Arrr, VRC.LOL

Bot · SwiftplayMatchup chartPatch 16.20.1

Draven vs Wukong

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

DravenVSWukong

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseBottomside

Pick two champions from th' list.

Arrr, role fit

BotDraven

Draven has an established Bot carry course that can scale through shared-course farm and work wit' a Support partner.

Arrr, primary role
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, Swiftplay · Bot

Arrr, marksman baseline

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Swiftplay opening · separate from gear 1

Guardian's Hammer

950 doubloons

Adds attack damage, hull and life steal fer physical champions who rely on repeated basic attacks in Swiftplay.

1
First aboard gear

Kraken Slayer

3,000 doubloons

Completes th' six-gear inventory wit' high attack damage and sustain fer extended late fights.

2
Boots

Berserker's Greaves

1,100 doubloons

Adds attack speed and movement speed fer champions whose repeated basic attacks remain central to th' course.

3
Arrr, critical damage

Infinity Edge

3,500 doubloons

Increases critical-strike damage after a reliable critical core be established; it does nay repair a course wit' too little critical chance.

4
Arrr, armour pen

Lord Dominik's Regards

3,300 doubloons

Adds percentage armour penetration agin' targets who have built meaningful armour.

5
Safe harbour

Guardian Angel

3,200 doubloons

Adds a revive fer a high-value late fight after th' functional damage or durability core be established.

6
Arrr, late sustain

Bloodthirster

3,400 doubloons

Adds high attack damage and sustain after th' course can already reach targets and survive long enough to keep attacking.

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course

Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.

  1. First aboard gearKraken Slayer
  2. BootsBerserker's Greaves
  3. Arrr, critical damageInfinity Edge
  4. Mortal Reminder
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course

Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.

  1. First aboard gearKraken Slayer
  2. BootsBerserker's Greaves
  3. Arrr, critical damageInfinity Edge
  4. Wit's End
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course

Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.

  1. First aboard gearKraken Slayer
  2. BootsBerserker's Greaves
  3. Arrr, critical damageInfinity Edge
  4. Mortal Reminder
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course

Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.

  1. First aboard gearKraken Slayer
  2. BootsBerserker's Greaves
  3. Arrr, critical damageInfinity Edge
  4. Wit's End
  5. Safe harbourGuardian Angel
  6. Arrr, late sustainBloodthirster

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Arrr, runes and summoner spells

Arrr, runes and summoner spellsDravenBot

Arrr, preserve firing space and turn longer fights into sustained damage.

Arrr, Swiftplay
Arrr, primary tree

Precision

Lethal TempoPresence of MindLegend: AlacrityCut Down
Arrr, secondary tree

Sorcery

CelerityGathering Storm
Arrr, summoner spells
FlashBarrier
Coordinate th' Support

Avoid duplicating th' same defensive spell without a reason. Barrier protects th' user; Heal can protect both nigh th' ship course partners.

Cleanse be specific

Pick Cleanse only when removable crowd control be th' course or fight problem and ye can use it reliably.

Arrr, matchup notes

What changes when Wukong is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Test th' early course

Strong early trades can deny a scaling carry th' quiet course they want.

Arrr, early to mid

Look fer course pressure, first aboard recalls and early prizes afore scaling carries shipshape several gear.

Yer course

Use th' course ye prepared

Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.

Trick reminders

Draven reminders

  • If Draven doesn't move, Spinning Axe will fall nigh his present location. It will fall directly on him, or just to th' right or left.
  • If Draven does move after attacking, Spinning Axe will lead him in th' direction o' his movement. Use this to control where th' Spinning Axe will go.
Trick reminders

Against Wukong

  • Wukong will often use Decoy after Nimbus Strike. Try delaying yer tricks by a short amount o' time to ensure that ye're hitting th' real Wukong.
  • Arrr, Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Mortal Reminder

Mortal Reminder combines armour penetration wit' anti-heal.

