Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Yuumi Arrr, support · Ranked Flex, matey

Yuumi has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.

Arrr, primary roleRanked Flex, matey
Arrr, champion overview
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, ranked · Support · Ranked Flex, matey

Arrr, bootless enchanter support

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

World Atlas

400 doubloons

Arrr, provides support income and wards.

1
Arrr, free quest choice

Dream Maker

400 doubloons

Completes th' utility-focused support quest.

2
Arrr, healing core

Mikael's Blessing

2,300 doubloons

Arrr, cleanses removable crowd control from an ally.

3
Arrr, ally follow-up

Moonstone Renewer

2,200 doubloons

Arrr, improves repeated healing in longer fights.

4
Crew recovery

Ardent Censer

2,200 doubloons

Adds attack speed and on-hit damage when th' chosen attached carry can use both.

5
Arrr, cleanse option

Cosmic Drive

3,000 doubloons

Completes th' six-gear inventory wit' movement speed and trick haste fer repeated late-battle spell rotations.

6
Arrr, late utility

Rylai's Crystal Scepter

2,600 doubloons

Completes th' six-gear inventory wit' hull and a slow fer spellcasters who need repeated control.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. Arrr, free quest choiceDream Maker
  2. Arrr, healing coreMikael's Blessing
  3. Arrr, ally follow-upMoonstone Renewer
  4. Morellonomicon
  5. Arrr, cleanse optionCosmic Drive
  6. Arrr, late utilityRylai's Crystal Scepter
AlternativeCrew gets burstLocket gives nigh th' ship crewmates an immediate shield when foe burst lands together.Spy full course

Arrr, best when: Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

  1. Arrr, free quest choiceDream Maker
  2. Arrr, healing coreMikael's Blessing
  3. Locket of the Iron Solari
  4. Crew recoveryArdent Censer
  5. Arrr, cleanse optionCosmic Drive
  6. Arrr, late utilityRylai's Crystal Scepter
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. Arrr, free quest choiceDream Maker
  2. Arrr, healing coreMikael's Blessing
  3. Arrr, ally follow-upMoonstone Renewer
  4. Shurelya's Battlesong
  5. Arrr, cleanse optionCosmic Drive
  6. Arrr, late utilityRylai's Crystal Scepter

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. Arrr, free quest choiceDream Maker
  2. Arrr, healing coreMikael's Blessing
  3. Arrr, ally follow-upMoonstone Renewer
  4. Morellonomicon
  5. Arrr, cleanse optionCosmic Drive
  6. Arrr, late utilityRylai's Crystal Scepter
AlternativeCrew gets burstLocket gives nigh th' ship crewmates an immediate shield when foe burst lands together.Spy full course

Arrr, best when: Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

  1. Arrr, free quest choiceDream Maker
  2. Arrr, healing coreMikael's Blessing
  3. Locket of the Iron Solari
  4. Crew recoveryArdent Censer
  5. Arrr, cleanse optionCosmic Drive
  6. Arrr, late utilityRylai's Crystal Scepter
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. Arrr, free quest choiceDream Maker
  2. Arrr, healing coreMikael's Blessing
  3. Arrr, ally follow-upMoonstone Renewer
  4. Shurelya's Battlesong
  5. Arrr, cleanse optionCosmic Drive
  6. Arrr, late utilityRylai's Crystal Scepter

Recommendations await inspection

Arrr, runes and summoner spells

Arrr, runes and summoner spellsYuumiSupport

Yuumi can follow her Bot partner through You and Me!, so this reviewed Support chart uses Heal fer th' pair and Ignite fer course pressure instead o' spending a slot on Teleport.

Ranked Flex, matey
Arrr, primary tree

Sorcery

Summon AeryManaflow BandTranscendenceScorch
Arrr, secondary tree

Resolve

Bone PlatingRevitalize
Arrr, summoner spells
HealIgnite
Arrr, need anti-burst

Replace Ignite wit' Exhaust when one diver or short burst window be th' clearer threat to Yuumi and her Bot partner.

