Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Yone Arrr, mid · Normal Draft

Yone has an established central-course course wit' access to waves, both sides o' th' river and meaningful pressure betwixt prizes.

Arrr, primary roleArrr, standard Summoner's Rift preparation
Arrr, champion overview
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Mid

Arrr, crit skirmisher

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Doran's Bow

400 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Compare its durability, sustain and damage trade-off afore leaving base.

1
Boots

Blade of The Ruined King

3,200 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

2
First aboard core

Berserker's Greaves

1,100 doubloons

This be th' most-supported Boots choice in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17; change it when th' opposing damage or crowd control calls fer a different defence.

3
Arrr, critical damage

Immortal Shieldbow

3,000 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

4
Arrr, fight sustain

Infinity Edge

3,500 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

5
Safe harbour

Guardian Angel

3,200 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

6
Arrr, late sustain

Bloodthirster

3,400 doubloons

Completes th' six-gear inventory wit' high attack damage and sustain fer extended late fights.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. BootsBlade of The Ruined King
  2. First aboard coreBerserker's Greaves
  3. Chempunk Chainsword
  4. Arrr, fight sustainInfinity Edge
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course

Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.

  1. BootsBlade of The Ruined King
  2. First aboard coreBerserker's Greaves
  3. Death's Dance
  4. Arrr, fight sustainInfinity Edge
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. BootsBlade of The Ruined King
  2. First aboard coreBerserker's Greaves
  3. Arrr, critical damageImmortal Shieldbow
  4. Kaenic Rookern
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, they stack armourArrr, Black Cleaver shreds armour during extended fights.Spy full course

Arrr, best when: Arrr, Black Cleaver shreds armour during extended fights.

  1. BootsBlade of The Ruined King
  2. First aboard coreBerserker's Greaves
  3. Black Cleaver
  4. Arrr, fight sustainInfinity Edge
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. BootsBlade of The Ruined King
  2. First aboard coreBerserker's Greaves
  3. Chempunk Chainsword
  4. Arrr, fight sustainInfinity Edge
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course

Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.

  1. BootsBlade of The Ruined King
  2. First aboard coreBerserker's Greaves
  3. Death's Dance
  4. Arrr, fight sustainInfinity Edge
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. BootsBlade of The Ruined King
  2. First aboard coreBerserker's Greaves
  3. Arrr, critical damageImmortal Shieldbow
  4. Kaenic Rookern
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, they stack armourArrr, Black Cleaver shreds armour during extended fights.Spy full course

Arrr, best when: Arrr, Black Cleaver shreds armour during extended fights.

  1. BootsBlade of The Ruined King
  2. First aboard coreBerserker's Greaves
  3. Black Cleaver
  4. Arrr, fight sustainInfinity Edge
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster

Arrr, runes and summoner spells

Arrr, runes and summoner spellsYoneMid

Create one clean burst window after managing th' Mid wave instead o' forcing every cooldown into th' course.

Normal Draft, matey
Arrr, primary tree

Domination

ElectrocuteSudden ImpactGrisly MementosUltimate Hunter
Arrr, secondary tree

Sorcery

TranscendenceScorch
Arrr, summoner spells
FlashIgnite
Pick pressure or recovery

Ignite supports a short kill window; Teleport supports recall and sea chart timing; Barrier protects agin' immediate burst.

Protect th' wave course

A more booty aggressive spell pair does nay replace seaworthy wave timing, river vision or an escape course.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Arrr, physical burst

Death's Dance

Death's Dance delays physical damage so takedowns can stabilise th' fight.

Arrr, sustained magic damage

Kaenic Rookern

Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

Arrr, they stack armour

Black Cleaver

Arrr, Black Cleaver shreds armour during extended fights.

Arrr, kit reference

Yone tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Way of the Hunter

Arrr, what it doesEnglishYone deals magic damage with every second Attack. In addition, his critical strike chance is increased.

Q
Q trick

Mortal Steel

Arrr, what it doesEnglishThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

Wait fer reload (s)4Charted reach (units)450
W
W trick

Spirit Cleave

Arrr, what it doesEnglishCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed.

Wait fer reload (s)14Charted reach (units)700
E
E trick

Soul Unbound

Arrr, what it doesEnglishYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.

That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

Wait fer reload (s)22/19/16/13/10
R
Ultimate

Fate Sealed

Arrr, what it doesEnglishYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.

Wait fer reload (s)120/100/80Charted reach (units)1000

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Manage th' wave and keep both sides o' th' sea chart visible

1
Course

Trade when yer key trick and minion position favour ye; an even course does nay require a forced solo kill.

2
Sea chart play

Move on a completed wave and return afore several waves be lost to th' tower.

3
Fights

Position fer th' champion's reliable damage or control instead o' beginning wit' th' lowest-percentage spell.

Pings, movement and prizes

Yone Mid sea chart course

Mid can reach either side, but th' wave pays fer every move. Communicate th' foe first aboard, then move only when th' course and destination be credible.

Ahead

Use priority to arrive first aboard, nay recklessly

Ping
Ping Foe Lost overboard when th' foe leaves, On Me Way afore entering river and Peril on th' course th' foe may use.
Arrr, stay or roam
Roam after clearing th' wave and choose th' side where crewmates can participate. Return afore several waves be lost.
Prize
Reach river wit' th' Jungler, control one entrance and preserve th' spell that stops an foe engage or secures th' first aboard target.
Even

Turn one managed wave into sea chart pressure

Ping
Use Foe Lost overboard immediately, then On Me Way only when ye be genuinely moving rather than considering it.
Arrr, stay or roam
Move after th' wave be handled. If following requires entering fog alone, ping Peril and take th' seaworthy course instead.
Prize
Lend a hand establish river vision afore th' set sail. Do nay burn th' only control spell on poke if it be needed to protect th' entrance.
Behind

Clear th' deck safely and warn both side lanes

Ping
Ping Foe Lost overboard early and repeat Peril on th' threatened side. Use Retreat if matching th' roam would expose ye to another kill.
Arrr, stay or roam
Arrr, follow through established vision or remain Mid and recover farm. A late blind follow often loses both positions.
Prize
Approach astern o' th' front line and use reliable control or range. Trade th' prize if th' crew cannae safely enter river.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Handle th' wave

    Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.

  2. 2
    Signal th' course

    Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.

  3. 3
    Arrr, enter together

    Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.

  4. 4
    Pick th' job

    Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Use th' chart

Put Yone into a real matchup

Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.

Arrr, prepare a matchupArrr, champion overviewArrr, browse champions