Build, runes, abilities and practical pre-game checks in one queue-aware reference.
VS
Role fit
Top · Vayne
Historical reference. Recommendation review pending. Vayne has a secondary role listed in this historical reference. It is less common than the primary roles, but it has a recognisable role-specific plan.
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
Game patch
26.22
Recommendation patch
16.16
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 / 16.22.1 Data Dragon
Ranked Flex · Top
Evidence-supported Vayne Top
Recommendation review pending
Historical reference
S
Starting items
Doran's Bow
400 gold
Recommendation review pending
This is the most-supported Draft/Ranked starting item in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Compare its durability, sustain and damage trade-off before leaving base.
1
First item
Blade of The Ruined King
3,200 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
2
Boots
Berserker's Greaves
1,100 gold
This is the most-supported Boots choice in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17; change it when the opposing damage or crowd control calls for a different defence.
3
Core
Guinsoo's Rageblade
3,000 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
4
Late
Terminus
3,000 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
5
Flexible
Infinity Edge
3,500 gold
Recommendation review pending
6
Late sustain
Bloodthirster
3,400 gold
Completes the six-item inventory with high attack damage and sustain for extended late fights.
Complete build comparison
Recommendation review pending
02AlternativeToo much healingRecommendation review pendingView full route▾
Historical reference Mortal Reminder combines armour penetration with anti-heal.
Item to replace Terminus→ Mortal Reminder
First itemBlade of The Ruined King
BootsBerserker's Greaves
CoreGuinsoo's Rageblade
Mortal Reminder
FlexibleInfinity Edge
Late sustainBloodthirster
03AlternativeThey burst meRecommendation review pendingView full route▾
Historical reference Guardian Angel protects a completed damage core from one decisive death.
Item to replace Infinity Edge→ Guardian Angel
First itemBlade of The Ruined King
BootsBerserker's Greaves
CoreGuinsoo's Rageblade
LateTerminus
Guardian Angel
Late sustainBloodthirster
04AlternativeMagic damage reaches meRecommendation review pendingView full route▾
Historical reference Wit's End adds magic resistance without giving up attack speed.
Item to replace Terminus→ Wit's End
First itemBlade of The Ruined King
BootsBerserker's Greaves
CoreGuinsoo's Rageblade
Wit's End
FlexibleInfinity Edge
Late sustainBloodthirster
05AlternativeThey stack armourRecommendation review pendingView full route▾
Historical reference Lord Dominik's Regards adds percentage armour penetration.
Item to replace Terminus→ Lord Dominik's Regards
First itemBlade of The Ruined King
BootsBerserker's Greaves
CoreGuinsoo's Rageblade
Lord Dominik's Regards
FlexibleInfinity Edge
Late sustainBloodthirster
Runes and summoner spells
Runes and summoner spells · Vayne · Top
Use range to manage the wave and take measured trades without surrendering the escape route. Teleport supports the long solo lane.
Ranked Flex
Primary tree
Precision
Fleet FootworkPresence of MindLegend: AlacrityCut Down
Secondary tree
Resolve
Second WindOvergrowth
Summoner spells
FlashTeleport
Long-lane safety
Teleport preserves recalls and side-lane access. Ignite is a deliberate pressure trade-off, not a universal upgrade.
Respect the matchup
Keep the defensive secondary runes when repeated poke or one committed trade can decide the lane.
Matchup notes
What changes when Renekton is opposite you?
Pre-game kit comparison
Strategic interaction
Keep the fight at range
Range, movement and percent-health damage offer a different answer to a health-stacking lane.
Mid game
The clearest window is around first completed items, roams and isolated targets before every fight becomes fully grouped.
Your plan
Use the route you prepared
Treat Renekton as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.
Ability reminders
Vayne reminders
Tumble has many uses, but it cannot pass over walls.
Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
Don't go in first to a large teamfight. Wait for your teammates to initiate.
Ability reminders
Against Renekton
Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack.
