
World Atlas
400 doubloonsRecommendations await inspection
Riot hands ye World Atlas automatically if ye be assigned Support.
Support · Normal DraftMatchup chart
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, role fit
Old chart, matey. Recommendations await inspection. Alistar has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
Arrr, normal Draft · Support
Recommendations await inspection

Recommendations await inspection
Riot hands ye World Atlas automatically if ye be assigned Support.

Recommendations await inspection

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

Recommendations await inspection
Recommendations await inspection
Old chart, matey
Apply anti-heal only when repeated healing be materially changing fights.
Item ye would replace
Zeke's Convergence→
Morellonomicon
Old chart, matey
Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.
Item ye would replace
Zeke's Convergence→
Mikael's Blessing
Old chart, matey
Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.
Item ye would replace
Zeke's Convergence→
Shurelya's Battlesong
Arrr, runes and summoner spells
Catch, survive th' return damage, then create another opening.
Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.
Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.
Arrr, matchup notes
A durable front line can interrupt an approach and create space fer th' carry.
Arrr, mid to lateControl and protection become clearer once teams group 'round prizes and carries need a front line.
Keep Lee Sin visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.
Arrr, static alternatives
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.
Trick reference
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
Wait fer reload (s) 14/13/12/11/10 · Cost 50/55/60/65/70 · Charted reach (units) 365Alistar rams a target with his head, dealing damage and knocking the target back.
Wait fer reload (s) 14/13/12/11/10 · Cost 50/55/60/65/70 · Charted reach (units) 650Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
Wait fer reload (s) 12/11.5/11/10.5/10 · Cost 50/55/60/65/70 · Charted reach (units) 350Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
Wait fer reload (s) 120/100/80 · Cost 100After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Wait fer reload (s) 10/9/8/7/6 · Cost 50 · Charted reach (units) 1100Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
Wait fer reload (s) 7 · Cost 50 · Charted reach (units) 700Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
Summoner's Rift · E stops revealing foes who turn invisible after the hit. Arrr, patch notes 26.21
Wait fer reload (s) 8 · Cost 50 · Charted reach (units) 450Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Wait fer reload (s) 110/85/60 · Charted reach (units) 375Adapt th' course
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Deny space wit' yer course partner, but keep th' carry moored to th' wave instead o' roaming at every opportunity.
Move first aboard wit' an ally, establish vision and protect th' course yer crew will use to enter.
Set sail only when crewmates can follow, then change to peel if an foe reaches th' protected carry.
Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.
Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.
Control one approach and keep enough protection fer th' foe's most likely engage.
Stay fer a crashing wave, block a dive and avoid spending th' key defensive trick on low-value poke.
Enter darkness wit' another sailor and ward th' nearest useful entrance instead o' reaching fer deep vision.
Peel first aboard and punish overextension. A blind engage rarely repairs a losing battle.
Pings, movement and prizes
Reveal th' engage afore casting it. Yer best set sail be one yer Bot carry and Jungler can reach.
Pings create a shared course; they do nay replace checking waves, vision and who can move.
'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.
Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.
Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.
Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.
Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.
Arrr, keep preparing
Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.