Arrr, VRC.LOL

Support · SwiftplayMatchup chartPatch 16.20.1

Morgana vs Wukong

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

MorganaVSWukong

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseSupport

Pick two champions from th' list.

Arrr, role fit

SupportMorgana

Morgana has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.

Arrr, primary role
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, Swiftplay · Support

Arrr, poke support baseline

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Swiftplay opening · separate from gear 1

World Atlas

400 doubloons

Starts support income and progresses into wards fer th' crew.

1
Arrr, quest upgrade

Zaz'Zak's Realmspike

400 doubloons

Turns seaworthy champion damage into extra poke after th' support quest completes.

2
First aboard damage

Luden's Echo

2,750 doubloons

Adds mana and burst fer repeated ranged pressure.

3
Boots

Sorcerer's Shoes

1,100 doubloons

Adds penetration agin' targets without meaningful magic resistance.

4
Arrr, long-range utility

Horizon Focus

2,700 doubloons

Rewards landing long-range tricks afore th' rest o' th' spell rotation.

5
Arrr, vs resistance

Cryptbloom

3,000 doubloons

Arrr, adds percentage magic penetration once enemies buy resistance.

6
Arrr, anti-heal

Morellonomicon

2,850 doubloons

Applies anti-heal only when repeated healing be materially changing fights.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, dive reaches meArrr, zhonya's stasis can absorb a committed dive after Lux has used her binding or shield.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive after Lux has used her binding or shield.

  1. Arrr, quest upgradeZaz'Zak's Realmspike
  2. First aboard damageLuden's Echo
  3. BootsSorcerer's Shoes
  4. Zhonya's Hourglass
  5. Arrr, vs resistanceCryptbloom
  6. Arrr, anti-healMorellonomicon
AlternativeArrr, one spell catches meBanshee's spell shield can protect Lux from th' first aboard decisive hostile trick.Spy full course

Arrr, best when: Banshee's spell shield can protect Lux from th' first aboard decisive hostile trick.

  1. Arrr, quest upgradeZaz'Zak's Realmspike
  2. First aboard damageLuden's Echo
  3. BootsSorcerer's Shoes
  4. Arrr, long-range utilityHorizon Focus
  5. Banshee's Veil
  6. Arrr, anti-healMorellonomicon

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, dive reaches meArrr, zhonya's stasis can absorb a committed dive after Lux has used her binding or shield.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive after Lux has used her binding or shield.

  1. Arrr, quest upgradeZaz'Zak's Realmspike
  2. First aboard damageLuden's Echo
  3. BootsSorcerer's Shoes
  4. Zhonya's Hourglass
  5. Arrr, vs resistanceCryptbloom
  6. Arrr, anti-healMorellonomicon
AlternativeArrr, one spell catches meBanshee's spell shield can protect Lux from th' first aboard decisive hostile trick.Spy full course

Arrr, best when: Banshee's spell shield can protect Lux from th' first aboard decisive hostile trick.

  1. Arrr, quest upgradeZaz'Zak's Realmspike
  2. First aboard damageLuden's Echo
  3. BootsSorcerer's Shoes
  4. Arrr, long-range utilityHorizon Focus
  5. Banshee's Veil
  6. Arrr, anti-healMorellonomicon

Arrr, runes and summoner spells

Arrr, runes and summoner spellsMorganaSupport

Use controlled poke and preserve th' cooldown that makes th' next aboard catch seaworthy.

Arrr, Swiftplay
Arrr, primary tree

Sorcery

Arcane CometManaflow BandTranscendenceScorch
Arrr, secondary tree

Inspiration

Biscuit DeliveryCosmic Insight
Arrr, summoner spells
FlashIgnite
Coordinate th' Bot pair

Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.

Clash th' course threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.

Arrr, matchup notes

What changes when Wukong is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Block th' first aboard control

Arrr, Black Shield can deny a decisive crowd-control chain and punish an overcommitted engage.

Arrr, mid to late

Control and protection become clearer once teams group 'round prizes and carries need a front line.

Yer course

Use th' course ye prepared

Keep Vex visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.