Arrr, magic damage reaches me

Wit's End

Arrr, Wit's End adds magic resistance without giving up attack speed.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Draven

  1. P
    League of DravenEnglish

    Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

  2. Q
    Spinning AxeEnglish

    Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

    Wait fer reload (s) 12/11/10/9/8 · Cost 45 · Charted reach (units) 300
  3. W
    Blood RushEnglish

    Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

    Wait fer reload (s) 12 · Cost 40/35/30/25/20 · Charted reach (units) 1000
  4. E
    Stand AsideEnglish

    Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

    Wait fer reload (s) 16/15/14/13/12 · Cost 70 · Charted reach (units) 1050
  5. R
    Whirling DeathEnglish

    Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

    That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

    Wait fer reload (s) 100/90/80 · Cost 100

Wukong

  1. P
    Stone SkinEnglish

    Wukong gains stacking armor and max health regeneration while fighting champions and monsters.

  2. Q
    Crushing BlowEnglish

    Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 20 · Charted reach (units) 250/275/300/325/350
  3. W
    Warrior TricksterEnglish

    Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.

    Wait fer reload (s) 22/21/20/19/18 · Cost 60/55/50/45/40 · Charted reach (units) 275
  4. E
    Nimbus StrikeEnglish

    Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.

    Wait fer reload (s) 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Charted reach (units) 650
  5. R
    CycloneEnglish

    Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.

    Wait fer reload (s) 130/110/90 · Cost 100 · Charted reach (units) 315

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Prioritise farm, spacing and coordination wit' Support

1
Course

Clash th' opposing carry's income and trade when both course partners can participate.

2
Sea chart play

Finish th' wave afore rotating unless th' fight be immediate and clearly reachable.

3
Fights

Stand astern o' allied control and loadout damage on reachable targets afore stepping toward th' back aboard line.

Pings, movement and prizes

Draven Bot sea chart course

Protect income and coordinate wit' Support. Yer movement should follow th' wave, while yer pings make target choice and peril clear th' deck afore th' fight begins.

Ahead

Carry th' lead into th' next aboard seaworthy fight

Ping
Use Target on th' reachable foe, Peril when Support or Jungle be too far across th' waters astern, and On Me Way after th' wave be secured.
Arrr, farm or rotate
Finish th' wave, recall on th' gear timing and rotate wit' protection. Do nay cross river alone to save a few seconds.
Prize
Attack from th' seaworthy side o' th' prize and keep damaging th' nearest reachable threat. Preserving th' shutdown matters more booty than chasing.
Even

Loadout th' gear timing and move together

Ping
Use Target to align wit' Support, Foe Lost overboard when either Bot foe leaves and Peril if an engage begins outside yer seaworthy range.
Arrr, farm or rotate
Rotate after th' wave or when th' prize fight be immediate and reachable. Communicate if staying fer th' wave be th' safer call.
Prize
Enter astern o' vision and allied control. Keep a course astern from th' foe engage afore starting sustained damage.
Behind

Shorten exposure and recover promised doubloons

Ping
Use Retreat afore Support or Jungle forces a fight ye cannae damage, and Foe Lost overboard as soon as th' taking th' victory Bot course leaves.
Arrr, farm or rotate
Avoid being first aboard into river. Move wit' Support after th' seaworthy wave, or trade an unsafe prize fer protected farm.
Prize
Stand beside peel and attack whoever enters seaworthy range. Do nay cross foe control to reach th' opposing carry.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Secure th' wave

    Finish seaworthy farm and communicate th' recall or move afore th' prize setup begins.

  2. 2
    Arrr, enter protected

    Walk wit' Support or another ally and choose th' side where foe engage cannae reach ye first aboard.

  3. 3
    Arrr, set attack space

    Keep an exit course and identify th' nearest target ye can damage without crossing foe control.

  4. 4
    Arrr, stay alive

    Continue useful damage without chasing astern from th' prize or donating a shutdown.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options