Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Miss Fortune Arrr, support · Normal Draft

Miss Fortune can be picked here as a deliberate sailor-chosen strategy, but it be nay a primary role. Th' pick still needs a matchup and crew course.

Sailor-chosen flexArrr, standard Summoner's Rift preparation
Arrr, champion overview
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Support

Arrr, mage support reference

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Sailor-chosen flex
S
Draft / Ranked opening · separate from gear 1

World Atlas

400 doubloons

Starts Support income and th' ward quest from th' assigned opening.

1
Arrr, free quest choice

Zaz'Zak's Realmspike

400 doubloons

Pick this free damage-focused quest upgrade after earning enough quest doubloons; it be nay a purchased completed gear.

2
First aboard damage gear

Luden's Echo

2,750 doubloons

Adds mana and spell impact, but its full price be slow on Support income.

3
Boots

Sorcerer's Shoes

1,100 doubloons

Adds movement and magic penetration agin' low-resistance targets.

4
Arrr, long-range utility

Horizon Focus

2,700 doubloons

Rewards connecting a long-range spell afore following wit' th' rest o' th' rotation.

5
Arrr, vs resistance

Cryptbloom

3,000 doubloons

Adds percentage magic penetration after foes buy meaningful resistance.

6
Arrr, anti-heal option

Morellonomicon

2,850 doubloons

Applies Grievous Wounds only when repeated healing be genuinely changing fights; it be nay an automatic final purchase.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, crowd controlMikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.Spy full course

Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

  1. Arrr, free quest choiceZaz'Zak's Realmspike
  2. First aboard damage gearLuden's Echo
  3. BootsSorcerer's Shoes
  4. Mikael's Blessing
  5. Arrr, vs resistanceCryptbloom
  6. Arrr, anti-heal optionMorellonomicon
AlternativeCrew gets burstLocket gives nigh th' ship crewmates an immediate shield when foe burst lands together.Spy full course

Arrr, best when: Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

  1. Arrr, free quest choiceZaz'Zak's Realmspike
  2. First aboard damage gearLuden's Echo
  3. Locket of the Iron Solari
  4. Arrr, long-range utilityHorizon Focus
  5. Arrr, vs resistanceCryptbloom
  6. Arrr, anti-heal optionMorellonomicon
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. Arrr, free quest choiceZaz'Zak's Realmspike
  2. First aboard damage gearLuden's Echo
  3. BootsSorcerer's Shoes
  4. Shurelya's Battlesong
  5. Arrr, vs resistanceCryptbloom
  6. Arrr, anti-heal optionMorellonomicon

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, crowd controlMikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.Spy full course

Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

  1. Arrr, free quest choiceZaz'Zak's Realmspike
  2. First aboard damage gearLuden's Echo
  3. BootsSorcerer's Shoes
  4. Mikael's Blessing
  5. Arrr, vs resistanceCryptbloom
  6. Arrr, anti-heal optionMorellonomicon
AlternativeCrew gets burstLocket gives nigh th' ship crewmates an immediate shield when foe burst lands together.Spy full course

Arrr, best when: Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

  1. Arrr, free quest choiceZaz'Zak's Realmspike
  2. First aboard damage gearLuden's Echo
  3. Locket of the Iron Solari
  4. Arrr, long-range utilityHorizon Focus
  5. Arrr, vs resistanceCryptbloom
  6. Arrr, anti-heal optionMorellonomicon
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. Arrr, free quest choiceZaz'Zak's Realmspike
  2. First aboard damage gearLuden's Echo
  3. BootsSorcerer's Shoes
  4. Shurelya's Battlesong
  5. Arrr, vs resistanceCryptbloom
  6. Arrr, anti-heal optionMorellonomicon

Recommendations await inspection

Arrr, runes and summoner spells

Arrr, runes and summoner spellsMiss FortuneSupport

A marksman Support still operates on reduced income. Fleet supports short trades and retreat timing; Heal keeps th' shared course safer.

Normal Draft, matey
Arrr, primary tree

Precision

Fleet FootworkPresence of MindLegend: AlacrityCut Down
Arrr, secondary tree

Inspiration

Biscuit DeliveryApproach Velocity
Arrr, summoner spells
FlashHeal
Coordinate th' Bot pair

Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.

Clash th' course threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, crowd control

Mikael's Blessing

Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Crew gets burst

Locket of the Iron Solari

Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

Cannae set sail fights

Shurelya's Battlesong

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

Arrr, kit reference

Miss Fortune tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Love Tap

Arrr, what it doesEnglishMiss Fortune deals bonus physical damage whenever she basic attacks a new target.

Q
Q trick

Double Up

Arrr, what it doesEnglishMiss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.

Wait fer reload (s)7/6/5/4/3Cost40Charted reach (units)650
W
W trick

Strut

Arrr, what it doesEnglishMiss Fortune passively gains Move Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.

Wait fer reload (s)12Cost45Charted reach (units)600
E
E trick

Make It Rain

Arrr, what it doesEnglishMiss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.

Wait fer reload (s)18/17/16/15/14Cost80Charted reach (units)1000
R
Ultimate

Bullet Time

Arrr, what it doesEnglishMiss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike

That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

Wait fer reload (s)120/110/100Cost100

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Balance course pressure wit' protection fer th' carry

1
Course

Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.

2
Sea chart play

Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection fer th' foe's most likely engage.

Pings, movement and prizes

Miss Fortune Support sea chart course

Turn ship's intelligence into a shared decision. Move wit' an ally and preserve th' tool that makes th' next aboard fight seaworthy.

Ahead

Make th' lead open th' sea chart

Ping
Use On Me Way afore changing angle, then Assist Me on Dragon after Bot be seaworthy to move. Use Peril if th' carry starts following through an unsafe course.
Sea chart movement
Roam after a pushed wave, shared recall or when th' carry can collect safely. Deep wards still require th' Jungler or another nigh th' ship ally.
Prize
Arrive early, clear th' deck th' foe entrance and hold th' key engage or peel spell. Do nay chase astern from Dragon and hand th' foe a free course back aboard in.
Even

Create one clear th' deck numbers advantage

Ping
Use On Me Way afore an engage or roam, Foe Lost overboard as soon as a course foe disappears, and Peril when yer carry cannae follow.
Sea chart movement
Leave only on a seaworthy wave or recall timing. If th' carry would meet defeat a full wave or face a dive, stay Bot and communicate that ye be nay moving.
Prize
Lend a hand Bot finish th' wave, then enter river wit' th' Jungler. Set vision afore starting and avoid turning an even prize into an unseen gamble.
Behind

Stop th' next aboard defeat afore seeking a play

Ping
Use Retreat or Peril afore an ally enters darkness, Foe Lost overboard immediately, and Assist Me when ye need company to restore defensive vision.
Sea chart movement
Do nay abandon a crashing wave or vulnerable carry. Move after th' wave be stable and use th' nearest seaworthy ward line rather than forcing deep vision.
Prize
If yer crew cannae enter river safely, ping Retreat and trade fer farm, vision or another sea chart resource. Contest only after creating a seaworthy course together.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' move

    'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Arrr, enter together

    Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.

  3. 3
    Afore starting

    Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.

  4. 4
    During th' contest

    Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.

Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.

Use th' chart

Put Miss Fortune into a real matchup

Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.

Arrr, prepare a matchupArrr, champion overviewArrr, browse champions