Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Kha'Zix

the Voidreaver

Kha'Zix be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleJungle
ClassAssassin
DifficultyArrr, medium · 6/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 125 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Kha'Zix does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Rewards using th' kit's main range, timing and target pattern deliberately.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Enemies be considered isolated if they have no crewmates within a short distance. Th' damage o' Taste Their Fear be massively increased agin' these targets.

2

Unseen Threat activates when Kha'Zix cannae be seen by th' foe crew. Reactivate by using brush or Void Assault. Don't forget to apply Unseen Threat by autoattacking foe champions.

3

Kha'Zix has a great deal o' freedom to choose where and when to fight. Pick yer battles carefully to succeed.

Riot foe tips

What an foe be told to watch fer
1

Taste Their Fear deals bonus damage to targets that be isolated. Gain an advantage by fighting nigh allied minions, champions, or turrets.

2

Leap and Void Assault have long cooldowns. Kha'Zix be very vulnerable when these be nay available.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Kha'Zix in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

One short window carries much o' th' threat

Track th' key setup and highest-impact cooldown. A missed or blocked opening can create a safer window afore th' full rotation returns.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Kha'Zix?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Neither pair be automatic

This champion be nay cleanly answered by th' passive on either defensive pair.

Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.
Arrr, reducible controlSlowsArrr, healing or sustain
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Arrr, Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, bURST WINDOW

Arrr, burst window

Arrr, Zhonya's Hourglass · Banshee's Veil · Edge of Night

Stasis or a spell shield can deny one decisive engage or spell when th' gear fits th' loadout.

These do nay replace positioning, vision or ordinary durability.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Kha'Zix fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Kha'Zix be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Kha'Zix be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Kha'Zix be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Kha'Zix be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Kha'Zix tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Unseen Threat

Arrr, what it doesEnglishNearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets. When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.

Arrr, practical readUnseen Threat be an automatic part o' th' kit involving a slowing effect and basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Taste Their Fear

Arrr, what it doesEnglishDeals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.

Arrr, practical readTaste Their Fear contributes hard crowd control and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 4 secCost20Arrr, listed rangeArrr, 325 units
W
W trick

Void Spike

Arrr, what it doesEnglishKha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.

Arrr, practical readVoid Spike be a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

CooldownArrr, 9 secCost55/60/65/70/75Arrr, listed rangeArrr, 1000 units
Vision

This trick supplies sight or reveals its target. That ship's intelligence effect can matter even when damage be nay th' main reason to cast it.

E
E trick

Leap

Arrr, what it doesEnglishKha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases and the cooldown resets on champion kill or assist.

Arrr, practical readLeap contributes movement or repositioning and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 20/18/16/14/12 secCost50Arrr, listed rangeArrr, 700 units
Reset th' course condition

Meeting th' listed condition refreshes or reduces downtime. Lost overboard that condition changes th' next aboard available cast.

Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

R
Ultimate

Void Assault

Arrr, what it doesEnglishEach rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adaptive Cloaking, Void Assault gains increased Invisibility duration, and an additional use.

Arrr, practical readVoid Assault be part o' Kha'Zix's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 100/85/70 secCost100Arrr, listed rangeArrr, 25000 units

Arrr, levels 1–18

Kha'Zix · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1643 Health, arr327 Mana, arr
Arrr, level 3789 Health, arr386 Mana, arr
Arrr, level 61,034 Health, arr485 Mana, arr
Arrr, level 111,512 Health, arr678 Mana, arr
Arrr, level 162,076 Health, arr906 Mana, arr
Arrr, level 182,326 Health, arr1,007 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickTaste Their Fear

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 4 sec
W
Basic trickVoid Spike

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 9 sec
E
Basic trickLeap

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 20 secArrr, rank 2Arrr, 18 secArrr, rank 3Arrr, 16 secArrr, rank 4Arrr, 14 secArrr, rank 5Arrr, 12 sec
R
UltimateVoid Assault

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 100 secArrr, rank 2Arrr, 85 secArrr, rank 3Arrr, 70 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1643327 Mana, arrPick th' first aboard basic trick
2714356 Mana, arrStow another basic trick or rank
3789386 Mana, arrStow another basic trick or rank
4867418 Mana, arrSpend one trick point
5949451 Mana, arrSpend one trick point
61,034485 Mana, arrFirst aboard ultimate rank normally available
71,123521 Mana, arrSpend one trick point
81,215558 Mana, arrSpend one trick point
91,310597 Mana, arrSpend one trick point
101,409637 Mana, arrSpend one trick point
111,512678 Mana, arrArrr, second ultimate rank normally available
121,618721 Mana, arrSpend one trick point
131,727765 Mana, arrSpend one trick point
141,840811 Mana, arrSpend one trick point
151,956858 Mana, arrSpend one trick point
162,076906 Mana, arrArrr, final ultimate rank normally available
172,199956 Mana, arrSpend one trick point
182,3261,007 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Kha'Zix buildsArrr, prepare a matchupArrr, browse champions