Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Vladimir

the Crimson Reaper

Vladimir be a spell-focused champion who plays 'round range, cooldowns and controlled areas. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

MidArrr, mostly magic damageArrr, ranged attacks
Arrr, usual roleMid
ClassArrr, mage · Fighter
DifficultyArrr, medium · 7/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 450 range.
Arrr, damage profileArrr, mostly magic damageMost normal kit pressure be magic. Magic resistance may lend a hand, but control, penetration and true damage still matter.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Vladimir does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, uses spells to shape space, punish predictable movement or control an approach.
  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Fit fer th' captain's eye pressure falls while key spells be overboard or miss their intended area.
  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.

Arrr, riot ally tips

Use these while learning th' champion
1

Transfusion instantly deals damage to th' foe afore healing Vladimir, making it one o' th' best last aboard hitting tools in th' battle.

2

Cast Hemoplague where it will afflict th' most units.

3

Arrr, Sanguine Pool pops incoming missiles, so it can be used to dodge disables.

Riot foe tips

What an foe be told to watch fer
1

Try to take Vladimir down afore Hemoplague detonates, as it will heal him fer each afflicted foe Champion.

2

Making Vladimir use Sanguine Pool at th' set sail o' a fight will maximize th' Hull cost o' th' trick to him.

3

Gear that counter Hull stacking, such as Liandry's Torment and Blade of the Ruined King, be very effective agin' Vladimir.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Vladimir in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily magic pressure

Magic resistance can reduce th' broad spell profile, but positioning and cooldown tracking still decide whether th' fit fer th' captain's eye tricks connect.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Pick a sustainable commitment

Extended contact can favour th' kit, but only when th' champion reaches th' right target without losing too much hull on th' way in.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, crimson Rush and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Vladimir?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Mercury's Treads most often fit better

Magic resistance addresses th' broad damage profile, while Tenacity can shorten reducible control.

Pick Plated Steelcaps instead only when physical basic attacks from this champion or th' rest o' th' crew be th' larger repeated threat.
SlowsArrr, healing or sustain
Arrr, mAGIC DEFENCE

Arrr, magic defence

Kaenic Rookern · Force o' Nature

Magic resistance can reduce th' broad spell profile.

Pick a role-appropriate option only when repeated or burst magic damage be th' problem.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Vladimir fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopSecond berth

Old chart, matey. Recommendations await inspection. Vladimir has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.

Inspect this roleUnfurl matchup
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Vladimir be normally played Mid and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Vladimir be normally played Mid and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Vladimir be normally played Mid and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, Situational AP purchase

Arrr, When should you buy anti-heal?

Arrr, Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Arrr, Start with the component

Arrr, Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Arrr, Finish when it fits the fight

Arrr, Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Arrr, Coordinate coverage

Arrr, Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Arrr, Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.

Arrr, Will the fight last long enough?

Arrr, If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Arrr, Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

Arrr, See the Arrr, oblivion Orb and Arrr, Morellonomicon Arrr, references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Arrr, kit reference

Vladimir tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Crimson Pact

Arrr, what it doesEnglishEvery 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health (does not stack with itself).

Arrr, practical readCrimson Pact be th' always-on rule shaping Vladimir's normal trading and fight pattern. Watch its in-battle state afore committing.

Q
Q trick

Transfusion

Arrr, what it doesEnglishVladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

Arrr, practical readTransfusion contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 9/7.9/6.8/5.7/4.6 secArrr, listed rangeArrr, 600 units
Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

W
W trick

Sanguine Pool

Arrr, what it doesEnglishVladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

Arrr, practical readSanguine Pool contributes a slowing effect. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 28/25/22/19/16 secArrr, listed rangeArrr, 350 units
E
E trick

Tides of Blood

Arrr, what it doesEnglishVladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.

Arrr, practical readTides o' Blood contributes movement or repositioning and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 13/11/9/7/5 secArrr, listed rangeArrr, 600 units
R
Ultimate

Hemoplague

Arrr, what it doesEnglishVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

Arrr, practical readHemoplague contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 120 secArrr, listed rangeArrr, 625 units
Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, levels 1–18

Vladimir · Health, arr / Arrr, crimson Rush · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1600 Health, arr2 Arrr, crimson Rush
Arrr, level 3762 Health, arr2 Arrr, crimson Rush
Arrr, level 61,035 Health, arr2 Arrr, crimson Rush
Arrr, level 111,565 Health, arr2 Arrr, crimson Rush
Arrr, level 162,192 Health, arr2 Arrr, crimson Rush
Arrr, level 182,470 Health, arr2 Arrr, crimson Rush

Cooldown Data Dragon 16.20.1

Q
Basic trickTransfusion

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 9 secArrr, rank 2Arrr, 7.9 secArrr, rank 3Arrr, 6.8 secArrr, rank 4Arrr, 5.7 secArrr, rank 5Arrr, 4.6 sec
W
Basic trickSanguine Pool

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 28 secArrr, rank 2Arrr, 25 secArrr, rank 3Arrr, 22 secArrr, rank 4Arrr, 19 secArrr, rank 5Arrr, 16 sec
E
Basic trickTides of Blood

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 13 secArrr, rank 2Arrr, 11 secArrr, rank 3Arrr, 9 secArrr, rank 4Arrr, 7 secArrr, rank 5Arrr, 5 sec
R
UltimateHemoplague

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, all ranksArrr, 120 sec
Unfurl every levelHull and crimson rush from level 1 to 18
RankHealth, arrArrr, crimson RushTrick milestone
16002 Arrr, crimson RushPick th' first aboard basic trick
26792 Arrr, crimson RushStow another basic trick or rank
37622 Arrr, crimson RushStow another basic trick or rank
48492 Arrr, crimson RushSpend one trick point
59402 Arrr, crimson RushSpend one trick point
61,0352 Arrr, crimson RushFirst aboard ultimate rank normally available
71,1332 Arrr, crimson RushSpend one trick point
81,2352 Arrr, crimson RushSpend one trick point
91,3412 Arrr, crimson RushSpend one trick point
101,4512 Arrr, crimson RushSpend one trick point
111,5652 Arrr, crimson RushArrr, second ultimate rank normally available
121,6832 Arrr, crimson RushSpend one trick point
131,8052 Arrr, crimson RushSpend one trick point
141,9302 Arrr, crimson RushSpend one trick point
152,0592 Arrr, crimson RushSpend one trick point
162,1922 Arrr, crimson RushArrr, final ultimate rank normally available
172,3292 Arrr, crimson RushSpend one trick point
182,4702 Arrr, crimson RushSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Vladimir buildsArrr, prepare a matchupArrr, browse champions