Mid · Normal DraftMatchup chartPatch 16.20.1
Pantheon vs Vex
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, role fit
MidPantheon
Pantheon has a reviewed secondary role here. It be less common aboard than th' primary roles, but it has a recognisable role-specific course.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Recommendations await inspection
Arrr, runes and summoner spells
Arrr, runes and summoner spellsPantheonMid
Create one clean burst window after managing th' Mid wave instead o' forcing every cooldown into th' course.
Sorcery
Ignite supports a short kill window; Teleport supports recall and sea chart timing; Barrier protects agin' immediate burst.
A more booty aggressive spell pair does nay replace seaworthy wave timing, river vision or an escape course.
Arrr, matchup notes
What changes when Vex is opposite you?
Respect th' foe's reliable threat
Track th' cooldown and range o' th' trick that starts their safest trade. Do nay treat this chart as a statistical counter claim.
Use th' course ye prepared
Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.
Pantheon reminders
- Mortal Will activates after 5 spells or basic attacks - course yer way through fights to allow ye to activate it more booty than once.
- Whittle th' foe down wit' Comet Spears afore ye jump in.
- If an foe be going to get out o' range o' yer Aegis Assault, ye can recast th' spell to immediately fire th' shield slam.
Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Pantheon
- PMortal WillEnglish
Every few spells or attacks, Pantheon's next spell is empowered.
- QComet SpearEnglish
Pantheon either thrusts his spear or throws his spear in the chosen direction.
Wait fer reload (s) 11/10.25/9.5/8.75/8 · Cost 25 · Charted reach (units) 575 - WShield VaultEnglish
Pantheon dashes to a target, damaging and stunning them.
Wait fer reload (s) 13/12/11/10/9 · Cost 55 · Charted reach (units) 600 - EAegis AssaultEnglish
Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
Wait fer reload (s) 22/21/20/19/18 · Cost 80 · Charted reach (units) 400 - RGrand StarfallEnglish
Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
Wait fer reload (s) 180/165/150 · Cost 100 · Charted reach (units) 5500
Vex
- PDoom 'n GloomEnglish
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral BoltEnglish
Launch a damaging missile that accelerates mid-flight.
Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200 - WPersonal SpaceEnglish
Gain a shield and damage nearby enemies.
Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475 - ELooming DarknessEnglish
Summon a damaging and slowing zone that applies Gloom to enemies.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800 - RShadow SurgeEnglish
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Use wave priority afore looking fer another play
Push safely, then threaten vision, a side course or th' foe jungle without abandoning free farm.
Reach river first aboard wit' yer Jungler and preserve th' cooldown needed if th' foe contests.
Pressure a valuable target while respecting th' control that can end yer lead.
Manage th' wave and keep both sides o' th' sea chart visible
Trade when yer key trick and minion position favour ye; an even course does nay require a forced solo kill.
Move on a completed wave and return afore several waves be lost to th' tower.
Position fer th' champion's reliable damage or control instead o' beginning wit' th' lowest-percentage spell.
Clear th' deck safely and make th' foe expose themselves
Use range, tower space and vision. Do nay contest every last aboard hit if it opens another kill.
Ping lost overboard early and take th' seaworthy course; blindly matching a stronger roam can meet defeat two positions.
Group 'round yer most dependable control and damage rather than searching alone fer a comeback.
Pings, movement and prizes
Pantheon Mid sea chart course
Mid can reach either side, but th' wave pays fer every move. Communicate th' foe first aboard, then move only when th' course and destination be credible.
Use priority to arrive first aboard, nay recklessly
- Ping
- Ping Foe Lost overboard when th' foe leaves, On Me Way afore entering river and Peril on th' course th' foe may use.
- Arrr, stay or roam
- Roam after clearing th' wave and choose th' side where crewmates can participate. Return afore several waves be lost.
- Prize
- Reach river wit' th' Jungler, control one entrance and preserve th' spell that stops an foe engage or secures th' first aboard target.
Turn one managed wave into sea chart pressure
- Ping
- Use Foe Lost overboard immediately, then On Me Way only when ye be genuinely moving rather than considering it.
- Arrr, stay or roam
- Move after th' wave be handled. If following requires entering fog alone, ping Peril and take th' seaworthy course instead.
- Prize
- Lend a hand establish river vision afore th' set sail. Do nay burn th' only control spell on poke if it be needed to protect th' entrance.
Clear th' deck safely and warn both side lanes
- Ping
- Ping Foe Lost overboard early and repeat Peril on th' threatened side. Use Retreat if matching th' roam would expose ye to another kill.
- Arrr, stay or roam
- Arrr, follow through established vision or remain Mid and recover farm. A late blind follow often loses both positions.
- Prize
- Approach astern o' th' front line and use reliable control or range. Trade th' prize if th' crew cannae safely enter river.
Arrr, four calls, in order
Pings create a shared course; they do nay replace checking waves, vision and who can move.
- 1Handle th' wave
Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.
- 2Signal th' course
Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.
- 3Arrr, enter together
Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.
- 4Pick th' job
Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.
Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.
Arrr, keep preparing
Use th' champion chart or choose another foe
Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.