Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.
ARAM · Howling AbyssMatchup chartPatch 16.20.1
Teemo vs Vex
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.
A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.
Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.
Arrr, ARAM · Howling Abyss
Arrr, ARAM marksman reference
Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Guardian's Hammer
950 doubloonsAn ARAM attack-damage and sustain starter to compare wit' th' present Captain-recommended shop.

Berserker's Greaves
1,100 doubloonsAdds attack speed and movement fer repeated attacks.

Kraken Slayer
3,000 doubloonsArrr, builds a reliable repeated-attack damage core.

Infinity Edge
3,500 doubloonsIncreases critical-strike damage after critical chance be established.

Lord Dominik's Regards
3,300 doubloonsAdds percentage armour penetration agin' meaningful armour.

Bloodthirster
3,400 doubloonsAdds high attack damage and sustain fer extended late fights.

Immortal Shieldbow
3,000 doubloonsCompletes th' permanent inventory wit' critical strike and a low-hull shield after th' damage core be established.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Pick th' course afore play
Recommendations await inspection
AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course▾
Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.
Arrr, attack-speed BootsBerserker's Greaves
Arrr, repeated-attack coreKraken Slayer
Morellonomicon
Arrr, against armourLord Dominik's Regards
Arrr, late sustainBloodthirster
Arrr, final optionImmortal Shieldbow
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course▾
Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.
Arrr, attack-speed BootsBerserker's Greaves
Arrr, repeated-attack coreKraken Slayer
Zhonya's Hourglass
Arrr, against armourLord Dominik's Regards
Arrr, late sustainBloodthirster
Arrr, final optionImmortal Shieldbow
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course▾
Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.
Arrr, attack-speed BootsBerserker's Greaves
Arrr, repeated-attack coreKraken Slayer
Arrr, critical damageInfinity Edge
Banshee's Veil
Arrr, late sustainBloodthirster
Arrr, final optionImmortal Shieldbow
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course▾
Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.
Arrr, attack-speed BootsBerserker's Greaves
Arrr, repeated-attack coreKraken Slayer
Arrr, critical damageInfinity Edge
Void Staff
Arrr, late sustainBloodthirster
Arrr, final optionImmortal Shieldbow
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Arrr, runes and summoner spellsTeemoHowling Abyss
Th' marksman chart preserves sustained damage and spacing. Flash and Ghost provide two sailor-controlled movement tools on th' narrow Howling Abyss.
Precision
Sorcery
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Vex is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardRerolls, allied range, engage and protection can matter more booty than either champion in isolation.
Use th' course ye prepared
Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.
Teemo reminders
- Arrr, Teemo's mushrooms can be used to farm creep waves very effectively.
- Place yer mushrooms at key locations on th' sea chart, such as by th' Dragon or Baron Nashor, to reveal when yer enemies might be attempting to kill them.
Arrr, static alternatives
Compare th' problem afore changing th' course
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Oblivion Orb
Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Zhonya's Hourglass
Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

Banshee's Veil
Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

Void Staff
Void Staff becomes valuable when th' target has bought meaningful magic resistance.
Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Teemo
- PGuerrilla WarfareEnglish
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
- QBlinding DartEnglish
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Wait fer reload (s) 7 · Cost 70/75/80/85/90 · Charted reach (units) 680 - WMove QuickEnglish
Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
Wait fer reload (s) 14 · Cost 40 · Charted reach (units) 20 - EToxic ShotEnglish
Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.
Charted reach (units) 680 - RNoxious TrapEnglish
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Cost 75/55/35 · Charted reach (units) 600/750/900
Vex
- PDoom 'n GloomEnglish
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral BoltEnglish
Launch a damaging missile that accelerates mid-flight.
Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200 - WPersonal SpaceEnglish
Gain a shield and damage nearby enemies.
Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475 - ELooming DarknessEnglish
Summon a damaging and slowing zone that applies Gloom to enemies.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800 - RShadow SurgeEnglish
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Teemo on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.
Arrr, keep preparing
Stay wit' Howling Abyss ship's intelligence
Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.