
World Atlas
400 doubloonsKeep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.
Support · Ranked Solo/DuoMatchup chartPatch 16.20.1
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, role fit
Morgana has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
Arrr, ranked · Support · Ranked Solo/Duo, matey
Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.
Shipshape loadout choices
Recommendations await inspection
Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.
Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.
Arrr, best when: Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.
Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.
Arrr, runes and summoner spells
Use controlled poke and preserve th' cooldown that makes th' next aboard catch seaworthy.
Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.
Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.
Arrr, matchup notes
Arrr, Black Shield can deny a decisive crowd-control chain and punish an overcommitted engage.
Arrr, mid to lateControl and protection become clearer once teams group 'round prizes and carries need a front line.
Keep Vex visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.
Arrr, static alternatives
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.
Trick reference
Trick reference Data Dragon 16.20.1
Cooldown / Cost / Range Data Dragon 16.20.1
Soul Siphon be an automatic part o' th' kit involving protection or sustain and damage. Track when its condition be active instead o' treating every fight th' same way.
Dark Binding contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 10 · Cost 50/55/60/65/70 · Arrr, listed range 1250Tormented Shadow contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 12 · Cost 70/80/90/100/110 · Arrr, listed range 900Black Shield contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 26/23.5/21/18.5/16 · Cost 80 · Arrr, listed range 800Soul Shackles contributes hard crowd control and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 120/110/100 · Cost 100 · Arrr, listed range 625Pit Grit be th' always-on rule shaping Sett's normal trading and fight pattern. Watch its in-battle state afore committing.
Knuckle Down contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 9/8/7/6/5Haymaker contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 18/16.5/15/13.5/12 · Arrr, listed range 25000Facebreaker contributes a slowing effect and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 16/14.5/13/11.5/10 · Arrr, listed range 490The Show Stopper contributes a slowing effect and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 120/100/80 · Arrr, listed range 400Adapt th' course
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Deny space wit' yer course partner, but keep th' carry moored to th' wave instead o' roaming at every opportunity.
Move first aboard wit' an ally, establish vision and protect th' course yer crew will use to enter.
Set sail only when crewmates can follow, then change to peel if an foe reaches th' protected carry.
Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.
Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.
Control one approach and keep enough protection fer th' foe's most likely engage.
Stay fer a crashing wave, block a dive and avoid spending th' key defensive trick on low-value poke.
Enter darkness wit' another sailor and ward th' nearest useful entrance instead o' reaching fer deep vision.
Peel first aboard and punish overextension. A blind engage rarely repairs a losing battle.
Pings, movement and prizes
Use range to earn space, then keep enough mana and cooldowns fer th' prize entrance.
Pings create a shared course; they do nay replace checking waves, vision and who can move.
'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.
Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.
Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.
Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.
Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.
Arrr, keep preparing
Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.