Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.
ARAM · Howling AbyssMatchup chartPatch 16.20.1
Morgana vs Rell
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.
A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.
Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.
Arrr, ARAM · Howling Abyss
Arrr, ARAM spell reference
Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Guardian's Orb
950 doubloonsAn ARAM trick-power starter to compare wit' th' present Captain-recommended shop.

Ionian Boots of Lucidity
900 doubloonsAdds inexpensive haste and movement fer repeated casts.

Luden's Echo
2,750 doubloonsArrr, adds mana and repeated spell impact.

Horizon Focus
2,700 doubloonsArrr, rewards reliable long-range spell contact.

Rabadon's Deathcap
3,500 doubloonsMultiplies th' completed trick-power core.

Void Staff
3,000 doubloonsAdds percentage magic penetration agin' meaningful resistance.

Shadowflame
3,200 doubloonsCompletes th' permanent inventory wit' stronger magic damage agin' low-hull targets.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Pick th' course afore play
Recommendations await inspection
AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course▾
Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.
Arrr, haste BootsIonian Boots of Lucidity
Arrr, spell coreLuden's Echo
Morellonomicon
Arrr, late spell powerRabadon's Deathcap
Arrr, against resistanceVoid Staff
Arrr, final optionShadowflame
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course▾
Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.
Arrr, haste BootsIonian Boots of Lucidity
Arrr, spell coreLuden's Echo
Zhonya's Hourglass
Arrr, late spell powerRabadon's Deathcap
Arrr, against resistanceVoid Staff
Arrr, final optionShadowflame
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course▾
Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.
Arrr, haste BootsIonian Boots of Lucidity
Arrr, spell coreLuden's Echo
Arrr, long-range follow-upHorizon Focus
Banshee's Veil
Arrr, against resistanceVoid Staff
Arrr, final optionShadowflame
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Arrr, runes and summoner spellsMorganaHowling Abyss
Aery and Revitalize support repeated ally protection. Exhaust be a manual captain's answer to one committed diver rather than a generic damage spell.
Sorcery
Resolve
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Rell is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardRerolls, allied range, engage and protection can matter more booty than either champion in isolation.
Use th' course ye prepared
Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.
Morgana reminders
- Shrewd use o' Black Shield can determine th' outcome o' crew fights.
- Gear that provide survivability allow Morgana to become extremely difficult to kill in conjunction wit' Black Shield and Soul Shackles.
- Tormented Shadow be an excellent farming tool if ye're by yourself in a course.
Arrr, static alternatives
Compare th' problem afore changing th' course
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Oblivion Orb
Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Zhonya's Hourglass
Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

Banshee's Veil
Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.
Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Morgana
- PSoul SiphonEnglish
Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.
- QDark BindingEnglish
Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
Wait fer reload (s) 10 · Cost 50/55/60/65/70 · Charted reach (units) 1250 - WTormented ShadowEnglish
Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 900 - EBlack ShieldEnglish
Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
Wait fer reload (s) 26/23.5/21/18.5/16 · Cost 80 · Charted reach (units) 800 - RSoul ShacklesEnglish
Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
Wait fer reload (s) 120/110/100 · Cost 100 · Charted reach (units) 625
Rell
- PBreak the MoldEnglish
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
- QShattering StrikeEnglish
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Aim through shielded foes to smash their shields and stun 'em.
Wait fer reload (s) 11/10.5/10/9.5/9 · Cost 50 · Charted reach (units) 600 - WFerromancy: Crash DownEnglish
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
Wait fer reload (s) 10 · Cost 40 · Charted reach (units) 450 - EFull TiltEnglish
Passive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Wait fer reload (s) 14/13/12/11/10 · Cost 40 · Charted reach (units) 1200 - RMagnet StormEnglish
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 200
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Morgana on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.
Arrr, keep preparing
Stay wit' Howling Abyss ship's intelligence
Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.