Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.21Data Dragon 16.21.1
Arrr, reference patch 16.20.1
the Joy Unbound
Nilah be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
When hard control be nay th' main threat, distance, vision and a seaworthy course out can be more booty useful than buying Tenacity automatically.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Nilah be normally played Bot and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Nilah be normally played Bot and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Nilah be normally played Bot and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Nilah has an established Bot carry course that can scale through shared-course farm and work wit' a Support partner.
Old chart, matey. Recommendations await inspection. Nilah be normally played Bot and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishNilah gains increased experience from last-hitting minions along with the ability to enhance and share nearby healing and shielding from her allies.

Arrr, what it doesEnglishWith a snap of her whip-blade, Nilah damages any enemies she hits in a straight line in her chosen direction. This action extends her attack range for a short duration.

Arrr, what it doesEnglishNilah envelops herself in mist, increasing her movement speed and allowing her to gracefully dodge all incoming attacks. Any allies she touches during the mist's duration will also gain this effect.

Arrr, what it doesEnglishNilah enthusiastically dashes toward her target, dealing damage to any enemies she passes through on the way.

Arrr, what it doesEnglishTwirling her whip-blade in joyful exuberance, Nilah deals damage to enemies around her before pulling them closer with her weapon.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Wait fer reload (s) Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 570 | 350 Mana, arr | Pick th' first aboard basic trick |
| 2 | 643 | 375 Mana, arr | Stow another basic trick or rank |
| 3 | 719 | 402 Mana, arr | Stow another basic trick or rank |
| 4 | 799 | 429 Mana, arr | Spend one trick point |
| 5 | 882 | 458 Mana, arr | Spend one trick point |
| 6 | 969 | 488 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,059 | 520 Mana, arr | Spend one trick point |
| 8 | 1,153 | 552 Mana, arr | Spend one trick point |
| 9 | 1,251 | 586 Mana, arr | Spend one trick point |
| 10 | 1,352 | 621 Mana, arr | Spend one trick point |
| 11 | 1,456 | 657 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,564 | 695 Mana, arr | Spend one trick point |
| 13 | 1,676 | 733 Mana, arr | Spend one trick point |
| 14 | 1,791 | 773 Mana, arr | Spend one trick point |
| 15 | 1,910 | 814 Mana, arr | Spend one trick point |
| 16 | 2,032 | 857 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,158 | 900 Mana, arr | Spend one trick point |
| 18 | 2,287 | 945 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.