Keeping Renekton from being able to fight and gain Fury by continually harassing him will severely reduce the effectiveness of his abilities.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.
Too much healing
Mortal Reminder
Mortal Reminder combines armour penetration with anti-heal.
They burst me
Guardian Angel
Guardian Angel protects a completed damage core from one decisive death.
Magic damage reaches me
Wit's End
Wit's End adds magic resistance without giving up attack speed.
They stack armour
Lord Dominik's Regards
Lord Dominik's Regards adds percentage armour penetration.
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Cooldown (s) 6/5/4/3/2 · Cost 30 · Listed range (units) 300
W
Silver Bolts
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
Listed range (units) 750
E
Condemn
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Cooldown (s) 20/18/16/14/12 · Cost 90 · Listed range (units) 550
R
Final Hour
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter
Cooldown (s) 100/85/70 · Cost 80
Renekton
Data Dragon 16.20.1
P
Reign of Anger
Renekton's attacks generate Fury, increased when he is low on life. This Fury can empower his abilities with bonus effects.
Q
Cull the Meek
Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
Cooldown (s) 7 · Listed range (units) 325
W
Ruthless Predator
Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.
Cooldown (s) 16/14/12/10/8 · Listed range (units) 300
E
Slice and Dice
Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
Cooldown (s) 16/14.5/13/11.5/10 · Listed range (units) 450
R
Dominus
Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
Cooldown (s) 120/100/80 · Listed range (units) 20
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Ahead plan
Control the side lane without donating the lead
1
Lane
Hold a favourable wave, pressure the enemy away from farm and keep enough vision to survive the second opponent.
2
Map play
Push before moving to an objective; arrive through a known route rather than giving up the wave and your shutdown.
3
Fights
Use the lead to occupy space for the team. Do not chase through the entire enemy formation for one target.
Even plan
Trade around the wave and your strongest cooldowns
1
Lane
Keep health and minions balanced so one poor trade does not decide the lane.
2
Map play
Move after the wave is handled and communicate if the opposing Top laner leaves first.
3
Fights
Choose between front-line duty, side pressure and carry access according to the champion kit.
Behind plan
Protect experience and stop the lane from accelerating
1
Lane
Farm near safety, avoid repeating the losing trade and ask for help only when the wave creates a realistic window.
2
Map play
Do not follow a stronger opponent through unseen river. Signal the move and recover guaranteed resources.
3
Fights
Contribute control or pressure to the nearest safe target instead of trying to repair the score alone.
Pings, movement and objectives
Vayne Top map plan
Manage the long lane before leaving it. A useful move begins with a handled wave, a visible route and a teammate who knows you are coming.
Ahead
Use the side-lane lead without donating it
Ping
Ping Enemy Missing when the opposing Top leaves, then On My Way before a flank or objective move.
Stay or move
Push the wave before moving. Stay if leaving would hand several minions or your tower back to the opponent.
Objective
Arrive through a known route and mark whether you are front-lining, flanking or protecting a carry. Do not enter alone before the team can follow.
Even
Make the wave create the first move
Ping
Use Enemy Missing early, Danger on the route they may take, and On My Way only after your own wave is handled.
Stay or move
Move after pushing or on a shared recall. Do not follow through unwarded river merely because the opponent left first.
Objective
Tell the team whether you can move before the objective starts. Approach with vision and save the cooldown needed for the first real commitment.
Behind
Protect experience and communicate the pressure
Ping
Ping Enemy Missing immediately and Retreat if teammates are about to meet the stronger Top laner without you.
Stay or move
Do not match a stronger opponent through darkness. Clear the safe wave, then group by the shortest controlled route.
Objective
State early if you cannot contest. If the team still fights, provide control or protection instead of attempting an isolated flank.
Objective setup
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
1
Handle the wave
Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.
2
Signal the route
Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.
3
Enter together
Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.
4
Choose the job
Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Keep preparing
Use the champion page or choose another opponent
The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.