Arrr, VRC.LOL

Bot · Normal DraftMatchup chart

Ashe vs Braum

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

AsheVSBraum

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseBottomside

Arrr, role fit

BotAshe

Old chart, matey. Recommendations await inspection. Ashe has an established Bot carry course that can scale through shared-course farm and work wit' a Support partner.

Arrr, primary role
Old chart, mateyRecommendations await inspectionRecommendations’ patch 16.16

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Game patch, matey
26.22
Recommendations’ patch
16.16
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 / 16.22.1 Data Dragon

Arrr, normal Draft · Bot

Arrr, evidence-supported Ashe Bot

Recommendations await inspection

Old chart, matey
Starting gear

Doran's Bow

400 doubloons

Recommendations await inspection

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

Hexoptics C44

2,800 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

2
Boots

Berserker's Greaves

1,100 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

3
Core

Phantom Dancer

2,650 doubloons

Sail through units, arrr.

4
Late

Infinity Edge

3,500 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

5
Flexible

Lord Dominik's Regards

3,300 doubloons

Recommendations await inspection

6
Arrr, late sustain

Bloodthirster

3,400 doubloons

Completes th' six-gear inventory wit' high attack damage and sustain fer extended late fights.

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, they burst meRecommendations await inspectionSpy full course

Old chart, matey
Arrr, Guardian Angel protects a completed damage core from one decisive death.

Item ye would replace Lord Dominik's Regards→ Guardian Angel

  1. First aboard gearHexoptics C44
  2. BootsBerserker's Greaves
  3. CorePhantom Dancer
  4. LateInfinity Edge
  5. Guardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, magic damage reaches meRecommendations await inspectionSpy full course

Old chart, matey
Arrr, Wit's End adds magic resistance without giving up attack speed.

Item ye would replace Infinity Edge→ Wit's End

  1. First aboard gearHexoptics C44
  2. BootsBerserker's Greaves
  3. CorePhantom Dancer
  4. Wit's End
  5. FlexibleLord Dominik's Regards
  6. Arrr, late sustainBloodthirster

Shipshape loadout comparison

Recommendations await inspection

Loadout referenceArrr, evidence-supported Ashe BotRecommendations await inspectionSpy full course
  1. First aboard gearHexoptics C44
  2. BootsBerserker's Greaves
  3. CorePhantom Dancer
  4. LateInfinity Edge
  5. FlexibleLord Dominik's Regards
  6. Arrr, late sustainBloodthirster
AlternativeArrr, they burst meRecommendations await inspectionSpy full course

Old chart, matey
Arrr, Guardian Angel protects a completed damage core from one decisive death.

Item ye would replace Lord Dominik's Regards→ Guardian Angel

  1. First aboard gearHexoptics C44
  2. BootsBerserker's Greaves
  3. CorePhantom Dancer
  4. LateInfinity Edge
  5. Guardian Angel
  6. Arrr, late sustainBloodthirster
AlternativeArrr, magic damage reaches meRecommendations await inspectionSpy full course

Old chart, matey
Arrr, Wit's End adds magic resistance without giving up attack speed.

Item ye would replace Infinity Edge→ Wit's End

  1. First aboard gearHexoptics C44
  2. BootsBerserker's Greaves
  3. CorePhantom Dancer
  4. Wit's End
  5. FlexibleLord Dominik's Regards
  6. Arrr, late sustainBloodthirster

Arrr, runes and summoner spells

Arrr, runes and summoner spellsAsheBot

Arrr, preserve firing space and turn longer fights into sustained damage.

Normal Draft, matey
Arrr, primary tree

Precision

Lethal TempoPresence of MindLegend: AlacrityCut Down
Arrr, secondary tree

Sorcery

CelerityGathering Storm
Arrr, summoner spells
FlashBarrier
Coordinate th' Support

Avoid duplicating th' same defensive spell without a reason. Barrier protects th' user; Heal can protect both nigh th' ship course partners.

Cleanse be specific

Pick Cleanse only when removable crowd control be th' course or fight problem and ye can use it reliably.

Arrr, matchup notes

What changes when Braum is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Arrr, control spacing and engages

Persistent slows and a clear th' deck engage tool remain useful agin' most marksman patterns.

Arrr, all-round

Th' kit can contribute through course, first aboard prizes and later grouped fights without relying on one narrow power window.

Yer course

Use th' course ye prepared

Keep Braum visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.

