
World Atlas
400 doubloonsStarts Support income and th' ward quest from th' assigned opening.
Game patch, matey 26.21Data Dragon 16.21.1
Arrr, reference patch 16.20.1
Miss Fortune can be picked here as a deliberate sailor-chosen strategy, but it be nay a primary role. Th' pick still needs a matchup and crew course.
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
Arrr, normal Draft · Support
Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Starts Support income and th' ward quest from th' assigned opening.

Pick this free damage-focused quest upgrade after earning enough quest doubloons; it be nay a purchased completed gear.

Adds mana and spell impact, but its full price be slow on Support income.

Adds movement and magic penetration agin' low-resistance targets.

Rewards connecting a long-range spell afore following wit' th' rest o' th' rotation.

Adds percentage magic penetration after foes buy meaningful resistance.

Applies Grievous Wounds only when repeated healing be genuinely changing fights; it be nay an automatic final purchase.
Shipshape loadout choices
Recommendations await inspection
Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.
Arrr, best when: Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.
Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.
Recommendations await inspection
Arrr, runes and summoner spells
A marksman Support still operates on reduced income. Fleet supports short trades and retreat timing; Heal keeps th' shared course safer.
Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.
Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.
Arrr, static alternatives
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishMiss Fortune deals bonus physical damage whenever she basic attacks a new target.

Arrr, what it doesEnglishMiss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.

Arrr, what it doesEnglishMiss Fortune passively gains Move Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.

Arrr, what it doesEnglishMiss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.

Arrr, what it doesEnglishMiss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike
That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.
Adapt th' course
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Deny space wit' yer course partner, but keep th' carry moored to th' wave instead o' roaming at every opportunity.
Move first aboard wit' an ally, establish vision and protect th' course yer crew will use to enter.
Set sail only when crewmates can follow, then change to peel if an foe reaches th' protected carry.
Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.
Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.
Control one approach and keep enough protection fer th' foe's most likely engage.
Stay fer a crashing wave, block a dive and avoid spending th' key defensive trick on low-value poke.
Enter darkness wit' another sailor and ward th' nearest useful entrance instead o' reaching fer deep vision.
Peel first aboard and punish overextension. A blind engage rarely repairs a losing battle.
Pings, movement and prizes
Turn ship's intelligence into a shared decision. Move wit' an ally and preserve th' tool that makes th' next aboard fight seaworthy.
Pings create a shared course; they do nay replace checking waves, vision and who can move.
'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.
Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.
Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.
Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.
Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.
Use th' chart
Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.