Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Fiddlesticks Arrr, ARAM · Howling Abyss

A champion-specific Howling Abyss course wit' ARAM starting, shopping and teamfight rules. Summoner's Rift roles be nay used here.

One shared lane, mateyOne-course Howling Abyss preparation
Arrr, champion overview
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, howling Abyss rules

Prepare fer one shared course

ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

01
Set sail together

Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.

02
Arrr, shop while dead

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.

03
Share hull relics

A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.

04
Fight wit' th' wave

Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.

Arrr, ARAM · Howling Abyss

Arrr, ARAM spell reference

Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Arrr, death-only shopping
S
ARAM opening · separate from gear 1

Guardian's Orb

950 doubloons

An ARAM trick-power starter to compare wit' th' present Captain-recommended shop.

1
Arrr, haste Boots

Ionian Boots of Lucidity

900 doubloons

Adds inexpensive haste and movement fer repeated casts.

2
Arrr, spell core

Luden's Echo

2,750 doubloons

Arrr, adds mana and repeated spell impact.

3
Arrr, long-range follow-up

Horizon Focus

2,700 doubloons

Arrr, rewards reliable long-range spell contact.

4
Arrr, late spell power

Rabadon's Deathcap

3,500 doubloons

Multiplies th' completed trick-power core.

5
Arrr, against resistance

Void Staff

3,000 doubloons

Adds percentage magic penetration agin' meaningful resistance.

6
Arrr, final option

Shadowflame

3,200 doubloons

Completes th' permanent inventory wit' stronger magic damage agin' low-hull targets.

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, spell coreLuden's Echo
  3. Morellonomicon
  4. Arrr, late spell powerRabadon's Deathcap
  5. Arrr, against resistanceVoid Staff
  6. Arrr, final optionShadowflame

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, spell coreLuden's Echo
  3. Zhonya's Hourglass
  4. Arrr, late spell powerRabadon's Deathcap
  5. Arrr, against resistanceVoid Staff
  6. Arrr, final optionShadowflame

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, spell coreLuden's Echo
  3. Arrr, long-range follow-upHorizon Focus
  4. Banshee's Veil
  5. Arrr, against resistanceVoid Staff
  6. Arrr, final optionShadowflame

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, spell coreLuden's Echo
  3. Morellonomicon
  4. Arrr, late spell powerRabadon's Deathcap
  5. Arrr, against resistanceVoid Staff
  6. Arrr, final optionShadowflame

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, spell coreLuden's Echo
  3. Zhonya's Hourglass
  4. Arrr, late spell powerRabadon's Deathcap
  5. Arrr, against resistanceVoid Staff
  6. Arrr, final optionShadowflame

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, spell coreLuden's Echo
  3. Arrr, long-range follow-upHorizon Focus
  4. Banshee's Veil
  5. Arrr, against resistanceVoid Staff
  6. Arrr, final optionShadowflame

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Arrr, runes and summoner spells

Arrr, runes and summoner spellsFiddlesticksHowling Abyss

Aery and Revitalize support repeated ally protection. Exhaust be a manual captain's answer to one committed diver rather than a generic damage spell.

Arrr, ARAM
Arrr, primary tree

Sorcery

Summon AeryManaflow BandTranscendenceGathering Storm
Arrr, secondary tree

Resolve

Font of LifeRevitalize
Arrr, summoner spells
FlashExhaust
Arrr, howling Abyss only

Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.

Protect th' next aboard fight

Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, they burst me

Zhonya's Hourglass

Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

Arrr, one spell stops me

Banshee's Veil

Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

Arrr, Situational AP purchase

Arrr, When should you buy anti-heal?

Arrr, Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Arrr, Start with the component

Arrr, Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Arrr, Finish when it fits the fight

Arrr, Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Arrr, Coordinate coverage

Arrr, Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Arrr, Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.

Arrr, Will the fight last long enough?

Arrr, If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Arrr, Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

Arrr, See the Arrr, oblivion Orb and Arrr, Morellonomicon Arrr, references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Arrr, kit reference

Fiddlesticks tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

A Harmless Scarecrow

Arrr, what it doesEnglishFiddlesticks' trinket is replaced by scarecrow effigies.

Q
Q trick

Terrify

Arrr, what it doesEnglishFiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

Wait fer reload (s)15/14.5/14/13.5/13Cost65Charted reach (units)575
W
W trick

Bountiful Harvest

Arrr, what it doesEnglishFiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

Wait fer reload (s)10/9.5/9/8.5/8Cost60/65/70/75/80Charted reach (units)650
E
E trick

Reap

Arrr, what it doesEnglishFiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

Wait fer reload (s)10/9/8/7/6Cost40/45/50/55/60Charted reach (units)850
R
Ultimate

Crowstorm

Arrr, what it doesEnglishA murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.

Wait fer reload (s)140/110/80Cost100Charted reach (units)800

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round hull, range and th' next aboard wave

1
Wave

Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.

2
Sea chart play

Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.

3
Fights

Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.

Shared-course course

Fiddlesticks on Howling Abyss

Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.

Arrr, ARAM only
1
Afore th' fight

Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.

2
During th' fight

Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.

3
After th' fight

Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.

Arrr, keep preparing

Stay inside th' ARAM ruleset

Compare another champion, inspect all Howling Abyss builds, or return to th' champion overview. Rift lanes and counter-pick claims stay out o' this mode.

Arrr, compare ARAM championsArrr, champion overviewArrr, browse champions