Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Kled

the Cantankerous Cavalier

Kled be a belay-range combatant who balances damage, durability and th' timing o' a commitment. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

TopArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleTop
ClassFighter
DifficultyArrr, medium · 7/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 125 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Kled does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.
  • Rewards using th' kit's main range, timing and target pattern deliberately.

Arrr, limits to respect

  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Kled generates some courage by killing minions, but gets much more booty from fighting Champions.

2

Th' last aboard hit o' Violent Tendencies deals more booty damage than th' first aboard three - make sure ye hit it!

3

Chaaaaaaaarge!!! can be cast at a great range. Try and predict where th' foe crew will be by th' time ye reach them.

Riot foe tips

What an foe be told to watch fer
1

Kled generates courage by damaging enemies wit' his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.

2

Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount o' hull.

3

Kled be much more booty threatening when he has Violent Tendencies shipshape.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Kled in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Pick a sustainable commitment

Extended contact can favour th' kit, but only when th' champion reaches th' right target without losing too much hull on th' way in.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, Courage and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Kled?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksDisplacementArrr, healing or sustainShieldsHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Arrr, Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects. Airborne and displacement effects be nay solved simply by stacking Tenacity.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, rEPEATED SHIELDS

Arrr, repeated shields

Arrr, Serpent's Fang

Anti-shielding can matter when repeated shields be protecting fit fer th' captain's eye targets.

Its offensive stats do nay fit every champion; another teammate may apply it more booty efficiently.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Kled fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

JungleUnestablished course

Old chart, matey. Recommendations await inspection. Kled be normally played Top and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Kled be normally played Top and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Kled be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Kled be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Kled tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Skaarl, the Cowardly Lizard

Arrr, what it doesEnglishKled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Arrr, practical readSkaarl, th' Cowardly Lizard be an automatic part o' th' kit involving damage. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Bear Trap on a Rope

Arrr, what it doesEnglishKled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

Arrr, practical readBear Trap on a Rope creates setup or area pressure. Place it where th' foe must choose betwixt entering its space, changing course or giving up th' immediate contest.

CooldownArrr, 11/10/9/8/7 secArrr, listed rangeArrr, 800 units
W
W trick

Violent Tendencies

Arrr, what it doesEnglishKled gains massive attack speed for four attacks. The fourth attack deals more damage.

Arrr, practical readViolent Tendencies contributes basic-attack interaction and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 13/12/11/10/9 sec
E
E trick

Jousting

Arrr, what it doesEnglishKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

Arrr, practical readJousting contributes movement or repositioning and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 13/12/11/10/9 secArrr, listed rangeArrr, 550 units
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

R
Ultimate

Chaaaaaaaarge!!!

Arrr, what it doesEnglishKled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Arrr, practical readChaaaaaaaarge!!! contributes movement or repositioning and protection or sustain. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 140/125/110 secArrr, listed rangeArrr, 3500/4000/4500 units
Arrr, champion interception

Another foe champion can affect who receives th' fit fer th' captain's eye hit. Inspect th' line betwixt th' caster and intended target.

Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, levels 1–18

Kled · Health, arr / Arrr, Courage · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1410 Health, arr100 Arrr, Courage
Arrr, level 3534 Health, arr100 Arrr, Courage
Arrr, level 6742 Health, arr100 Arrr, Courage
Arrr, level 111,147 Health, arr100 Arrr, Courage
Arrr, level 161,626 Health, arr100 Arrr, Courage
Arrr, level 181,838 Health, arr100 Arrr, Courage

Cooldown Data Dragon 16.20.1

Q
Basic trickBear Trap on a Rope

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 11 secArrr, rank 2Arrr, 10 secArrr, rank 3Arrr, 9 secArrr, rank 4Arrr, 8 secArrr, rank 5Arrr, 7 sec
W
Basic trickViolent Tendencies

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 13 secArrr, rank 2Arrr, 12 secArrr, rank 3Arrr, 11 secArrr, rank 4Arrr, 10 secArrr, rank 5Arrr, 9 sec
E
Basic trickJousting

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 13 secArrr, rank 2Arrr, 12 secArrr, rank 3Arrr, 11 secArrr, rank 4Arrr, 10 secArrr, rank 5Arrr, 9 sec
R
UltimateChaaaaaaaarge!!!

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 140 secArrr, rank 2Arrr, 125 secArrr, rank 3Arrr, 110 sec
Unfurl every levelHull and courage from level 1 to 18
RankHealth, arrArrr, CourageTrick milestone
1410100 Arrr, CouragePick th' first aboard basic trick
2470100 Arrr, CourageStow another basic trick or rank
3534100 Arrr, CourageStow another basic trick or rank
4600100 Arrr, CourageSpend one trick point
5670100 Arrr, CourageSpend one trick point
6742100 Arrr, CourageFirst aboard ultimate rank normally available
7817100 Arrr, CourageSpend one trick point
8895100 Arrr, CourageSpend one trick point
9976100 Arrr, CourageSpend one trick point
101,060100 Arrr, CourageSpend one trick point
111,147100 Arrr, CourageArrr, second ultimate rank normally available
121,237100 Arrr, CourageSpend one trick point
131,330100 Arrr, CourageSpend one trick point
141,426100 Arrr, CourageSpend one trick point
151,524100 Arrr, CourageSpend one trick point
161,626100 Arrr, CourageArrr, final ultimate rank normally available
171,730100 Arrr, CourageSpend one trick point
181,838100 Arrr, CourageSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Kled buildsArrr, prepare a matchupArrr, browse champions