
Guardian's Orb
950 doubloonsAdds trick power, hull and mana regeneration fer repeated spell use in Swiftplay; manaless champions receive hull regeneration instead.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
Yuumi Top be a turret-safe Swiftplay experiment, not an established Top recommendation, matey. Unattached Yuumi has weak wave control, low durability and no normal side-lane plan, so preserve health, choose yer last-hits and avoid long isolated trades. A complete AP route can add useful Q poke later, but one successful match neither proves the role nor removes its early risks.
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
Arrr, Swiftplay · Top
Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Adds trick power, hull and mana regeneration fer repeated spell use in Swiftplay; manaless champions receive hull regeneration instead.

Adds movement and flat magic penetration agin' low-resistance targets.

Arrr, rewards reliable long-range Prowling Projectile contact and reveals damaged champions.

Improves magic damage agin' enemies already below 40% hull.

Multiplies th' trick power from th' completed spell core.

Adds percentage magic penetration only agin' meaningful magic resistance.

Completes th' six-gear inventory wit' movement speed and trick haste fer repeated late-battle spell rotations.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Recommendations await inspection
Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Solo Top leaves Yuumi detached and far across th' waters from crewmates. Flash and Teleport be safe harbour and course-return tools fer this unestablished course, nay th' Support setup.
Teleport preserves recalls and side-course access. Ignite be a deliberate pressure trade-off, nay a universal upgrade.
Keep th' defensive secondary runes when repeated poke or one committed trade can decide th' course.
Arrr, static alternatives
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.
Arrr, Situational AP purchase
Arrr, Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.
Arrr, Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.
Arrr, Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.
Arrr, Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.
Arrr, Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.
Arrr, If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.
Arrr, Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.
Arrr, See the Arrr, oblivion Orb and Arrr, Morellonomicon Arrr, references for current effects and queue availability. These are situational decisions, not a measured best-build claim.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishPeriodically, when Yuumi strikes a champion with an attack or ability, she restores health to herself and the next ally she Attaches to. While Attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is Attached to them.
Arrr, practical readFeline Friendship be th' always-on rule shaping Yuumi's normal trading and fight pattern. Watch its in-battle state afore committing.

Arrr, what it doesEnglishYuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally. While Attached, the missile can be controlled with your cursor for a brief period.
Arrr, practical readProwling Projectile be a ranged cast involving a slowing effect and basic-attack interaction. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

Arrr, what it doesEnglishYuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.
Arrr, practical readYou and Me! contributes protection or sustain and basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishShields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.
Arrr, practical readZoomies contributes basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, what it doesEnglishYuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.
Arrr, practical readFinal Chapter contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.
Adapt th' course
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Hold a favourable wave, pressure th' foe astern from farm and keep enough vision to survive th' second foe.
Push afore moving to an prize; arrive through a known course rather than giving up th' wave and yer shutdown.
Use th' lead to occupy space fer th' crew. Do nay chase through th' entire foe formation fer one target.
Keep hull and minions balanced so one poor trade does nay decide th' course.
Move after th' wave be handled and communicate if th' opposing Top laner leaves first aboard.
Pick betwixt front-line duty, side pressure and carry access according to th' champion kit.
Farm nigh safe harbour, avoid repeating th' losing trade and ask fer lend a hand only when th' wave creates a realistic window.
Do nay follow a stronger foe through unseen river. Signal th' move and recover promised resources.
Contribute control or pressure to th' nearest seaworthy target instead o' trying to repair th' score alone.
Pings, movement and prizes
Manage th' long course afore leaving it. A useful move begins wit' a handled wave, a visible course and a teammate who knows ye be coming.
Pings create a shared course; they do nay replace checking waves, vision and who can move.
Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.
Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.
Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.
Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.
Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.
Use th' chart
Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.