Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Vayne Arrr, bot · Normal Draft

Vayne has an established Bot carry course that can scale through shared-course farm and work wit' a Support partner.

Arrr, primary roleArrr, standard Summoner's Rift preparation
Arrr, champion overview
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Bot

Arrr, evidence-supported Vayne Bot

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Doran's Bow

400 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

Blade of The Ruined King

3,200 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

2
Boots

Berserker's Greaves

1,100 doubloons

This be th' most-supported Boots choice in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17; change it when th' opposing damage or crowd control calls fer a different defence.

3
Core

Guinsoo's Rageblade

3,000 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

4
Late

Terminus

3,000 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

5
Flexible

Infinity Edge

3,500 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

6
Arrr, late sustain

Bloodthirster

3,400 doubloons

Completes th' six-gear inventory wit' high attack damage and sustain fer extended late fights.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course

Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.

  1. First aboard gearBlade of The Ruined King
  2. BootsBerserker's Greaves
  3. CoreGuinsoo's Rageblade
  4. Mortal Reminder
  5. FlexibleInfinity Edge
  6. Arrr, late sustainBloodthirster
AlternativeArrr, they burst meArrr, Guardian Angel protects a completed damage core from one decisive death.Spy full course

Arrr, best when: Arrr, Guardian Angel protects a completed damage core from one decisive death.

  1. First aboard gearBlade of The Ruined King
  2. BootsBerserker's Greaves
  3. CoreGuinsoo's Rageblade
  4. LateTerminus
  5. Guardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course

Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.

  1. First aboard gearBlade of The Ruined King
  2. BootsBerserker's Greaves
  3. CoreGuinsoo's Rageblade
  4. Wit's End
  5. FlexibleInfinity Edge
  6. Arrr, late sustainBloodthirster
AlternativeArrr, they stack armourArrr, Lord Dominik's Regards adds percentage armour penetration.Spy full course

Arrr, best when: Arrr, Lord Dominik's Regards adds percentage armour penetration.

  1. First aboard gearBlade of The Ruined King
  2. BootsBerserker's Greaves
  3. CoreGuinsoo's Rageblade
  4. Lord Dominik's Regards
  5. FlexibleInfinity Edge
  6. Arrr, late sustainBloodthirster

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course

Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.

  1. First aboard gearBlade of The Ruined King
  2. BootsBerserker's Greaves
  3. CoreGuinsoo's Rageblade
  4. Mortal Reminder
  5. FlexibleInfinity Edge
  6. Arrr, late sustainBloodthirster
AlternativeArrr, they burst meArrr, Guardian Angel protects a completed damage core from one decisive death.Spy full course

Arrr, best when: Arrr, Guardian Angel protects a completed damage core from one decisive death.

  1. First aboard gearBlade of The Ruined King
  2. BootsBerserker's Greaves
  3. CoreGuinsoo's Rageblade
  4. LateTerminus
  5. Guardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course

Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.

  1. First aboard gearBlade of The Ruined King
  2. BootsBerserker's Greaves
  3. CoreGuinsoo's Rageblade
  4. Wit's End
  5. FlexibleInfinity Edge
  6. Arrr, late sustainBloodthirster
AlternativeArrr, they stack armourArrr, Lord Dominik's Regards adds percentage armour penetration.Spy full course

Arrr, best when: Arrr, Lord Dominik's Regards adds percentage armour penetration.

  1. First aboard gearBlade of The Ruined King
  2. BootsBerserker's Greaves
  3. CoreGuinsoo's Rageblade
  4. Lord Dominik's Regards
  5. FlexibleInfinity Edge
  6. Arrr, late sustainBloodthirster

Arrr, runes and summoner spells

Arrr, runes and summoner spellsVayneBot

Press th' Attack supports a deliberate short damage sequence. Flash and Barrier preserve firing space when th' opposing duo commits.

Normal Draft, matey
Arrr, primary tree

Precision

Press the AttackPresence of MindLegend: BloodlineCut Down
Arrr, secondary tree

Sorcery

CelerityGathering Storm
Arrr, summoner spells
FlashBarrier
Coordinate th' Support

Avoid duplicating th' same defensive spell without a reason. Barrier protects th' user; Heal can protect both nigh th' ship course partners.

