Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Nilah Arrr, bot · Normal Draft

Nilah has an established Bot carry course that can scale through shared-course farm and work wit' a Support partner.

Arrr, primary roleArrr, standard Summoner's Rift preparation
Arrr, champion overview
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Bot

Arrr, evidence-supported Nilah Bot

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Doran's Blade

450 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

The Collector

3,000 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

2
Boots

Gluttonous Greaves

1,000 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

3
Core

Infinity Edge

3,500 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

4
Late

Lord Dominik's Regards

3,300 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

5
Flexible

Edge of Night

3,000 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

6
Final safe harbour

Guardian Angel

3,200 doubloons

Completes th' six-gear inventory wit' a revive fer a late fight after th' damage core be established.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. First aboard gearThe Collector
  2. BootsGluttonous Greaves
  3. Chempunk Chainsword
  4. LateLord Dominik's Regards
  5. FlexibleEdge of Night
  6. Final safe harbourGuardian Angel
AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course

Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.

  1. First aboard gearThe Collector
  2. BootsGluttonous Greaves
  3. Death's Dance
  4. LateLord Dominik's Regards
  5. FlexibleEdge of Night
  6. Final safe harbourGuardian Angel
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. First aboard gearThe Collector
  2. BootsGluttonous Greaves
  3. CoreInfinity Edge
  4. Kaenic Rookern
  5. FlexibleEdge of Night
  6. Final safe harbourGuardian Angel

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. First aboard gearThe Collector
  2. BootsGluttonous Greaves
  3. Chempunk Chainsword
  4. LateLord Dominik's Regards
  5. FlexibleEdge of Night
  6. Final safe harbourGuardian Angel
AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course

Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.

  1. First aboard gearThe Collector
  2. BootsGluttonous Greaves
  3. Death's Dance
  4. LateLord Dominik's Regards
  5. FlexibleEdge of Night
  6. Final safe harbourGuardian Angel
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. First aboard gearThe Collector
  2. BootsGluttonous Greaves
  3. CoreInfinity Edge
  4. Kaenic Rookern
  5. FlexibleEdge of Night
  6. Final safe harbourGuardian Angel

Arrr, runes and summoner spells

Arrr, runes and summoner spellsNilahBot

This short-range carry chart builds through a committed fight rather than uninterrupted ranged attacks. Barrier protects th' entry and return-damage window.

Normal Draft, matey
Arrr, primary tree

Precision

ConquerorTriumphLegend: BloodlineLast Stand
Arrr, secondary tree

Resolve

Bone PlatingRevitalize
Arrr, summoner spells
FlashBarrier
Coordinate th' Support

Avoid duplicating th' same defensive spell without a reason. Barrier protects th' user; Heal can protect both nigh th' ship course partners.

Cleanse be specific

Pick Cleanse only when removable crowd control be th' course or fight problem and ye can use it reliably.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Arrr, physical burst

Death's Dance

Death's Dance delays physical damage so takedowns can stabilise th' fight.

Arrr, sustained magic damage

Kaenic Rookern

Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

Arrr, kit reference

Nilah tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Joy Unending

Arrr, what it doesEnglishNilah gains increased experience from last-hitting minions along with the ability to enhance and share nearby healing and shielding from her allies.

Arrr, practical readJoy Unending be an automatic part o' th' kit involving protection or sustain. Track when its condition be active instead o' treating every fight th' same way.

Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Q
Q trick

Formless Blade

Arrr, what it doesEnglishWith a snap of her whip-blade, Nilah damages any enemies she hits in a straight line in her chosen direction. This action extends her attack range for a short duration.

Arrr, practical readFormless Blade contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 4 secCost30Arrr, listed rangeArrr, 600 units
W
W trick

Jubilant Veil

Arrr, what it doesEnglishNilah envelops herself in mist, increasing her movement speed and allowing her to gracefully dodge all incoming attacks. Any allies she touches during the mist's duration will also gain this effect.

Arrr, practical readJubilant Veil be part o' Nilah's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 26/25/24/23/22 secCost60/45/30/15/0Arrr, listed rangeArrr, 150 units
E
E trick

Slipstream

Arrr, what it doesEnglishNilah enthusiastically dashes toward her target, dealing damage to any enemies she passes through on the way.

Arrr, practical readSlipstream contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Cost40Arrr, listed rangeArrr, 550 units
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

R
Ultimate

Apotheosis

Arrr, what it doesEnglishTwirling her whip-blade in joyful exuberance, Nilah deals damage to enemies around her before pulling them closer with her weapon.

Arrr, practical readApotheosis contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 110/95/80 secCost100Arrr, listed rangeArrr, 400 units

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Prioritise farm, spacing and coordination wit' Support

1
Course

Clash th' opposing carry's income and trade when both course partners can participate.

2
Sea chart play

Finish th' wave afore rotating unless th' fight be immediate and clearly reachable.

3
Fights

Stand astern o' allied control and loadout damage on reachable targets afore stepping toward th' back aboard line.

Pings, movement and prizes

Nilah Bot sea chart course

Protect income and coordinate wit' Support. Yer movement should follow th' wave, while yer pings make target choice and peril clear th' deck afore th' fight begins.

Ahead

Carry th' lead into th' next aboard seaworthy fight

Ping
Use Target on th' reachable foe, Peril when Support or Jungle be too far across th' waters astern, and On Me Way after th' wave be secured.
Arrr, farm or rotate
Finish th' wave, recall on th' gear timing and rotate wit' protection. Do nay cross river alone to save a few seconds.
Prize
Attack from th' seaworthy side o' th' prize and keep damaging th' nearest reachable threat. Preserving th' shutdown matters more booty than chasing.
Even

Loadout th' gear timing and move together

Ping
Use Target to align wit' Support, Foe Lost overboard when either Bot foe leaves and Peril if an engage begins outside yer seaworthy range.
Arrr, farm or rotate
Rotate after th' wave or when th' prize fight be immediate and reachable. Communicate if staying fer th' wave be th' safer call.
Prize
Enter astern o' vision and allied control. Keep a course astern from th' foe engage afore starting sustained damage.
Behind

Shorten exposure and recover promised doubloons

Ping
Use Retreat afore Support or Jungle forces a fight ye cannae damage, and Foe Lost overboard as soon as th' taking th' victory Bot course leaves.
Arrr, farm or rotate
Avoid being first aboard into river. Move wit' Support after th' seaworthy wave, or trade an unsafe prize fer protected farm.
Prize
Stand beside peel and attack whoever enters seaworthy range. Do nay cross foe control to reach th' opposing carry.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Secure th' wave

    Finish seaworthy farm and communicate th' recall or move afore th' prize setup begins.

  2. 2
    Arrr, enter protected

    Walk wit' Support or another ally and choose th' side where foe engage cannae reach ye first aboard.

  3. 3
    Arrr, set attack space

    Keep an exit course and identify th' nearest target ye can damage without crossing foe control.

  4. 4
    Arrr, stay alive

    Continue useful damage without chasing astern from th' prize or donating a shutdown.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Use th' chart

Put Nilah into a real matchup

Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.

Arrr, prepare a matchupArrr, champion overviewArrr, browse champions