Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Olaf Arrr, jungle · Normal Draft

Olaf has a reviewed secondary role here. It be less common aboard than th' primary roles, but it has a recognisable role-specific course.

Arrr, reviewed secondaryArrr, standard Summoner's Rift preparation
Arrr, champion overview
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Jungle

Arrr, fighter jungle baseline

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, reviewed secondary
S
Draft / Ranked opening · separate from gear 1

Scorchclaw Pup

450 doubloons

Provides a Smite upgrade and damage plus a slowing burn after th' companion be fully grown.

1
First aboard gear

Trinity Force

3,333 doubloons

Adds hull, haste and a flexible first aboard fighting power spike.

2
Boots

Plated Steelcaps

1,200 doubloons

Reduces pressure from physical attacks during ganks and prize fights.

3
Arrr, armour shred

Black Cleaver

3,000 doubloons

Shreds armour during extended fights after yer first aboard gear.

4
Arrr, fight sustain

Death's Dance

3,300 doubloons

Adds temporary durability when ye commit to a physical-damage fight.

5
Safe harbour

Guardian Angel

3,200 doubloons

Adds a revive after th' damage core be established.

6
Hull and recovery

Warmog's Armor

3,100 doubloons

Adds a large hull pool and out-o'-combat recovery after enough bonus hull be already established.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. First aboard gearTrinity Force
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Arrr, fight sustainDeath's Dance
  5. Safe harbourGuardian Angel
  6. Hull and recoveryWarmog's Armor
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. First aboard gearTrinity Force
  2. BootsPlated Steelcaps
  3. Arrr, armour shredBlack Cleaver
  4. Kaenic Rookern
  5. Safe harbourGuardian Angel
  6. Hull and recoveryWarmog's Armor

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. First aboard gearTrinity Force
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Arrr, fight sustainDeath's Dance
  5. Safe harbourGuardian Angel
  6. Hull and recoveryWarmog's Armor
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. First aboard gearTrinity Force
  2. BootsPlated Steelcaps
  3. Arrr, armour shredBlack Cleaver
  4. Kaenic Rookern
  5. Safe harbourGuardian Angel
  6. Hull and recoveryWarmog's Armor

Arrr, runes and summoner spells

Arrr, runes and summoner spellsOlafJungle

Reach th' fight wit' control available and absorb th' first aboard response.

Normal Draft, matey
Arrr, primary tree

Resolve

AftershockFont of LifeConditioningOvergrowth
Arrr, secondary tree

Precision

TriumphLegend: Haste
Arrr, summoner spells
FlashSmite
Arrr, keep Smite

Smite be part o' Jungle companion progression and prize security. Th' movement or combat spell beside it be th' adjustable slot.

Change th' movement spell

Ghost can fit sustained access; Flash can fit one immediate reposition. Use th' champion's course and intended fights to choose.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Arrr, sustained magic damage

Kaenic Rookern

Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

Arrr, kit reference

Olaf tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Berserker Rage

Arrr, what it doesEnglishOlaf gains Attack Speed and Life Steal based on his missing Health.

Q
Q trick

Undertow

Arrr, what it doesThe axe hurts and slows foes and strips champions' armor, matey. Picking it up refunds cooldown by elapsed time; an instant reset be no guarantee.

Practical bearingsFetch the axe only when safe, matey; check the cooldown left before throwing again.

Wait fer reload (s)9Cost50/55/60/65/70Charted reach (units)1000
W
W trick

Tough It Out

Arrr, what it doesEnglishOlaf's Attack Speed is increased and he gains a Shield.

Wait fer reload (s)16/15/14/13/12Cost50Charted reach (units)700
E
E trick

Reckless Swing

Arrr, what it doesEnglishOlaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.

Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.

Wait fer reload (s)11/10/9/8/7Charted reach (units)325
R
Ultimate

Ragnarok

Arrr, what it doesEnglishOlaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.

Wait fer reload (s)100/90/80Cost100Charted reach (units)400

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Keep th' clear th' deck moving and choose high-ship's intelligence plays

1
Pathing

Track opposing camps and course states instead o' forcing th' first aboard visible target.

2
Sea chart play

Trade sides o' th' sea chart when contesting would require weaker lanes to move first aboard.

3
Fights

Save fit fer th' captain's eye control fer th' foe who threatens yer carries or prize access.

Pings, movement and prizes

Olaf Jungle sea chart course

Link each clear th' deck to th' next aboard informed decision. Pings should tell lanes where ye be pathing and whether th' crew be contesting or trading an prize.

Ahead

Arrr, turn tempo into controlled territory

Ping
Use On Me Way afore entering a course, Assist Me afore an prize and Peril when nigh th' ship lanes cannae move to an invade.
Course or gank
Gank when th' course has reach, damage and a seaworthy exit. Do nay wait beside a protected target while camps and th' next aboard prize disappear.
Prize
Establish vision wit' th' nearest taking th' victory course, keep Smite available and avoid chasing astern from th' prize after gaining control.
Even

Pick th' play wit' th' clearest ship's intelligence

Ping
Use On Me Way early enough fer th' course to prepare, Assist Me only when nigh th' ship lanes can move, and Retreat when th' contest has already become late.
Course or gank
Prefer a course wit' crowd control, damaged foes or a favourable wave. A visible foe be nay automatically a usable gank.
Prize
Inspect Mid and Bot priority afore Dragon, or Mid and Top afore Herald. Set a seaworthy entrance afore beginning th' prize.
Behind

Trade th' sea chart instead o' forcing recovery

Ping
Ping Retreat from lost contests, Peril on likely invades and On Me Way when covering a vulnerable course or remaining camp.
Course or gank
Counter-gank or lend a hand only when crewmates can survive until arrival. Repeated low-chance ganks deepen th' camp and level deficit.
Prize
If entry be unsafe, trade fer camps, a wave, vision or th' opposite prize. Keep Smite and crowd control fer a contest th' crew can actually reach.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' course

    Decide which camps lead toward th' prize and ping th' nigh th' ship lanes afore they spend th' wave or recall timing.

  2. 2
    Inspect priority

    Confirm which nigh th' ship lanes can move first aboard. Do nay convert an isolated prize marker into a forced fight.

  3. 3
    Arrr, control entry

    Move wit' a teammate, sweep one entrance and keep Smite available afore committing damage to th' prize.

  4. 4
    Arrr, finish or turn

    Call whether th' crew be finishing, fighting or leaving. Mixed decisions be more booty perilous than either clear th' deck choice.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Use th' chart

Put Olaf into a real matchup

Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.

Arrr, prepare a matchupArrr, champion overviewArrr, browse champions