Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
VS
Arrr, role fit
Bot · Jayce
Jayce be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Unestablished courseReview patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon
?
Unreviewed course
No reviewed Jayce Bot build
Jayce be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
A different course's gear be nay relabelled as true to course. Role income, sea chart access and starting rules can change th' whole purchase order.
A melee Bot course must survive ranged access afore committing. Conqueror supports th' longer entry while Barrier protects th' belay-range damage window.
Arrr, Swiftplay
Arrr, primary tree
Precision
ConquerorTriumphLegend: AlacrityLast Stand
Arrr, secondary tree
Resolve
Second WindOvergrowth
Arrr, summoner spells
FlashBarrier
Coordinate th' Support
Avoid duplicating th' same defensive spell without a reason. Barrier protects th' user; Heal can protect both nigh th' ship course partners.
Cleanse be specific
Pick Cleanse only when removable crowd control be th' course or fight problem and ye can use it reliably.
Arrr, matchup notes
What changes when Vex is opposite you?
Pre-battle kit comparison
Arrr, kit comparison
Respect th' foe's reliable threat
Track th' cooldown and range o' th' trick that starts their safest trade. Do nay treat this chart as a statistical counter claim.
Yer course
Use th' course ye prepared
Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.
Trick reminders
Jayce reminders
Be sure to switch stances often. It will enhance yer attacks and grant ye quick bursts o' speed.
If ye seek yourself taking lots o' damage, try using Jayce's Hammer Stance, as it grants ye additional defenses.
For increased range and damage, try casting Shock Blast through th' Acceleration Gate.
Trick reference
Arrr, compare both kits
Trick referenceData Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units)Data Dragon 16.20.1
Jayce
P
Hextech CapacitorEnglish
When Jayce swaps weapons he gains Move Speed for a short duration.
Q
To the Skies! / Shock BlastEnglish
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Wait fer reload (s) 16/14/12/10/8/6 · Cost 40 · Charted reach (units) 600
W
Lightning Field / Hyper ChargeEnglish
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
Wait fer reload (s) 10 · Cost 40 · Charted reach (units) 285
E
Thundering Blow / Acceleration GateEnglish
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Wait fer reload (s) 20/18/16/14/12/10 · Cost 55 · Charted reach (units) 240
R
Mercury Cannon / Mercury HammerEnglish
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Wait fer reload (s) 6 · Charted reach (units) 600
Vex
P
Doom 'n GloomEnglish
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
Q
Mistral BoltEnglish
Launch a damaging missile that accelerates mid-flight.
Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200
W
Personal SpaceEnglish
Gain a shield and damage nearby enemies.
Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475
E
Looming DarknessEnglish
Summon a damaging and slowing zone that applies Gloom to enemies.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800
R
Shadow SurgeEnglish
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Ahead course
Protect th' carry lead and finish th' next aboard prize
1
Course
Pressure farm wit' yer Support while keeping th' wave and river warded; two foes can still punish an isolated carry.
2
Sea chart play
Move after th' wave be secured and attack th' prize from a position yer crew can defend.
3
Fights
Deal damage to th' closest seaworthy target and preserve th' shutdown. Th' lead matters only while ye remain alive.
Even course
Prioritise farm, spacing and coordination wit' Support
1
Course
Clash th' opposing carry's income and trade when both course partners can participate.
2
Sea chart play
Finish th' wave afore rotating unless th' fight be immediate and clearly reachable.
3
Fights
Stand astern o' allied control and loadout damage on reachable targets afore stepping toward th' back aboard line.
Behind course
Keep collecting seaworthy doubloons and shorten perilous exposure
1
Course
Farm nigh tower or wit' nigh th' ship crewmates. Give up isolated minions instead o' offering another kill.
2
Sea chart play
Avoid being first aboard into river and trade an unsafe prize fer income when th' crew cannae contest.
3
Fights
Wait fer foe cooldowns and attack whoever enters yer seaworthy range; survival creates more booty damage than a desperate flank.
Pings, movement and prizes
Jayce Bot sea chart course
Protect income and coordinate wit' Support. Yer movement should follow th' wave, while yer pings make target choice and peril clear th' deck afore th' fight begins.
Ahead
Carry th' lead into th' next aboard seaworthy fight
Ping
Use Target on th' reachable foe, Peril when Support or Jungle be too far across th' waters astern, and On Me Way after th' wave be secured.
Arrr, farm or rotate
Finish th' wave, recall on th' gear timing and rotate wit' protection. Do nay cross river alone to save a few seconds.
Prize
Attack from th' seaworthy side o' th' prize and keep damaging th' nearest reachable threat. Preserving th' shutdown matters more booty than chasing.
Even
Loadout th' gear timing and move together
Ping
Use Target to align wit' Support, Foe Lost overboard when either Bot foe leaves and Peril if an engage begins outside yer seaworthy range.
Arrr, farm or rotate
Rotate after th' wave or when th' prize fight be immediate and reachable. Communicate if staying fer th' wave be th' safer call.
Prize
Enter astern o' vision and allied control. Keep a course astern from th' foe engage afore starting sustained damage.
Behind
Shorten exposure and recover promised doubloons
Ping
Use Retreat afore Support or Jungle forces a fight ye cannae damage, and Foe Lost overboard as soon as th' taking th' victory Bot course leaves.
Arrr, farm or rotate
Avoid being first aboard into river. Move wit' Support after th' seaworthy wave, or trade an unsafe prize fer protected farm.
Prize
Stand beside peel and attack whoever enters seaworthy range. Do nay cross foe control to reach th' opposing carry.
Prize setup
Arrr, four calls, in order
Pings create a shared course; they do nay replace checking waves, vision and who can move.
1
Secure th' wave
Finish seaworthy farm and communicate th' recall or move afore th' prize setup begins.
2
Arrr, enter protected
Walk wit' Support or another ally and choose th' side where foe engage cannae reach ye first aboard.
3
Arrr, set attack space
Keep an exit course and identify th' nearest target ye can damage without crossing foe control.
4
Arrr, stay alive
Continue useful damage without chasing astern from th' prize or donating a shutdown.
Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.
Arrr, keep preparing
Use th' champion chart or choose another foe
Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.