Pick yer champion from the Champion Cards or the crew’s shared bench.
ARAM · Howling AbyssMatchup chart
Warwick vs Vex
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Game patch, matey
- 26.22
- Recommendations’ patch
- —
- Build check’s patch
- 16.22.1 Data Dragon
- Item lookup’s patch
- 16.20.1 / 16.22.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

The shop opens again when ye die. Finish yer buying before ye leave the shop area or enter combat.
Ping the relic so yer nearby crewmates can share the healin’.
Sail in with yer minions when it’s safe to hit the turret.
Loadout reference
Recommendations await inspection
No item chart be approved for this mode. Starting gear, replacements, runes and spells need separate inspection.
Check Riot’s Recommended shop and see what yer crew needs.
Shop Data Dragon · 16.22.1
Seek an gearArrr, runes and summoner spells
Arrr, runes and summoner spellsWarwickHowling Abyss
Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Vex is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardCompare who can start a scrap, how far they reach, how long they keep hittin’, and who can shield the crew.
Use th' course ye prepared
Check Riot’s Recommended shop and see what yer crew needs.
Warwick reminders
- Follow yer Blood Hunt trails to low hull foe champions.
- Infinite Duress (R)'s distance scales wit' any Move Speed ye gain, even from ally buffs and summoner spells.
- Jaws of the Beast (Q) will follow enemies who run, dash or teleport if ye keep th' control held down.
Trick reference
Arrr, compare both kits
Warwick
Data Dragon 16.20.1- PEternal HungerEnglish
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
- QJaws of the BeastEnglish
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 80/85/90/95/100 · Charted reach (units) 365 - WBlood HuntEnglish
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
Cost 55 · Charted reach (units) 4000 - EPrimal HowlEnglish
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Wait fer reload (s) 15/14/13/12/11 · Cost 40 · Charted reach (units) 375 - RInfinite DuressEnglish
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.
Wait fer reload (s) 110/90/70 · Cost 100
Vex
Data Dragon 16.20.1- PDoom 'n GloomEnglish
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral BoltEnglish
Launch a damaging missile that accelerates mid-flight.
Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200 - WPersonal SpaceEnglish
Gain a shield and damage nearby enemies.
Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475 - ELooming DarknessEnglish
Summon a damaging and slowing zone that applies Gloom to enemies.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800 - RShadow SurgeEnglish
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Warwick on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.