Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.
ARAM · Howling AbyssMatchup chartPatch 16.20.1
Wukong vs Vex
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.
A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.
Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.
Arrr, ARAM · Howling Abyss
Arrr, ARAM tank reference
Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Guardian's Horn
950 doubloonsAn ARAM hull and regeneration starter to compare wit' th' present Captain-recommended shop.

Plated Steelcaps
1,200 doubloonsAdds movement and basic-attack defence agin' physical pressure.

Jak'Sho, The Protean
3,200 doubloonsArrr, adds mixed resistance during extended fights.

Sunfire Aegis
2,800 doubloonsAdds hull, armour and belay-range wave control.

Kaenic Rookern
2,900 doubloonsAdds dedicated magic resistance agin' sustained spell damage.

Randuin's Omen
2,700 doubloonsAdds armour and critical-strike protection agin' attack-heavy foes.

Warmog's Armor
3,100 doubloonsCompletes th' permanent inventory wit' hull and recovery after th' resistance core.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Pick th' course afore play
Recommendations await inspection
AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course▾
Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.
Arrr, physical-defence BootsPlated Steelcaps
Arrr, mixed resistanceJak'Sho, The Protean
Chempunk Chainsword
Arrr, against magic damageKaenic Rookern
Arrr, against critical strikesRanduin's Omen
Hull and recoveryWarmog's Armor
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course▾
Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.
Arrr, physical-defence BootsPlated Steelcaps
Arrr, mixed resistanceJak'Sho, The Protean
Death's Dance
Arrr, against magic damageKaenic Rookern
Arrr, against critical strikesRanduin's Omen
Hull and recoveryWarmog's Armor
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, they stack armourArrr, Black Cleaver shreds armour during extended fights.Spy full course▾
Arrr, best when: Arrr, Black Cleaver shreds armour during extended fights.
Arrr, physical-defence BootsPlated Steelcaps
Arrr, mixed resistanceJak'Sho, The Protean
Black Cleaver
Arrr, against magic damageKaenic Rookern
Arrr, against critical strikesRanduin's Omen
Hull and recoveryWarmog's Armor
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Arrr, runes and summoner spellsWukongHowling Abyss
Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Vex is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardRerolls, allied range, engage and protection can matter more booty than either champion in isolation.
Use th' course ye prepared
Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.
Wukong reminders
- Decoy and Nimbus Strike work well together to quickly strike yer foe and get out afore they can retaliate.
- Try using Decoy nigh brush to make an foe overreact to yer movement.
Arrr, static alternatives
Compare th' problem afore changing th' course
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Chempunk Chainsword
Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Death's Dance
Death's Dance delays physical damage so takedowns can stabilise th' fight.

Black Cleaver
Arrr, Black Cleaver shreds armour during extended fights.
Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Wukong
- PStone SkinEnglish
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
- QCrushing BlowEnglish
Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 20 · Charted reach (units) 250/275/300/325/350 - WWarrior TricksterEnglish
Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
Wait fer reload (s) 22/21/20/19/18 · Cost 60/55/50/45/40 · Charted reach (units) 275 - ENimbus StrikeEnglish
Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
Wait fer reload (s) 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Charted reach (units) 650 - RCycloneEnglish
Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.
Wait fer reload (s) 130/110/90 · Cost 100 · Charted reach (units) 315
Vex
- PDoom 'n GloomEnglish
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral BoltEnglish
Launch a damaging missile that accelerates mid-flight.
Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200 - WPersonal SpaceEnglish
Gain a shield and damage nearby enemies.
Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475 - ELooming DarknessEnglish
Summon a damaging and slowing zone that applies Gloom to enemies.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800 - RShadow SurgeEnglish
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Wukong on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.
Arrr, keep preparing
Stay wit' Howling Abyss ship's intelligence
Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.