Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.
ARAM · Howling AbyssMatchup chartPatch 16.20.1
Blitzcrank vs Viktor
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.
A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.
Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.
Arrr, ARAM · Howling Abyss
Arrr, ARAM engage support
Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Guardian's Horn
950 doubloonsAn ARAM hull and regeneration starter to compare wit' th' present Captain-recommended shop.

Mercury's Treads
1,250 doubloonsAdds magic resistance and tenacity agin' reducible crowd control.

Locket of the Iron Solari
2,200 doubloonsAdds an immediate shield fer nigh th' ship crewmates after a crew commit.

Knight's Vow
2,300 doubloonsArrr, redirects protection toward one priority ally.

Frozen Heart
2,500 doubloonsAdds armour and attack-speed reduction agin' repeated basic attacks.

Kaenic Rookern
2,900 doubloonsAdds dedicated magic resistance agin' sustained spell damage.

Jak'Sho, The Protean
3,200 doubloonsCompletes th' permanent inventory wit' mixed resistance fer extended front-line contact.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Pick th' course afore play
Recommendations await inspection
AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course▾
Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.
Arrr, control defenceMercury's Treads
Crew shieldLocket of the Iron Solari
Chempunk Chainsword
Arrr, against repeated attacksFrozen Heart
Arrr, against magic damageKaenic Rookern
Arrr, mixed resistanceJak'Sho, The Protean
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course▾
Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.
Arrr, control defenceMercury's Treads
Crew shieldLocket of the Iron Solari
Death's Dance
Arrr, against repeated attacksFrozen Heart
Arrr, against magic damageKaenic Rookern
Arrr, mixed resistanceJak'Sho, The Protean
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, they stack armourArrr, Black Cleaver shreds armour during extended fights.Spy full course▾
Arrr, best when: Arrr, Black Cleaver shreds armour during extended fights.
Arrr, control defenceMercury's Treads
Crew shieldLocket of the Iron Solari
Black Cleaver
Arrr, against repeated attacksFrozen Heart
Arrr, against magic damageKaenic Rookern
Arrr, mixed resistanceJak'Sho, The Protean
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Arrr, runes and summoner spellsBlitzcrankHowling Abyss
Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Viktor is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardRerolls, allied range, engage and protection can matter more booty than either champion in isolation.
Use th' course ye prepared
Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.
Blitzcrank reminders
- Th' 1-2-3 combo o' Rocket Grab, Power Fist, and Static Field can devastate an individual foe.
- Using Blitzcrank's grab to pull an foe into yer tower range followed by a Power Fist will allow th' tower to get several hits on them.
Against Viktor
- Be careful about how belay ye let Viktor get to ye. Viktor's control o' th' battlefield increases wit' his proximity to his foe.
- Be aware o' how many augments Viktor has upgraded by looking at th' color o' th' light on his staff (purple, yellow, blue, red).
Arrr, static alternatives
Compare th' problem afore changing th' course
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Chempunk Chainsword
Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Death's Dance
Death's Dance delays physical damage so takedowns can stabilise th' fight.

Black Cleaver
Arrr, Black Cleaver shreds armour during extended fights.

Oblivion Orb
Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Blitzcrank
- PMana BarrierEnglish
Blitzcrank gains a shield based on their mana when dropping to low health.
- QRocket GrabEnglish
Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.
Wait fer reload (s) 20/19/18/17/16 · Cost 100 · Charted reach (units) 1079 - WOverdriveEnglish
Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.
Wait fer reload (s) 15 · Cost 75 - EPower FistEnglish
Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.
Wait fer reload (s) 7/6.5/6/5.5/5 · Cost 25 · Charted reach (units) 300 - RStatic FieldEnglish
Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
Fire it near foes to strip their shields, hurt 'em and silence 'em briefly.
Wait fer reload (s) 60/40/20 · Cost 100 · Charted reach (units) 600
Viktor
- PGlorious EvolutionEnglish
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
- QSiphon PowerEnglish
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Wait fer reload (s) 9/8/7/6/5 · Cost 45/50/55/60/65 · Charted reach (units) 600 - WGravity FieldEnglish
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.
Wait fer reload (s) 17/16/15/14/13 · Cost 65 · Charted reach (units) 800 - EHextech RayEnglish
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Wait fer reload (s) 12/11/10/9/8 · Cost 60/70/80/90/100 · Charted reach (units) 525 - RArcane StormEnglish
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 700
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Blitzcrank on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.
Arrr, keep preparing
Stay wit' Howling Abyss ship's intelligence
Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.