Arrr, VRC.LOL

Mid · Normal DraftMatchup chartPatch 16.20.1

Vladimir vs Zed

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

VladimirVSZed

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseMidships

Pick two champions from th' list.

Arrr, role fit

MidVladimir

Vladimir has an established central-course course wit' access to waves, both sides o' th' river and meaningful pressure betwixt prizes.

Arrr, primary role
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Mid

Arrr, manaless battle mage

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Doran's Ring

400 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

Hextech Rocketbelt

2,650 doubloons

Adds hull and movement fer th' first aboard committed spell rotation.

2
Boots

Ionian Boots of Lucidity

900 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

3
Arrr, repeated spells

Riftmaker

3,100 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

4
Arrr, late power

Rabadon's Deathcap

3,500 doubloons

Adds late trick power after th' core be shipshape.

5
Arrr, vs resistance

Void Staff

3,000 doubloons

Answers meaningful magic resistance later in th' clash.

6
Arrr, repeated spell rotations

Cosmic Drive

3,000 doubloons

Completes th' six-gear inventory wit' movement speed and trick haste fer repeated late-battle spell rotations.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. First aboard gearHextech Rocketbelt
  2. BootsIonian Boots of Lucidity
  3. Morellonomicon
  4. Arrr, late powerRabadon's Deathcap
  5. Arrr, vs resistanceVoid Staff
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

  1. First aboard gearHextech Rocketbelt
  2. BootsIonian Boots of Lucidity
  3. Zhonya's Hourglass
  4. Arrr, late powerRabadon's Deathcap
  5. Arrr, vs resistanceVoid Staff
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. First aboard gearHextech Rocketbelt
  2. BootsIonian Boots of Lucidity
  3. Arrr, repeated spellsRiftmaker
  4. Banshee's Veil
  5. Arrr, vs resistanceVoid Staff
  6. Arrr, repeated spell rotationsCosmic Drive

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. First aboard gearHextech Rocketbelt
  2. BootsIonian Boots of Lucidity
  3. Morellonomicon
  4. Arrr, late powerRabadon's Deathcap
  5. Arrr, vs resistanceVoid Staff
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

  1. First aboard gearHextech Rocketbelt
  2. BootsIonian Boots of Lucidity
  3. Zhonya's Hourglass
  4. Arrr, late powerRabadon's Deathcap
  5. Arrr, vs resistanceVoid Staff
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. First aboard gearHextech Rocketbelt
  2. BootsIonian Boots of Lucidity
  3. Arrr, repeated spellsRiftmaker
  4. Banshee's Veil
  5. Arrr, vs resistanceVoid Staff
  6. Arrr, repeated spell rotationsCosmic Drive

Arrr, runes and summoner spells

Arrr, runes and summoner spellsVladimirMid

This battle-mage chart rewards extended spell contact and enough resources to remain useful after th' first aboard rotation.

Normal Draft, matey
Arrr, primary tree

Precision

ConquerorPresence of MindLegend: HasteLast Stand
Arrr, secondary tree

Sorcery

TranscendenceGathering Storm
Arrr, summoner spells
FlashTeleport
Pick pressure or recovery

Ignite supports a short kill window; Teleport supports recall and sea chart timing; Barrier protects agin' immediate burst.

Protect th' wave course

A more booty aggressive spell pair does nay replace seaworthy wave timing, river vision or an escape course.

Arrr, matchup notes

What changes when Zed is opposite you?

Pre-battle kit comparison
Arrr, reviewed interaction

Can deny th' burst window

Sanguine Pool can avoid a decisive part o' Zed's commitment while Vladimir scales through th' course.

Late battle

Th' captain's answer becomes more booty dependable wit' levels, completed gear or stronger grouped-fight scaling.

Yer course

Use th' course ye prepared

Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.

