Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.
ARAM · Howling AbyssMatchup chartPatch 16.20.1
Fizz vs Viktor
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.
A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.
Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.
Arrr, ARAM · Howling Abyss
Arrr, ARAM assassin reference
Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Guardian's Blade
950 doubloonsAn ARAM attack-damage starter to compare wit' th' present Captain-recommended shop.

Ionian Boots of Lucidity
900 doubloonsAdds haste and movement fer repeated trick windows.

Youmuu's Ghostblade
2,800 doubloonsAdds movement and lethality fer physical-damage picks.

Edge of Night
3,000 doubloonsAdds hull and a spell shield afore a perilous engage.

Serylda's Grudge
3,000 doubloonsAdds armour penetration agin' defended targets.

Death's Dance
3,300 doubloonsAdds physical-damage durability after th' damage core be established.

Axiom Arc
2,750 doubloonsCompletes th' permanent inventory wit' lethality and more booty frequent ultimate windows.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Pick th' course afore play
Recommendations await inspection
AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course▾
Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.
Arrr, haste BootsIonian Boots of Lucidity
Arrr, pick powerYoumuu's Ghostblade
Chempunk Chainsword
Arrr, against armourSerylda's Grudge
Final safe harbourDeath's Dance
Arrr, final optionAxiom Arc
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course▾
Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.
Arrr, haste BootsIonian Boots of Lucidity
Arrr, pick powerYoumuu's Ghostblade
Arrr, spell protectionEdge of Night
Kaenic Rookern
Final safe harbourDeath's Dance
Arrr, final optionAxiom Arc
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Arrr, runes and summoner spellsFizzHowling Abyss
Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Viktor is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardRerolls, allied range, engage and protection can matter more booty than either champion in isolation.
Use th' course ye prepared
Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.
Fizz reminders
- Since Fizz can move through units, seek opportunities in course to walk through minions and apply Seastone Trident's passive - following it up wit' th' trick's active attack after a few seconds.
- Fizz's ultimate trick, Chum the Waters, can be aimed at an foe or towards th' area where ye think they'll be going.
- Fizz's spells scale off Trick Power - consider getting gear like Zhonya's Hourglass or Banshee's Veil agin' teams that have high burst threat - and gear like Lich Bane or Rabadon's Deathcap if ye think ye can survive without th' Hull.
Against Viktor
- Be careful about how belay ye let Viktor get to ye. Viktor's control o' th' battlefield increases wit' his proximity to his foe.
- Be aware o' how many augments Viktor has upgraded by looking at th' color o' th' light on his staff (purple, yellow, blue, red).
Arrr, static alternatives
Compare th' problem afore changing th' course
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Chempunk Chainsword
Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Kaenic Rookern
Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

Oblivion Orb
Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Fizz
- PNimble FighterEnglish
Fizz can move through units and takes a flat amount of reduced damage from all sources
- QUrchin StrikeEnglish
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 50 · Charted reach (units) 550 - WSeastone TridentEnglish
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Wait fer reload (s) 7/6/5/4/3 · Cost 30/40/50/60/70 · Charted reach (units) 600 - EPlayful / TricksterEnglish
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Wait fer reload (s) 16/14/12/10/8 · Cost 75/80/85/90/95 · Charted reach (units) 400 - RChum the WatersEnglish
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 1300
Viktor
- PGlorious EvolutionEnglish
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
- QSiphon PowerEnglish
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Wait fer reload (s) 9/8/7/6/5 · Cost 45/50/55/60/65 · Charted reach (units) 600 - WGravity FieldEnglish
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.
Wait fer reload (s) 17/16/15/14/13 · Cost 65 · Charted reach (units) 800 - EHextech RayEnglish
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Wait fer reload (s) 12/11/10/9/8 · Cost 60/70/80/90/100 · Charted reach (units) 525 - RArcane StormEnglish
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 700
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Fizz on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.
Arrr, keep preparing
Stay wit' Howling Abyss ship's intelligence
Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.