Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
Pantheon Arrr, top · Normal Draft
Pantheon has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.
Old chart, mateyRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- 16.16 Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Recommendations await inspection
Arrr, runes and summoner spells
Arrr, runes and summoner spellsPantheonTop
Use repeated combat and durability rather than gambling th' long solo course on one short trade.
Resolve
Teleport preserves recalls and side-course access. Ignite be a deliberate pressure trade-off, nay a universal upgrade.
Keep th' defensive secondary runes when repeated poke or one committed trade can decide th' course.
Arrr, kit reference
Pantheon tricks
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Mortal Will
Arrr, what it doesEnglishEvery few spells or attacks, Pantheon's next spell is empowered.
Arrr, practical readMortal Will be th' always-on rule shaping Pantheon's normal trading and fight pattern. Watch its in-battle state afore committing.

Comet Spear
Arrr, what it doesEnglishPantheon either thrusts his spear or throws his spear in the chosen direction.
Arrr, practical readComet Spear be a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

Shield Vault
Arrr, what it doesEnglishPantheon dashes to a target, damaging and stunning them.
Arrr, practical readShield Vault be part o' Pantheon's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Aegis Assault
Arrr, what it doesEnglishPantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
Arrr, practical readAegis Assault contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Grand Starfall
Arrr, what it doesEnglishPantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
Arrr, practical readGrand Starfall be part o' Pantheon's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Control th' side course without donating th' lead
Hold a favourable wave, pressure th' foe astern from farm and keep enough vision to survive th' second foe.
Push afore moving to an prize; arrive through a known course rather than giving up th' wave and yer shutdown.
Use th' lead to occupy space fer th' crew. Do nay chase through th' entire foe formation fer one target.
Trade 'round th' wave and yer strongest cooldowns
Keep hull and minions balanced so one poor trade does nay decide th' course.
Move after th' wave be handled and communicate if th' opposing Top laner leaves first aboard.
Pick betwixt front-line duty, side pressure and carry access according to th' champion kit.
Protect experience and stop th' course from accelerating
Farm nigh safe harbour, avoid repeating th' losing trade and ask fer lend a hand only when th' wave creates a realistic window.
Do nay follow a stronger foe through unseen river. Signal th' move and recover promised resources.
Contribute control or pressure to th' nearest seaworthy target instead o' trying to repair th' score alone.
Pings, movement and prizes
Pantheon Top sea chart course
Manage th' long course afore leaving it. A useful move begins wit' a handled wave, a visible course and a teammate who knows ye be coming.
Use th' side-course lead without donating it
- Ping
- Ping Foe Lost overboard when th' opposing Top leaves, then On Me Way afore a flank or prize move.
- Arrr, stay or move
- Push th' wave afore moving. Stay if leaving would hand several minions or yer tower back aboard to th' foe.
- Prize
- Arrive through a known course and mark whether ye be front-lining, flanking or protecting a carry. Do nay enter alone afore th' crew can follow.
Make th' wave create th' first aboard move
- Ping
- Use Foe Lost overboard early, Peril on th' course they may take, and On Me Way only after yer own wave be handled.
- Arrr, stay or move
- Move after pushing or on a shared recall. Do nay follow through unwarded river merely because th' foe left first aboard.
- Prize
- Tell th' crew whether ye can move afore th' prize starts. Approach wit' vision and save th' cooldown needed fer th' first aboard real commitment.
Protect experience and communicate th' pressure
- Ping
- Ping Foe Lost overboard immediately and Retreat if teammates be about to meet th' stronger Top laner without ye.
- Arrr, stay or move
- Do nay clash a stronger foe through darkness. Clear th' deck th' seaworthy wave, then group by th' shortest controlled course.
- Prize
- State early if ye cannae contest. If th' crew still fights, provide control or protection instead o' attempting an isolated flank.
Arrr, four calls, in order
Pings create a shared course; they do nay replace checking waves, vision and who can move.
- 1Handle th' wave
Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.
- 2Signal th' course
Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.
- 3Arrr, enter together
Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.
- 4Pick th' job
Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.
Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.
Use th' chart
Put Pantheon into a real matchup
Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.