Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Skarner

the Primordial Sovereign

Skarner be a durable champion who creates space through control, protection or a committed front line. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, mixed damageArrr, melee attacks
Arrr, usual roleJungle
ClassArrr, tank · Fighter
DifficultyArrr, medium · 5/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 150 range.
Arrr, damage profileArrr, mixed damageTh' kit can deal meaningful physical and magic damage. One resistance does nay captain's answer every part o' it.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Skarner does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.
  • Arrr, creates space through durability, control or a reliable front-line threat.

Arrr, limits to respect

  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Durability does nay make an unsupported engage seaworthy or guarantee enough damage to finish a target.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Basic attacks apply Quaking. Stick to yer target and re-apply it fer maximum damage.

2

Capturing Crystal Spires afore attempting neutral prizes or crew fights 'round them improves Skarner's performance in said fights dramatically.

3

Impale be extremely powerful when ye use it to position an foe so yer crewmates can attack them.

Riot foe tips

What an foe be told to watch fer
1

Ixtal's Impact can be stopped by any stun, root, or knock-up. Save a key cooldown if he's coming fer a gank!

2

Impale can be dodged. Use Flash or another trick to get out o' reach.

3

Skarner's sustained damage can eventually take ye down. Be careful nay to ignore him.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Skarner in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, meaningful mixed pressure

One resistance may captain's answer only part o' th' kit. Inspect th' present loadout and th' rest o' th' opposing crew afore specialising defensively.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, create space and absorb attention

Th' kit be most often most valuable when it controls an entrance, protects a carry or begins a fight crewmates can actually reach. Durability does nay make an isolated engage seaworthy.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Skarner?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Mercury's Treads most often fit better

Magic resistance addresses th' broad damage profile, while Tenacity can shorten reducible control.

Pick Plated Steelcaps instead only when physical basic attacks from this champion or th' rest o' th' crew be th' larger repeated threat.
Arrr, reducible controlSlowsArrr, healing or sustainShieldsHull-scaling or true damage
Arrr, sPLIT DEFENCE

Arrr, split defence

Health · shields · balanced resistances

Arrr, meaningful physical and magic damage makes one resistance incomplete.

Compare th' whole crew and th' champion's present loadout afore specialising.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, rEPEATED SHIELDS

Arrr, repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields be protecting fit fer th' captain's eye targets.

Its offensive stats do nay fit every champion; another teammate may apply it more booty efficiently.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Skarner fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopsideUnestablished course

Old chart, matey. Recommendations await inspection. Skarner be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidshipsUnestablished course

Old chart, matey. Recommendations await inspection. Skarner be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Skarner be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Skarner be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Skarner tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Threads of Vibration

Arrr, what it doesEnglishSkarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.

Q
Q trick

Shattered Earth / Upheaval

Arrr, what it doesEnglishSkarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.

Wait fer reload (s)8/6.75/5.5/4.25/3Cost30Charted reach (units)400
W
W trick

Seismic Bastion

Arrr, what it doesEnglishSkarner gains a shield and creates an earthquake whose shockwave damages and slows foes.

Wait fer reload (s)10/9/8/7/6Cost60/65/70/75/80Charted reach (units)700
E
E trick

Ixtal's Impact

Arrr, what it doesEnglishSkarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.

Wait fer reload (s)22/21/20/19/18Cost50/55/60/65/70Charted reach (units)1700
R
Ultimate

Impale

Arrr, what it doesEnglishSkarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.

Wait fer reload (s)120/105/90Cost100Charted reach (units)625

Arrr, levels 1–18

Skarner · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1630 Health, arr320 Mana, arr
Arrr, level 3792 Health, arr379 Mana, arr
Arrr, level 61,065 Health, arr478 Mana, arr
Arrr, level 111,595 Health, arr671 Mana, arr
Arrr, level 162,222 Health, arr899 Mana, arr
Arrr, level 182,500 Health, arr1,000 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickShattered Earth / Upheaval

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 18Arrr, rank 26.75Arrr, rank 35.5Arrr, rank 44.25Arrr, rank 53
W
Basic trickSeismic Bastion

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 110Arrr, rank 29Arrr, rank 38Arrr, rank 47Arrr, rank 56
E
Basic trickIxtal's Impact

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 122Arrr, rank 221Arrr, rank 320Arrr, rank 419Arrr, rank 518
R
UltimateImpale

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1120Arrr, rank 2105Arrr, rank 390
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1630320 Mana, arrPick th' first aboard basic trick
2709349 Mana, arrStow another basic trick or rank
3792379 Mana, arrStow another basic trick or rank
4879411 Mana, arrSpend one trick point
5970444 Mana, arrSpend one trick point
61,065478 Mana, arrFirst aboard ultimate rank normally available
71,163514 Mana, arrSpend one trick point
81,265551 Mana, arrSpend one trick point
91,371590 Mana, arrSpend one trick point
101,481630 Mana, arrSpend one trick point
111,595671 Mana, arrArrr, second ultimate rank normally available
121,713714 Mana, arrSpend one trick point
131,835758 Mana, arrSpend one trick point
141,960804 Mana, arrSpend one trick point
152,089851 Mana, arrSpend one trick point
162,222899 Mana, arrArrr, final ultimate rank normally available
172,359949 Mana, arrSpend one trick point
182,5001,000 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Skarner buildsArrr, prepare a matchupArrr, browse champions