Arrr, VRC.LOL

ARAM · Howling AbyssMatchup chart

Karma vs Vex

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

KarmaVSVex

Matchup chart

Pick th' matchup

Type a name or choose from the champion manifest

VS
One shared lane, matey

Arrr, ARAM context

One shared course, one champion-specific course

Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.

Arrr, howling Abyss
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Game patch, matey
26.22
Recommendations’ patch
—
Build check’s patch
16.22.1 Data Dragon
Item lookup’s patch
16.20.1 / 16.22.1 Data Dragon

Arrr, howling Abyss rules

Prepare fer one shared course

ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

01
Set sail together

Pick yer champion from the Champion Cards or the crew’s shared bench.

02
Shop

The shop opens again when ye die. Finish yer buying before ye leave the shop area or enter combat.

03
Healin’ relics

Ping the relic so yer nearby crewmates can share the healin’.

04
Yer minion wave

Sail in with yer minions when it’s safe to hit the turret.

Loadout reference

Recommendations await inspection

No item chart be approved for this mode. Starting gear, replacements, runes and spells need separate inspection.

Check Riot’s Recommended shop and see what yer crew needs.

Shop Data Dragon · 16.22.1

Seek an gear

Arrr, runes and summoner spells

Arrr, runes and summoner spellsKarmaHowling Abyss

Aery and Revitalize support repeated ally protection. Exhaust be a manual captain's answer to one committed diver rather than a generic damage spell.

Arrr, ARAM
Arrr, primary tree

Sorcery

Summon AeryManaflow BandTranscendenceGathering Storm
Arrr, secondary tree

Resolve

Font of LifeRevitalize
Arrr, summoner spells
FlashExhaust
Arrr, howling Abyss only

Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.

Protect th' next aboard fight

Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.

Arrr, matchup notes

What changes when Vex is opposite you?

Pre-battle kit comparison
How they fare in one lane

Arrr, compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.

Crew context first aboard

Compare who can start a scrap, how far they reach, how long they keep hittin’, and who can shield the crew.

Yer course

Use th' course ye prepared

Check Riot’s Recommended shop and see what yer crew needs.

Trick reminders

Karma reminders

  • Gathering Fire rewards aggressive play. Look to land tricks and basic attacks on yer foe to lower Mantra's cooldown and stay on th' offensive.
  • When using Focused Resolve, slow yer foes wit' Inner Flame or speed yourself up wit' Inspire if ye're having trouble sticking to a target.
  • Don't be too conservative wit' Mantra. Gathering Fire be strongest in teamfights, making it easy to recharge Mantra multiple times.

Trick reference

Arrr, compare both kits

Karma

Data Dragon 16.20.1
  1. P
    Gathering FireEnglish

    Karma's damaging abilities will reduce the cooldown of Mantra.

  2. Q
    Inner FlameEnglish

    Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

    Wait fer reload (s) 9/8/7/6/5 · Cost 40/50/60/70/80 · Charted reach (units) 950
  3. W
    Focused ResolveEnglish

    Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

    Wait fer reload (s) 12 · Cost 50/55/60/65/70 · Charted reach (units) 675
  4. E
    InspireEnglish

    Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

    Wait fer reload (s) 10/9.5/9/8.5/8 · Cost 60/65/70/75/80 · Charted reach (units) 800
  5. R
    MantraEnglish

    Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

    Wait fer reload (s) 40/38/36/34 · Charted reach (units) 1100

Vex

Data Dragon 16.20.1
  1. P
    Doom 'n GloomEnglish

    Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.

  2. Q
    Mistral BoltEnglish

    Launch a damaging missile that accelerates mid-flight.

    Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200
  3. W
    Personal SpaceEnglish

    Gain a shield and damage nearby enemies.

    Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475
  4. E
    Looming DarknessEnglish

    Summon a damaging and slowing zone that applies Gloom to enemies.

    Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800
  5. R
    Shadow SurgeEnglish

    Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.

    Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round hull, range and th' next aboard wave

1
Wave

Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.

2
Sea chart play

Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.

3
Fights

Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.

Shared-course course

Karma on Howling Abyss

Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.

Arrr, ARAM only
1
Afore th' fight

Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.

2
During th' fight

Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.

3
After th' fight

Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.

Arrr, keep preparing

Loadout referenceMatchup chart