Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Vayne

the Night Hunter

Vayne be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

BotArrr, mostly physical damageArrr, ranged attacks
Arrr, usual roleBot
ClassArrr, marksman · Assassin
DifficultyArrr, high · 8/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 550 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Vayne does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Can maintain ranged damage when positioning and target access remain seaworthy.
  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Loses reliable output when forced astern, controlled or reached afore creating distance.
  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.

Arrr, riot ally tips

Use these while learning th' champion
1

Tumble has many uses, but it cannae pass over walls.

2

Arrr, Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.

3

Don't go in first aboard to a large teamfight. Wait fer yer teammates to initiate.

Riot foe tips

What an foe be told to watch fer
1

Vayne be fragile - turn th' pressure up on her and she will be forced to play cautiously.

2

Deny Vayne th' opportunity to pin ye agin' walls.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Vayne in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Vayne?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksArrr, reducible controlDisplacementArrr, healing or sustainHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Arrr, Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects. Airborne and displacement effects be nay solved simply by stacking Tenacity.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Vayne fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopSecond berth

Old chart, matey. Recommendations await inspection. Vayne has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.

Inspect this roleUnfurl matchup
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Vayne be normally played Bot and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Vayne be normally played Bot and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Vayne be normally played Bot and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Vayne tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Night Hunter

Arrr, what it doesEnglishVayne ruthlessly hunts evil-doers, gaining Move Speed when moving toward nearby enemy champions.

Arrr, practical readNight Hunter be th' always-on rule shaping Vayne's normal trading and fight pattern. Watch its in-battle state afore committing.

Q
Q trick

Tumble

Arrr, what it doesEnglishVayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.

Arrr, practical readTumble contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 6/5/4/3/2 secCost30Arrr, listed rangeArrr, 300 units
W
W trick

Silver Bolts

Arrr, what it doesEnglishVayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.

Arrr, practical readSilver Bolts contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, listed rangeArrr, 750 units
Maximum-hull interaction

This effect references a maximum-hull value. Inspect whether th' present tooltip uses th' caster's or th' target's hull afore comparing damage or protection.

E
E trick

Condemn

Arrr, what it doesEnglishVayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

Arrr, practical readCondemn be a ranged cast involving damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

CooldownArrr, 20/18/16/14/12 secCost90Arrr, listed rangeArrr, 550 units
R
Ultimate

Final Hour

Arrr, what it doesEnglishReadying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter

Arrr, practical readFinal Hour contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 100/85/70 secCost80

Arrr, levels 1–18

Vayne · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1580 Health, arr232 Mana, arr
Arrr, level 3725 Health, arr284 Mana, arr
Arrr, level 6967 Health, arr370 Mana, arr
Arrr, level 111,440 Health, arr539 Mana, arr
Arrr, level 161,999 Health, arr739 Mana, arr
Arrr, level 182,246 Health, arr827 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickTumble

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 6 secArrr, rank 2Arrr, 5 secArrr, rank 3Arrr, 4 secArrr, rank 4Arrr, 3 secArrr, rank 5Arrr, 2 sec
W
Basic trickSilver Bolts

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

CooldownRead present tooltip
E
Basic trickCondemn

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 20 secArrr, rank 2Arrr, 18 secArrr, rank 3Arrr, 16 secArrr, rank 4Arrr, 14 secArrr, rank 5Arrr, 12 sec
R
UltimateFinal Hour

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 100 secArrr, rank 2Arrr, 85 secArrr, rank 3Arrr, 70 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1580232 Mana, arrPick th' first aboard basic trick
2651257 Mana, arrStow another basic trick or rank
3725284 Mana, arrStow another basic trick or rank
4802311 Mana, arrSpend one trick point
5883340 Mana, arrSpend one trick point
6967370 Mana, arrFirst aboard ultimate rank normally available
71,055402 Mana, arrSpend one trick point
81,146434 Mana, arrSpend one trick point
91,241468 Mana, arrSpend one trick point
101,339503 Mana, arrSpend one trick point
111,440539 Mana, arrArrr, second ultimate rank normally available
121,545577 Mana, arrSpend one trick point
131,653615 Mana, arrSpend one trick point
141,765655 Mana, arrSpend one trick point
151,880696 Mana, arrSpend one trick point
161,999739 Mana, arrArrr, final ultimate rank normally available
172,121782 Mana, arrSpend one trick point
182,246827 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Vayne buildsArrr, prepare a matchupArrr, browse champions