Arrr, VRC.LOL

ARAM · Howling AbyssMatchup chartPatch 16.20.1

Fizz vs Viktor

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

FizzVSViktor

Matchup chart

Pick th' matchup

Scan th' horizon any two champions. ARAM uses one shared course, so no Rift role selection be required.

VS
FormatOne shared lane, matey

Pick two champions from th' list.

Arrr, ARAM context

One shared course, one champion-specific course

Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.

Arrr, howling Abyss
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, howling Abyss rules

Prepare fer one shared course

ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

01
Set sail together

Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.

02
Arrr, shop while dead

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.

03
Share hull relics

A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.

04
Fight wit' th' wave

Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.

Arrr, ARAM · Howling Abyss

Arrr, ARAM assassin reference

Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Arrr, death-only shopping
S
ARAM opening · separate from gear 1

Guardian's Blade

950 doubloons

An ARAM attack-damage starter to compare wit' th' present Captain-recommended shop.

1
Arrr, haste Boots

Ionian Boots of Lucidity

900 doubloons

Adds haste and movement fer repeated trick windows.

2
Arrr, pick power

Youmuu's Ghostblade

2,800 doubloons

Adds movement and lethality fer physical-damage picks.

3
Arrr, spell protection

Edge of Night

3,000 doubloons

Adds hull and a spell shield afore a perilous engage.

4
Arrr, against armour

Serylda's Grudge

3,000 doubloons

Adds armour penetration agin' defended targets.

5
Final safe harbour

Death's Dance

3,300 doubloons

Adds physical-damage durability after th' damage core be established.

6
Arrr, final option

Axiom Arc

2,750 doubloons

Completes th' permanent inventory wit' lethality and more booty frequent ultimate windows.

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, pick powerYoumuu's Ghostblade
  3. Chempunk Chainsword
  4. Arrr, against armourSerylda's Grudge
  5. Final safe harbourDeath's Dance
  6. Arrr, final optionAxiom Arc

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, pick powerYoumuu's Ghostblade
  3. Arrr, spell protectionEdge of Night
  4. Kaenic Rookern
  5. Final safe harbourDeath's Dance
  6. Arrr, final optionAxiom Arc

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, pick powerYoumuu's Ghostblade
  3. Chempunk Chainsword
  4. Arrr, against armourSerylda's Grudge
  5. Final safe harbourDeath's Dance
  6. Arrr, final optionAxiom Arc

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. Arrr, haste BootsIonian Boots of Lucidity
  2. Arrr, pick powerYoumuu's Ghostblade
  3. Arrr, spell protectionEdge of Night
  4. Kaenic Rookern
  5. Final safe harbourDeath's Dance
  6. Arrr, final optionAxiom Arc

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Arrr, runes and summoner spells

Arrr, runes and summoner spellsFizzHowling Abyss

Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.

Arrr, ARAM
Arrr, primary tree

Resolve

Grasp of the UndyingFont of LifeConditioningOvergrowth
Arrr, secondary tree

Precision

TriumphLegend: Haste
Arrr, summoner spells
FlashMark
Arrr, howling Abyss only

Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.

Protect th' next aboard fight

Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.

Arrr, matchup notes

What changes when Viktor is opposite you?

Pre-battle kit comparison
Shared-course interaction

Arrr, compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.

Crew context first aboard

Rerolls, allied range, engage and protection can matter more booty than either champion in isolation.

Yer course

Use th' course ye prepared

Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.

Trick reminders

Fizz reminders

  • Since Fizz can move through units, seek opportunities in course to walk through minions and apply Seastone Trident's passive - following it up wit' th' trick's active attack after a few seconds.
  • Fizz's ultimate trick, Chum the Waters, can be aimed at an foe or towards th' area where ye think they'll be going.
  • Fizz's spells scale off Trick Power - consider getting gear like Zhonya's Hourglass or Banshee's Veil agin' teams that have high burst threat - and gear like Lich Bane or Rabadon's Deathcap if ye think ye can survive without th' Hull.
Trick reminders

Against Viktor

  • Be careful about how belay ye let Viktor get to ye. Viktor's control o' th' battlefield increases wit' his proximity to his foe.
  • Be aware o' how many augments Viktor has upgraded by looking at th' color o' th' light on his staff (purple, yellow, blue, red).

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Arrr, sustained magic damage

Kaenic Rookern

Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Fizz

  1. P
    Nimble FighterEnglish

    Fizz can move through units and takes a flat amount of reduced damage from all sources

  2. Q
    Urchin StrikeEnglish

    Fizz dashes through his target, dealing magic damage and applying on hit effects.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 50 · Charted reach (units) 550
  3. W
    Seastone TridentEnglish

    Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

    Wait fer reload (s) 7/6/5/4/3 · Cost 30/40/50/60/70 · Charted reach (units) 600
  4. E
    Playful / TricksterEnglish

    Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

    Wait fer reload (s) 16/14/12/10/8 · Cost 75/80/85/90/95 · Charted reach (units) 400
  5. R
    Chum the WatersEnglish

    Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

    Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 1300

Viktor

  1. P
    Glorious EvolutionEnglish

    Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.

  2. Q
    Siphon PowerEnglish

    Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.

    Wait fer reload (s) 9/8/7/6/5 · Cost 45/50/55/60/65 · Charted reach (units) 600
  3. W
    Gravity FieldEnglish

    Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.

    Wait fer reload (s) 17/16/15/14/13 · Cost 65 · Charted reach (units) 800
  4. E
    Hextech RayEnglish

    Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.

    Wait fer reload (s) 12/11/10/9/8 · Cost 60/70/80/90/100 · Charted reach (units) 525
  5. R
    Arcane StormEnglish

    Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

    Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 700

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round hull, range and th' next aboard wave

1
Wave

Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.

2
Sea chart play

Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.

3
Fights

Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.

Shared-course course

Fizz on Howling Abyss

Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.

Arrr, ARAM only
1
Afore th' fight

Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.

2
During th' fight

Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.

3
After th' fight

Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.

Arrr, keep preparing

Stay wit' Howling Abyss ship's intelligence

Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.

Unfurl full ARAM loadoutArrr, compare another pair