Trick reminders

Morgana reminders

  • Shrewd use o' Black Shield can determine th' outcome o' crew fights.
  • Gear that provide survivability allow Morgana to become extremely difficult to kill in conjunction wit' Black Shield and Soul Shackles.
  • Tormented Shadow be an excellent farming tool if ye're by yourself in a course.
Trick reminders

Against Wukong

  • Wukong will often use Decoy after Nimbus Strike. Try delaying yer tricks by a short amount o' time to ensure that ye're hitting th' real Wukong.
  • Arrr, Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, dive reaches me

Zhonya's Hourglass

Arrr, zhonya's stasis can absorb a committed dive after Lux has used her binding or shield.

Arrr, one spell catches me

Banshee's Veil

Banshee's spell shield can protect Lux from th' first aboard decisive hostile trick.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Morgana

  1. P
    Soul SiphonEnglish

    Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.

  2. Q
    Dark BindingEnglish

    Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.

    Wait fer reload (s) 10 · Cost 50/55/60/65/70 · Charted reach (units) 1250
  3. W
    Tormented ShadowEnglish

    Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.

    Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 900
  4. E
    Black ShieldEnglish

    Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.

    Wait fer reload (s) 26/23.5/21/18.5/16 · Cost 80 · Charted reach (units) 800
  5. R
    Soul ShacklesEnglish

    Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.

    Wait fer reload (s) 120/110/100 · Cost 100 · Charted reach (units) 625

Wukong

  1. P
    Stone SkinEnglish

    Wukong gains stacking armor and max health regeneration while fighting champions and monsters.

  2. Q
    Crushing BlowEnglish

    Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 20 · Charted reach (units) 250/275/300/325/350
  3. W
    Warrior TricksterEnglish

    Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.

    Wait fer reload (s) 22/21/20/19/18 · Cost 60/55/50/45/40 · Charted reach (units) 275
  4. E
    Nimbus StrikeEnglish

    Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.

    Wait fer reload (s) 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Charted reach (units) 650
  5. R
    CycloneEnglish

    Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.

    Wait fer reload (s) 130/110/90 · Cost 100 · Charted reach (units) 315

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Balance course pressure wit' protection fer th' carry

1
Course

Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.

2
Sea chart play

Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection fer th' foe's most likely engage.

Pings, movement and prizes

Morgana Support sea chart course

Use range to earn space, then keep enough mana and cooldowns fer th' prize entrance.

Ahead

Make th' lead open th' sea chart

Ping
Use On Me Way afore changing angle, then Assist Me on Dragon after Bot be seaworthy to move. Use Peril if th' carry starts following through an unsafe course.
Sea chart movement
Roam after a pushed wave, shared recall or when th' carry can collect safely. Deep wards still require th' Jungler or another nigh th' ship ally.
Prize
Arrive early, clear th' deck th' foe entrance and hold th' key engage or peel spell. Do nay chase astern from Dragon and hand th' foe a free course back aboard in.
Even

Create one clear th' deck numbers advantage

Ping
Use On Me Way afore an engage or roam, Foe Lost overboard as soon as a course foe disappears, and Peril when yer carry cannae follow.
Sea chart movement
Leave only on a seaworthy wave or recall timing. If th' carry would meet defeat a full wave or face a dive, stay Bot and communicate that ye be nay moving.
Prize
Lend a hand Bot finish th' wave, then enter river wit' th' Jungler. Set vision afore starting and avoid turning an even prize into an unseen gamble.
Behind

Stop th' next aboard defeat afore seeking a play

Ping
Use Retreat or Peril afore an ally enters darkness, Foe Lost overboard immediately, and Assist Me when ye need company to restore defensive vision.
Sea chart movement
Do nay abandon a crashing wave or vulnerable carry. Move after th' wave be stable and use th' nearest seaworthy ward line rather than forcing deep vision.
Prize
If yer crew cannae enter river safely, ping Retreat and trade fer farm, vision or another sea chart resource. Contest only after creating a seaworthy course together.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' move

    'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Arrr, enter together

    Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.

  3. 3
    Afore starting

    Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.

  4. 4
    During th' contest

    Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.

Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options