Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.21Data Dragon 16.21.1
Arrr, reference patch 16.20.1
the Restrained Hunger
Briar be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Briar Top be a reviewed secondary course, while Jungle remains her primary role. Bleed stacks across a minion wave can sustain her, and a charged Chilling Scream into terrain can heal while clearing or resetting th' wave. Spending Chilling Scream on minions also removes her main frenzy cancel and defensive control window, while ranged spacing and Grievous Wounds reduce th' sustain course.
Old chart, matey. Recommendations await inspection. Briar has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Briar be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Briar be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Briar be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishBriar's attacks and abilities apply a stacking bleed that heals her for a portion of the damage it deals. Perpetually hungry, she gains increased healing based on her missing Health, but lacks innate Health Regeneration.

Arrr, what it doesEnglishBriar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.
Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.

Arrr, what it doesEnglishBriar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals.
Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.

Arrr, what it doesEnglishBriar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall.
Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.

Arrr, what it doesEnglishBriar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.
Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Wait fer reload (s) Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.
| Rank | Health, arr | Fury | Trick milestone |
|---|---|---|---|
| 1 | 625 | Arrr, fury follows champion-specific rules | Pick th' first aboard basic trick |
| 2 | 693 | Arrr, fury follows champion-specific rules | Stow another basic trick or rank |
| 3 | 765 | Arrr, fury follows champion-specific rules | Stow another basic trick or rank |
| 4 | 840 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 5 | 919 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 6 | 1,000 | Arrr, fury follows champion-specific rules | First aboard ultimate rank normally available |
| 7 | 1,085 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 8 | 1,174 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 9 | 1,265 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 10 | 1,360 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 11 | 1,459 | Arrr, fury follows champion-specific rules | Arrr, second ultimate rank normally available |
| 12 | 1,560 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 13 | 1,665 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 14 | 1,774 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 15 | 1,885 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 16 | 2,000 | Arrr, fury follows champion-specific rules | Arrr, final ultimate rank normally available |
| 17 | 2,118 | Arrr, fury follows champion-specific rules | Spend one trick point |
| 18 | 2,240 | Arrr, fury follows champion-specific rules | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.