Trick reminders

Vladimir reminders

  • Transfusion instantly deals damage to th' foe afore healing Vladimir, making it one o' th' best last aboard hitting tools in th' battle.
  • Cast Hemoplague where it will afflict th' most units.
  • Arrr, Sanguine Pool pops incoming missiles, so it can be used to dodge disables.
Trick reminders

Against Zed

  • Zed receives bonus effect from Attack Damage gear he purchases, so Armor be super effective agin' him.
  • After Zed uses his Living Shadow, he be at his most vulnerable as his damage, slow, and mobility be both dependent upon it.
  • Zed's Shadow Slash can only slow ye if his shadow hits ye wit' it.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, they burst me

Zhonya's Hourglass

Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

Arrr, one spell stops me

Banshee's Veil

Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Vladimir

  1. P
    Crimson PactEnglish

    Every 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health (does not stack with itself).

  2. Q
    TransfusionEnglish

    Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

    Wait fer reload (s) 9/7.9/6.8/5.7/4.6 · Charted reach (units) 600
  3. W
    Sanguine PoolEnglish

    Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

    Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.

    Wait fer reload (s) 28/25/22/19/16 · Charted reach (units) 350
  4. E
    Tides of BloodEnglish

    Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.

    Spends yer health, arr! Check the current ability tooltip fer the health amount and any extra resource cost.

    Wait fer reload (s) 13/11/9/7/5 · Charted reach (units) 600
  5. R
    HemoplagueEnglish

    Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

    Wait fer reload (s) 120 · Charted reach (units) 625

Zed

  1. P
    Contempt for the WeakEnglish

    Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

  2. Q
    Razor ShurikenEnglish

    Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.

    Wait fer reload (s) 6 · Cost 75/70/65/60/55 · Charted reach (units) 900
  3. W
    Living ShadowEnglish

    Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

    Wait fer reload (s) 20/19/18/17/16 · Cost 40/35/30/25/20 · Charted reach (units) 650
  4. E
    Shadow SlashEnglish

    Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.

    Wait fer reload (s) 5/4.5/4/3.5/3 · Cost 40 · Charted reach (units) 290
  5. R
    Death MarkEnglish

    Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

    Wait fer reload (s) 120/110/100 · Charted reach (units) 625

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Manage th' wave and keep both sides o' th' sea chart visible

1
Course

Trade when yer key trick and minion position favour ye; an even course does nay require a forced solo kill.

2
Sea chart play

Move on a completed wave and return afore several waves be lost to th' tower.

3
Fights

Position fer th' champion's reliable damage or control instead o' beginning wit' th' lowest-percentage spell.

Pings, movement and prizes

Vladimir Mid sea chart course

Mid can reach either side, but th' wave pays fer every move. Communicate th' foe first aboard, then move only when th' course and destination be credible.

Ahead

Use priority to arrive first aboard, nay recklessly

Ping
Ping Foe Lost overboard when th' foe leaves, On Me Way afore entering river and Peril on th' course th' foe may use.
Arrr, stay or roam
Roam after clearing th' wave and choose th' side where crewmates can participate. Return afore several waves be lost.
Prize
Reach river wit' th' Jungler, control one entrance and preserve th' spell that stops an foe engage or secures th' first aboard target.
Even

Turn one managed wave into sea chart pressure

Ping
Use Foe Lost overboard immediately, then On Me Way only when ye be genuinely moving rather than considering it.
Arrr, stay or roam
Move after th' wave be handled. If following requires entering fog alone, ping Peril and take th' seaworthy course instead.
Prize
Lend a hand establish river vision afore th' set sail. Do nay burn th' only control spell on poke if it be needed to protect th' entrance.
Behind

Clear th' deck safely and warn both side lanes

Ping
Ping Foe Lost overboard early and repeat Peril on th' threatened side. Use Retreat if matching th' roam would expose ye to another kill.
Arrr, stay or roam
Arrr, follow through established vision or remain Mid and recover farm. A late blind follow often loses both positions.
Prize
Approach astern o' th' front line and use reliable control or range. Trade th' prize if th' crew cannae safely enter river.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Handle th' wave

    Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.

  2. 2
    Signal th' course

    Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.

  3. 3
    Arrr, enter together

    Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.

  4. 4
    Pick th' job

    Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

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