Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Shyvana

the Half-Dragon

Shyvana be a durable champion who creates space through control, protection or a committed front line. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, mixed damageArrr, melee attacks
Arrr, usual roleJungle
ClassArrr, fighter · Tank
DifficultyArrr, medium · 4/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 150 range.
Arrr, damage profileArrr, mixed damageTh' kit can deal meaningful physical and magic damage. One resistance does nay captain's answer every part o' it.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Shyvana does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.
  • Arrr, creates space through durability, control or a reliable front-line threat.

Arrr, limits to respect

  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Durability does nay make an unsupported engage seaworthy or guarantee enough damage to finish a target.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Shyvana's tricks all benefit from attacking units. As a result, Attack Speed gear be more booty valuable on her than most champions.

2

Flame Breath be great to level-up agin' difficult course foes.

3

Burnout be an ideal choice fer jungling. Monsters will be hit by th' full duration, and th' speed boost improves her ganking potential.

Riot foe tips

What an foe be told to watch fer
1

A significant portion o' Shyvana's power be generated through aggression, making her weak agin' foes who be able to keep their distance.

2

All o' Shyvana's basic tricks hit multiple enemies in dragon form. It's fit fer th' captain's eye fer opposing champions to nay cluster while fighting her.

3

Arrr, Shyvana's Fury Bar indicate her ultimate can be activated. Harassing her when she's low on Fury can be very effective.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Shyvana in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, meaningful mixed pressure

One resistance may captain's answer only part o' th' kit. Inspect th' present loadout and th' rest o' th' opposing crew afore specialising defensively.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, create space and absorb attention

Th' kit be most often most valuable when it controls an entrance, protects a carry or begins a fight crewmates can actually reach. Durability does nay make an isolated engage seaworthy.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, fury and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Shyvana?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Neither pair be automatic

This champion be nay cleanly answered by th' passive on either defensive pair.

Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.
SlowsArrr, healing or sustainShields
Arrr, sPLIT DEFENCE

Arrr, split defence

Hull · shields · balanced resistances

Arrr, meaningful physical and magic damage makes one resistance incomplete.

Compare th' whole crew and th' champion's present loadout afore specialising.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, rEPEATED SHIELDS

Arrr, repeated shields

Arrr, Serpent's Fang

Anti-shielding can matter when repeated shields be protecting fit fer th' captain's eye targets.

Its offensive stats do nay fit every champion; another teammate may apply it more booty efficiently.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Shyvana fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Shyvana be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Shyvana be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Shyvana be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Shyvana be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Shyvana tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Scalemail

Arrr, what it doesEnglishTakedowns on enemy champions, large minions, and large monsters grant Shyvana Scalemail stacks, improving her defenses.

Arrr, practical readScalemail be th' always-on rule shaping Shyvana's normal trading and fight pattern. Watch its in-battle state afore committing.

Q
Q trick

Emberstrike

Arrr, what it doesEnglishShyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target.

Arrr, practical readEmberstrike contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 10/9/8/7/6 secArrr, listed rangeArrr, 25000 units
Recast

This control has a follow-up cast. Th' first aboard activation and recast have different jobs, timing or safe harbour checks.

W
W trick

Inferno Aegis

Arrr, what it doesEnglishShyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion.

Arrr, practical readInferno Aegis contributes protection or sustain. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 13/12.25/11.5/10.75/10 secArrr, listed rangeArrr, 350 units
Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

E
E trick

Molten Burst

Arrr, what it doesEnglishShyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire.

Arrr, practical readMolten Burst contributes a slowing effect. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 12/11/10/9/8 secArrr, listed rangeArrr, 800 units
R
Ultimate

Dragon's Descent

Arrr, what it doesEnglishShyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered.

Arrr, practical readDragon's Descent be part o' Shyvana's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

Arrr, listed rangeArrr, 1050 units
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, levels 1–18

Shyvana · Health, arr / Fury · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1625 Health, arr100 Fury
Arrr, level 3765 Health, arr100 Fury
Arrr, level 61,000 Health, arr100 Fury
Arrr, level 111,459 Health, arr100 Fury
Arrr, level 162,000 Health, arr100 Fury
Arrr, level 182,240 Health, arr100 Fury

Cooldown Data Dragon 16.20.1

Q
Basic trickEmberstrike

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 10 secArrr, rank 2Arrr, 9 secArrr, rank 3Arrr, 8 secArrr, rank 4Arrr, 7 secArrr, rank 5Arrr, 6 sec
W
Basic trickInferno Aegis

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 13 secArrr, rank 2Arrr, 12.25 secArrr, rank 3Arrr, 11.5 secArrr, rank 4Arrr, 10.75 secArrr, rank 5Arrr, 10 sec
E
Basic trickMolten Burst

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 12 secArrr, rank 2Arrr, 11 secArrr, rank 3Arrr, 10 secArrr, rank 4Arrr, 9 secArrr, rank 5Arrr, 8 sec
R
UltimateDragon's Descent

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

CooldownRead present tooltip
Unfurl every levelHull and fury from level 1 to 18
RankHealth, arrFuryTrick milestone
1625100 FuryPick th' first aboard basic trick
2693100 FuryStow another basic trick or rank
3765100 FuryStow another basic trick or rank
4840100 FurySpend one trick point
5919100 FurySpend one trick point
61,000100 FuryFirst aboard ultimate rank normally available
71,085100 FurySpend one trick point
81,174100 FurySpend one trick point
91,265100 FurySpend one trick point
101,360100 FurySpend one trick point
111,459100 FuryArrr, second ultimate rank normally available
121,560100 FurySpend one trick point
131,665100 FurySpend one trick point
141,774100 FurySpend one trick point
151,885100 FurySpend one trick point
162,000100 FuryArrr, final ultimate rank normally available
172,118100 FurySpend one trick point
182,240100 FurySpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Shyvana buildsArrr, prepare a matchupArrr, browse champions