the matchup

Search any two champions. ARAM uses one shared lane, so no Rift role selection is required.

VS
FormatOne shared lane

Choose two champions from the list.

ARAM context

One shared lane, one champion-specific plan

The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.

Howling Abyss
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Howling Abyss rules

Prepare for one shared lane

ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

01
Start together

Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.

02
Shop while dead

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.

03
Share health relics

A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.

04
Fight with the wave

Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.

ARAM · Howling Abyss

ARAM marksman reference

Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Death-only shopping
S
ARAM opening · separate from item 1

Guardian's Hammer

950 gold

An ARAM attack-damage and sustain starter to compare with the current Recommended shop.

1
Attack-speed Boots

Berserker's Greaves

1,100 gold

Adds attack speed and movement for repeated attacks.

2
Repeated-attack core

Kraken Slayer

3,000 gold

Builds a reliable repeated-attack damage core.

3
Critical damage

Infinity Edge

3,500 gold

Increases critical-strike damage after critical chance is established.

4
Against armour

Lord Dominik's Regards

3,300 gold

Adds percentage armour penetration against meaningful armour.

5
Late sustain

Bloodthirster

3,400 gold

Adds high attack damage and sustain for extended late fights.

6
Final option

Immortal Shieldbow

3,000 gold

Completes the permanent inventory with critical strike and a low-health shield after the damage core is established.

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. Attack-speed BootsBerserker's Greaves
  2. Repeated-attack coreKraken Slayer
  3. Critical damageInfinity Edge
  4. Mortal Reminder
  5. Late sustainBloodthirster
  6. Final optionImmortal Shieldbow

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. Attack-speed BootsBerserker's Greaves
  2. Repeated-attack coreKraken Slayer
  3. Critical damageInfinity Edge
  4. Wit's End
  5. Late sustainBloodthirster
  6. Final optionImmortal Shieldbow

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. Attack-speed BootsBerserker's Greaves
  2. Repeated-attack coreKraken Slayer
  3. Critical damageInfinity Edge
  4. Mortal Reminder
  5. Late sustainBloodthirster
  6. Final optionImmortal Shieldbow

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. Attack-speed BootsBerserker's Greaves
  2. Repeated-attack coreKraken Slayer
  3. Critical damageInfinity Edge
  4. Wit's End
  5. Late sustainBloodthirster
  6. Final optionImmortal Shieldbow

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Runes and summoner spells

Runes and summoner spellsVayneHowling Abyss

Dark Harvest supports repeated low-health finish windows in ARAM. Mark supplies optional access without replacing the player's normal movement decisions.

ARAM
Primary tree

Domination

Dark HarvestSudden ImpactGrisly MementosUltimate Hunter
Secondary tree

Precision

Presence of MindCoup de Grace
Summoner spells
FlashMark
Howling Abyss only

Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.

Protect the next fight

Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.

Matchup notes

What changes when Olaf is opposite you?

Pre-game kit comparison
Shared-lane interaction

Compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.

Team context first

Rerolls, allied range, engage and protection can matter more than either champion in isolation.

Your plan

Use the route you prepared

Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.

Ability reminders

Vayne reminders

  • Tumble has many uses, but it cannot pass over walls.
  • Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
  • Don't go in first to a large teamfight. Wait for your teammates to initiate.
Ability reminders

Against Olaf

  • Olaf becomes more dangerous the lower life he is. Save your disables to finish him off.
  • Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase.
  • Olaf has reduced defenses from damage during Ragnarok, despite being immune to disables. If you can't escape from Olaf during Ragnarok, try focusing your damage on him with your teammates.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Mortal Reminder

Mortal Reminder combines armour penetration with anti-heal.

Magic damage reaches me

Wit's End

Wit's End adds magic resistance without giving up attack speed.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown / Cost / Range Data Dragon 16.20.1

Vayne

  1. P
    Night Hunter

    Night Hunter is the always-on rule shaping Vayne's normal trading and fight pattern. Watch its in-game state before committing.

  2. Q
    Tumble

    Tumble contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 6/5/4/3/2 · Cost 30 · Listed range 300
  3. W
    Silver Bolts

    Silver Bolts contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Listed range 750
  4. E
    Condemn

    Condemn is a ranged cast involving damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 20/18/16/14/12 · Cost 90 · Listed range 550
  5. R
    Final Hour

    Final Hour contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 100/85/70 · Cost 80 · Listed range 1

Olaf

  1. P
    Berserker Rage

    Berserker Rage is an automatic part of the kit involving basic-attack interaction. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Undertow

    Retrieve the axe only when safe; check the remaining cooldown before casting again.

    Cooldown 9 · Cost 50/55/60/65/70 · Listed range 1000
  3. W
    Tough It Out

    Tough It Out contributes protection or sustain and basic-attack interaction. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 16/15/14/13/12 · Cost 50 · Listed range 700
  4. E
    Reckless Swing

    Reckless Swing contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 11/10/9/8/7 · Listed range 325
  5. R
    Ragnarok

    Ragnarok is part of Olaf's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 100/90/80 · Cost 100 · Listed range 400

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around health, range and the next wave

1
Wave

Let the team clear without spending every important cooldown at once.

2
Map play

Track the shared lane, brush control and available relics rather than looking for a Rift rotation.

3
Fights

Use the champion's reliable range, protection or control before forcing a low-percentage engage.

Shared-lane plan

Vayne on Howling Abyss

Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.

ARAM only
1
Before the fight

Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.

2
During the fight

Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.

3
After the fight

Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.

Keep preparing

Stay with Howling Abyss information

Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.

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