Cleanse be specific

Pick Cleanse only when removable crowd control be th' course or fight problem and ye can use it reliably.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Mortal Reminder

Mortal Reminder combines armour penetration wit' anti-heal.

Arrr, they burst me

Guardian Angel

Arrr, Guardian Angel protects a completed damage core from one decisive death.

Arrr, magic damage reaches me

Wit's End

Arrr, Wit's End adds magic resistance without giving up attack speed.

Arrr, they stack armour

Lord Dominik's Regards

Arrr, Lord Dominik's Regards adds percentage armour penetration.

Arrr, kit reference

Vayne tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Night Hunter

Arrr, what it doesEnglishVayne ruthlessly hunts evil-doers, gaining Move Speed when moving toward nearby enemy champions.

Arrr, practical readNight Hunter be th' always-on rule shaping Vayne's normal trading and fight pattern. Watch its in-battle state afore committing.

Q
Q trick

Tumble

Arrr, what it doesEnglishVayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.

Arrr, practical readTumble contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 6/5/4/3/2 secCost30Arrr, listed rangeArrr, 300 units
W
W trick

Silver Bolts

Arrr, what it doesEnglishVayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.

Arrr, practical readSilver Bolts contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, listed rangeArrr, 750 units
Maximum-hull interaction

This effect references a maximum-hull value. Inspect whether th' present tooltip uses th' caster's or th' target's hull afore comparing damage or protection.

E
E trick

Condemn

Arrr, what it doesEnglishVayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

Arrr, practical readCondemn be a ranged cast involving damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

CooldownArrr, 20/18/16/14/12 secCost90Arrr, listed rangeArrr, 550 units
R
Ultimate

Final Hour

Arrr, what it doesEnglishReadying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter

Arrr, practical readFinal Hour contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 100/85/70 secCost80

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Prioritise farm, spacing and coordination wit' Support

1
Course

Clash th' opposing carry's income and trade when both course partners can participate.

2
Sea chart play

Finish th' wave afore rotating unless th' fight be immediate and clearly reachable.

3
Fights

Stand astern o' allied control and loadout damage on reachable targets afore stepping toward th' back aboard line.

Pings, movement and prizes

Vayne Bot sea chart course

Protect income and coordinate wit' Support. Yer movement should follow th' wave, while yer pings make target choice and peril clear th' deck afore th' fight begins.

Ahead

Carry th' lead into th' next aboard seaworthy fight

Ping
Use Target on th' reachable foe, Peril when Support or Jungle be too far across th' waters astern, and On Me Way after th' wave be secured.
Arrr, farm or rotate
Finish th' wave, recall on th' gear timing and rotate wit' protection. Do nay cross river alone to save a few seconds.
Prize
Attack from th' seaworthy side o' th' prize and keep damaging th' nearest reachable threat. Preserving th' shutdown matters more booty than chasing.
Even

Loadout th' gear timing and move together

Ping
Use Target to align wit' Support, Foe Lost overboard when either Bot foe leaves and Peril if an engage begins outside yer seaworthy range.
Arrr, farm or rotate
Rotate after th' wave or when th' prize fight be immediate and reachable. Communicate if staying fer th' wave be th' safer call.
Prize
Enter astern o' vision and allied control. Keep a course astern from th' foe engage afore starting sustained damage.
Behind

Shorten exposure and recover promised doubloons

Ping
Use Retreat afore Support or Jungle forces a fight ye cannae damage, and Foe Lost overboard as soon as th' taking th' victory Bot course leaves.
Arrr, farm or rotate
Avoid being first aboard into river. Move wit' Support after th' seaworthy wave, or trade an unsafe prize fer protected farm.
Prize
Stand beside peel and attack whoever enters seaworthy range. Do nay cross foe control to reach th' opposing carry.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Secure th' wave

    Finish seaworthy farm and communicate th' recall or move afore th' prize setup begins.

  2. 2
    Arrr, enter protected

    Walk wit' Support or another ally and choose th' side where foe engage cannae reach ye first aboard.

  3. 3
    Arrr, set attack space

    Keep an exit course and identify th' nearest target ye can damage without crossing foe control.

  4. 4
    Arrr, stay alive

    Continue useful damage without chasing astern from th' prize or donating a shutdown.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Use th' chart

Put Vayne into a real matchup

Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.

Arrr, prepare a matchupArrr, champion overviewArrr, browse champions