Arrr, coordinate Heal

Tell th' Bot partner that Yuumi be carrying Heal so th' pair does nay duplicate it without a reason.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Crew gets burst

Locket of the Iron Solari

Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

Cannae set sail fights

Shurelya's Battlesong

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

Arrr, Situational AP purchase

Arrr, When should you buy anti-heal?

Arrr, Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Arrr, Start with the component

Arrr, Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Arrr, Finish when it fits the fight

Arrr, Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Arrr, Coordinate coverage

Arrr, Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Arrr, Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.

Arrr, Will the fight last long enough?

Arrr, If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Arrr, Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

Arrr, See the Arrr, oblivion Orb and Arrr, Morellonomicon Arrr, references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Arrr, kit reference

Yuumi tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Feline Friendship

Arrr, what it doesEnglishPeriodically, when Yuumi strikes a champion with an attack or ability, she restores health to herself and the next ally she Attaches to. While Attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is Attached to them.

Arrr, practical readFeline Friendship be th' always-on rule shaping Yuumi's normal trading and fight pattern. Watch its in-battle state afore committing.

Q
Q trick

Prowling Projectile

Arrr, what it doesEnglishYuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally. While Attached, the missile can be controlled with your cursor for a brief period.

Arrr, practical readProwling Projectile be a ranged cast involving a slowing effect and basic-attack interaction. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

CooldownArrr, 6.5 secCost50/55/60/65/70/75Arrr, listed rangeArrr, 25000 units
W
W trick

You and Me!

Arrr, what it doesEnglishYuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.

Arrr, practical readYou and Me! contributes protection or sustain and basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, listed rangeArrr, 25000 units
Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

E
E trick

Zoomies

Arrr, what it doesEnglishShields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.

Arrr, practical readZoomies contributes basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 10 secCost80/90/100/110/120Arrr, listed rangeArrr, 25000 units
Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

R
Ultimate

Final Chapter

Arrr, what it doesEnglishYuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.

Arrr, practical readFinal Chapter contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 120/110/100 secCost100Arrr, listed rangeArrr, 1100 units
Arrr, cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Balance course pressure wit' protection fer th' carry

1
Course

Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.

2
Sea chart play

Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection fer th' foe's most likely engage.

Pings, movement and prizes

Yuumi Support sea chart course

Keep th' carry moored to seaworthy space. Signal peril early enough to prevent th' fight, nay after protection be already late.

Ahead

Make th' lead open th' sea chart

Ping
Use On Me Way afore changing angle, then Assist Me on Dragon after Bot be seaworthy to move. Use Peril if th' carry starts following through an unsafe course.
Sea chart movement
Roam after a pushed wave, shared recall or when th' carry can collect safely. Deep wards still require th' Jungler or another nigh th' ship ally.
Prize
Arrive early, clear th' deck th' foe entrance and hold th' key engage or peel spell. Do nay chase astern from Dragon and hand th' foe a free course back aboard in.
Even

Create one clear th' deck numbers advantage

Ping
Use On Me Way afore an engage or roam, Foe Lost overboard as soon as a course foe disappears, and Peril when yer carry cannae follow.
Sea chart movement
Leave only on a seaworthy wave or recall timing. If th' carry would meet defeat a full wave or face a dive, stay Bot and communicate that ye be nay moving.
Prize
Lend a hand Bot finish th' wave, then enter river wit' th' Jungler. Set vision afore starting and avoid turning an even prize into an unseen gamble.
Behind

Stop th' next aboard defeat afore seeking a play

Ping
Use Retreat or Peril afore an ally enters darkness, Foe Lost overboard immediately, and Assist Me when ye need company to restore defensive vision.
Sea chart movement
Do nay abandon a crashing wave or vulnerable carry. Move after th' wave be stable and use th' nearest seaworthy ward line rather than forcing deep vision.
Prize
If yer crew cannae enter river safely, ping Retreat and trade fer farm, vision or another sea chart resource. Contest only after creating a seaworthy course together.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' move

    'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Arrr, enter together

    Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.

  3. 3
    Afore starting

    Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.

  4. 4
    During th' contest

    Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.

Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.

Use th' chart

Put Yuumi into a real matchup

Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.

Arrr, prepare a matchupArrr, champion overviewArrr, browse champions