Arrr, good patterns
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
- Arrr, creates space through durability, control or a reliable front-line threat.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Half-Dragon
Shyvana be a durable champion who creates space through control, protection or a committed front line. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Shyvana's tricks all benefit from attacking units. As a result, Attack Speed gear be more booty valuable on her than most champions.
Flame Breath be great to level-up agin' difficult course foes.
Burnout be an ideal choice fer jungling. Monsters will be hit by th' full duration, and th' speed boost improves her ganking potential.
A significant portion o' Shyvana's power be generated through aggression, making her weak agin' foes who be able to keep their distance.
All o' Shyvana's basic tricks hit multiple enemies in dragon form. It's fit fer th' captain's eye fer opposing champions to nay cluster while fighting her.
Arrr, Shyvana's Fury Bar indicate her ultimate can be activated. Harassing her when she's low on Fury can be very effective.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
One resistance may captain's answer only part o' th' kit. Inspect th' present loadout and th' rest o' th' opposing crew afore specialising defensively.
Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
Th' kit be most often most valuable when it controls an entrance, protects a carry or begins a fight crewmates can actually reach. Durability does nay make an isolated engage seaworthy.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
This champion be nay cleanly answered by th' passive on either defensive pair.
Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Shyvana be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Shyvana has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Shyvana be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Shyvana be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Shyvana be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishTakedowns on enemy champions, large minions, and large monsters grant Shyvana Scalemail stacks, improving her defenses.
Arrr, practical readScalemail be th' always-on rule shaping Shyvana's normal trading and fight pattern. Watch its in-battle state afore committing.

Arrr, what it doesEnglishShyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target.
Arrr, practical readEmberstrike contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
This control has a follow-up cast. Th' first aboard activation and recast have different jobs, timing or safe harbour checks.

Arrr, what it doesEnglishShyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion.
Arrr, practical readInferno Aegis contributes protection or sustain. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, what it doesEnglishShyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire.
Arrr, practical readMolten Burst contributes a slowing effect. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishShyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered.
Arrr, practical readDragon's Descent be part o' Shyvana's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Fury | Trick milestone |
|---|---|---|---|
| 1 | 625 | 100 Fury | Pick th' first aboard basic trick |
| 2 | 693 | 100 Fury | Stow another basic trick or rank |
| 3 | 765 | 100 Fury | Stow another basic trick or rank |
| 4 | 840 | 100 Fury | Spend one trick point |
| 5 | 919 | 100 Fury | Spend one trick point |
| 6 | 1,000 | 100 Fury | First aboard ultimate rank normally available |
| 7 | 1,085 | 100 Fury | Spend one trick point |
| 8 | 1,174 | 100 Fury | Spend one trick point |
| 9 | 1,265 | 100 Fury | Spend one trick point |
| 10 | 1,360 | 100 Fury | Spend one trick point |
| 11 | 1,459 | 100 Fury | Arrr, second ultimate rank normally available |
| 12 | 1,560 | 100 Fury | Spend one trick point |
| 13 | 1,665 | 100 Fury | Spend one trick point |
| 14 | 1,774 | 100 Fury | Spend one trick point |
| 15 | 1,885 | 100 Fury | Spend one trick point |
| 16 | 2,000 | 100 Fury | Arrr, final ultimate rank normally available |
| 17 | 2,118 | 100 Fury | Spend one trick point |
| 18 | 2,240 | 100 Fury | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.