Pick yer champion from the Champion Cards or the crew’s shared bench.
ARAM · Howling AbyssMatchup chart
Karma vs Vex
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Game patch, matey
- 26.22
- Recommendations’ patch
- —
- Build check’s patch
- 16.22.1 Data Dragon
- Item lookup’s patch
- 16.20.1 / 16.22.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

The shop opens again when ye die. Finish yer buying before ye leave the shop area or enter combat.
Ping the relic so yer nearby crewmates can share the healin’.
Sail in with yer minions when it’s safe to hit the turret.
Loadout reference
Recommendations await inspection
No item chart be approved for this mode. Starting gear, replacements, runes and spells need separate inspection.
Check Riot’s Recommended shop and see what yer crew needs.
Shop Data Dragon · 16.22.1
Seek an gearArrr, runes and summoner spells
Arrr, runes and summoner spellsKarmaHowling Abyss
Aery and Revitalize support repeated ally protection. Exhaust be a manual captain's answer to one committed diver rather than a generic damage spell.
Sorcery
Resolve
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Vex is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardCompare who can start a scrap, how far they reach, how long they keep hittin’, and who can shield the crew.
Use th' course ye prepared
Check Riot’s Recommended shop and see what yer crew needs.
Karma reminders
- Gathering Fire rewards aggressive play. Look to land tricks and basic attacks on yer foe to lower Mantra's cooldown and stay on th' offensive.
- When using Focused Resolve, slow yer foes wit' Inner Flame or speed yourself up wit' Inspire if ye're having trouble sticking to a target.
- Don't be too conservative wit' Mantra. Gathering Fire be strongest in teamfights, making it easy to recharge Mantra multiple times.
Trick reference
Arrr, compare both kits
Karma
Data Dragon 16.20.1- PGathering FireEnglish
Karma's damaging abilities will reduce the cooldown of Mantra.
- QInner FlameEnglish
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Wait fer reload (s) 9/8/7/6/5 · Cost 40/50/60/70/80 · Charted reach (units) 950 - WFocused ResolveEnglish
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Wait fer reload (s) 12 · Cost 50/55/60/65/70 · Charted reach (units) 675 - EInspireEnglish
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Wait fer reload (s) 10/9.5/9/8.5/8 · Cost 60/65/70/75/80 · Charted reach (units) 800 - RMantraEnglish
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Wait fer reload (s) 40/38/36/34 · Charted reach (units) 1100
Vex
Data Dragon 16.20.1- PDoom 'n GloomEnglish
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral BoltEnglish
Launch a damaging missile that accelerates mid-flight.
Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200 - WPersonal SpaceEnglish
Gain a shield and damage nearby enemies.
Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475 - ELooming DarknessEnglish
Summon a damaging and slowing zone that applies Gloom to enemies.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800 - RShadow SurgeEnglish
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Karma on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.