Game patch, matey 26.21Data Dragon 16.21.1
Arrr, reference patch 16.20.1
Pantheon Arrr, mid · Normal Draft
Pantheon has a reviewed secondary role here. It be less common aboard than th' primary roles, but it has a recognisable role-specific course.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Recommendations await inspection
Arrr, runes and summoner spells
Arrr, runes and summoner spellsPantheonMid
Create one clean burst window after managing th' Mid wave instead o' forcing every cooldown into th' course.
Sorcery
Ignite supports a short kill window; Teleport supports recall and sea chart timing; Barrier protects agin' immediate burst.
A more booty aggressive spell pair does nay replace seaworthy wave timing, river vision or an escape course.
Arrr, kit reference
Pantheon tricks
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Mortal Will
Arrr, what it doesEnglishEvery few spells or attacks, Pantheon's next spell is empowered.

Comet Spear
Arrr, what it doesEnglishPantheon either thrusts his spear or throws his spear in the chosen direction.

Shield Vault
Arrr, what it doesEnglishPantheon dashes to a target, damaging and stunning them.

Aegis Assault
Arrr, what it doesEnglishPantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.

Grand Starfall
Arrr, what it doesEnglishPantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Use wave priority afore looking fer another play
Push safely, then threaten vision, a side course or th' foe jungle without abandoning free farm.
Reach river first aboard wit' yer Jungler and preserve th' cooldown needed if th' foe contests.
Pressure a valuable target while respecting th' control that can end yer lead.
Manage th' wave and keep both sides o' th' sea chart visible
Trade when yer key trick and minion position favour ye; an even course does nay require a forced solo kill.
Move on a completed wave and return afore several waves be lost to th' tower.
Position fer th' champion's reliable damage or control instead o' beginning wit' th' lowest-percentage spell.
Clear th' deck safely and make th' foe expose themselves
Use range, tower space and vision. Do nay contest every last aboard hit if it opens another kill.
Ping lost overboard early and take th' seaworthy course; blindly matching a stronger roam can meet defeat two positions.
Group 'round yer most dependable control and damage rather than searching alone fer a comeback.
Pings, movement and prizes
Pantheon Mid sea chart course
Mid can reach either side, but th' wave pays fer every move. Communicate th' foe first aboard, then move only when th' course and destination be credible.
Use priority to arrive first aboard, nay recklessly
- Ping
- Ping Foe Lost overboard when th' foe leaves, On Me Way afore entering river and Peril on th' course th' foe may use.
- Arrr, stay or roam
- Roam after clearing th' wave and choose th' side where crewmates can participate. Return afore several waves be lost.
- Prize
- Reach river wit' th' Jungler, control one entrance and preserve th' spell that stops an foe engage or secures th' first aboard target.
Turn one managed wave into sea chart pressure
- Ping
- Use Foe Lost overboard immediately, then On Me Way only when ye be genuinely moving rather than considering it.
- Arrr, stay or roam
- Move after th' wave be handled. If following requires entering fog alone, ping Peril and take th' seaworthy course instead.
- Prize
- Lend a hand establish river vision afore th' set sail. Do nay burn th' only control spell on poke if it be needed to protect th' entrance.
Clear th' deck safely and warn both side lanes
- Ping
- Ping Foe Lost overboard early and repeat Peril on th' threatened side. Use Retreat if matching th' roam would expose ye to another kill.
- Arrr, stay or roam
- Arrr, follow through established vision or remain Mid and recover farm. A late blind follow often loses both positions.
- Prize
- Approach astern o' th' front line and use reliable control or range. Trade th' prize if th' crew cannae safely enter river.
Arrr, four calls, in order
Pings create a shared course; they do nay replace checking waves, vision and who can move.
- 1Handle th' wave
Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.
- 2Signal th' course
Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.
- 3Arrr, enter together
Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.
- 4Pick th' job
Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.
Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.
Use th' chart
Put Pantheon into a real matchup
Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.