Trick reminders

Ashe reminders

  • Try to fire Enchanted Crystal Arrow in th' same direction enemies be moving, so it be more booty likely to hit.
  • Volley arrows be blocked by th' first aboard foe they hit, so keep yer distance to avoid having them all absorbed by foe frontliners.
  • Hawkshot reveals units in brush. If a crew fight be occuring in th' jungle it can give ye a significant advantage.
Trick reminders

Against Braum

  • Braum must land Winter's Bite or a basic attack to set sail Concussive Blows. If ye get marked, exit combat range afore getting hit 3 more booty times to avoid th' stun.
  • Braum's ultimate has a long cast time, use that extra time to dodge. Walking over th' frozen ground left astern o' will slow ye, position so that ye don't need to cross it.
  • Unbreakable gives Braum extremely strong directional defense, either wait until it be down or outposition th' trick.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, they burst me

Guardian Angel

Arrr, Guardian Angel protects a completed damage core from one decisive death.

Arrr, magic damage reaches me

Wit's End

Arrr, Wit's End adds magic resistance without giving up attack speed.

Trick reference

Arrr, compare both kits

Ashe

Data Dragon 16.20.1
  1. P
    Frost ShotEnglish

    Ashe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.

  2. Q
    Ranger's FocusEnglish

    Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.

    Cost 30 · Charted reach (units) 400
  3. W
    VolleyEnglish

    Ashe fires arrows in a cone for increased damage. Also applies Frost Shot.

    Wait fer reload (s) 18/14.5/11/7.5/4 · Cost 75/70/65/60/55 · Charted reach (units) 1200
  4. E
    HawkshotEnglish

    Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.

    That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

  5. R
    Enchanted Crystal ArrowEnglish

    Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.

    That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

    Wait fer reload (s) 100/80/60 · Cost 100

Braum

Data Dragon 16.20.1
  1. P
    Concussive BlowsEnglish

    Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.

  2. Q
    Winter's BiteEnglish

    Braum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 45/50/55/60/65 · Charted reach (units) 1000
  3. W
    Stand Behind MeEnglish

    Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.

    Wait fer reload (s) 12/11/10/9/8 · Cost 40 · Charted reach (units) 650
  4. E
    UnbreakableEnglish

    Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.

    That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

    Wait fer reload (s) 16/14/12/10/8 · Cost 30/35/40/45/50
  5. R
    Glacial FissureEnglish

    Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.

    Wait fer reload (s) 130/115/100 · Cost 100 · Charted reach (units) 1250

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Prioritise farm, spacing and coordination wit' Support

1
Course

Clash th' opposing carry's income and trade when both course partners can participate.

2
Sea chart play

Finish th' wave afore rotating unless th' fight be immediate and clearly reachable.

3
Fights

Stand astern o' allied control and loadout damage on reachable targets afore stepping toward th' back aboard line.

Pings, movement and prizes

Ashe Bot sea chart course

Protect income and coordinate wit' Support. Yer movement should follow th' wave, while yer pings make target choice and peril clear th' deck afore th' fight begins.

Ahead

Carry th' lead into th' next aboard seaworthy fight

Ping
Use Target on th' reachable foe, Peril when Support or Jungle be too far across th' waters astern, and On Me Way after th' wave be secured.
Arrr, farm or rotate
Finish th' wave, recall on th' gear timing and rotate wit' protection. Do nay cross river alone to save a few seconds.
Prize
Attack from th' seaworthy side o' th' prize and keep damaging th' nearest reachable threat. Preserving th' shutdown matters more booty than chasing.
Even

Loadout th' gear timing and move together

Ping
Use Target to align wit' Support, Foe Lost overboard when either Bot foe leaves and Peril if an engage begins outside yer seaworthy range.
Arrr, farm or rotate
Rotate after th' wave or when th' prize fight be immediate and reachable. Communicate if staying fer th' wave be th' safer call.
Prize
Enter astern o' vision and allied control. Keep a course astern from th' foe engage afore starting sustained damage.
Behind

Shorten exposure and recover promised doubloons

Ping
Use Retreat afore Support or Jungle forces a fight ye cannae damage, and Foe Lost overboard as soon as th' taking th' victory Bot course leaves.
Arrr, farm or rotate
Avoid being first aboard into river. Move wit' Support after th' seaworthy wave, or trade an unsafe prize fer protected farm.
Prize
Stand beside peel and attack whoever enters seaworthy range. Do nay cross foe control to reach th' opposing carry.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Secure th' wave

    Finish seaworthy farm and communicate th' recall or move afore th' prize setup begins.

  2. 2
    Arrr, enter protected

    Walk wit' Support or another ally and choose th' side where foe engage cannae reach ye first aboard.

  3. 3
    Arrr, set attack space

    Keep an exit course and identify th' nearest target ye can damage without crossing foe control.

  4. 4
    Arrr, stay alive

    Continue useful damage without chasing astern from th' prize or donating a shutdown.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options